This is a topic that has been discussed to death, I know that despite it all I will bring it yet again and the reason for it is the following idea.
What if the ethereals got a limited durability tied to character level. So when you hit level 70 it drops to zero.
Edit:
For every level the character gains the item would loose one durability.
They should by default be non repairable. At zero the should be salvageable.
End of edit.
Now before I continue, the above is the key to reimplementing them. If that can’t be done I might aswell erase the thread all together.
The reason for this is that although I enjoy the slow pace of leveling up a new character (first character in season) it gets a bit boring after a while. This would help out the leveling and offer a fun factor if we find that dream Ethereal combination. Remember that it will be a very short lived advantage.
So what do you think, could this be a welcome change for you?
So… you could never (once at level 70) get a replacement because all of them that drop when you are level 70 are instantly destroyed/no durability?
Makes Spaulders of Zakara among the most valuable emanating item.
Doesn’t seem to be fully thought/formed, so, I don’t like it.
Below lvl70 doesn’t really matter. I do not like the leveling process, so unrewarding…
Game starts at lvl 70 anyways…
No worries, ethereals will probably return in some season in the future for us to enjoy.
You can level to 70 in less than an hour if you optimize/have some luck, even if you don’t it’s still just a few hours so I wouldn’t really call it slow.
How would you get the ethereal then? In season 24 some got one early, some got one late and many didn’t get one untill after level 70.
I wouldn’t mind a faster way of leveling up though (because I’m slow!)
At level 70 we can use the normal legendaries. Equipping a level 70 crafted weapon should be enough to get you started for the hunt.
As for the shoulders, no the would not as the ethereals would be the exception.
My thought was to have them for leveling only.
I agree that the leveling can become boring, so one spice could be ethereals for that part of the game.
Both to speed things up for us level up snails ( me ) and for some fun during that part.
After that they will be useless.
Heh, I can take three days, if I am unlucky seven.
That is slow!
But nonetheless this might be fun for speed demons aswell.
After all like mentioned, the game starts after 70.
That is the “beauty” of it.
It will be the games rng. There might be cases were non drop at all.
There is a competitive element to season starts though, so while true getting an early advantage have some real effect.
So you play very little then, because even an hour a day it won’t take you a week unless you’re spending your time actively doing content which is not conducive to xp gains.
Well…
I truly don’t think it will be that big of a deal as far as the competition goes.
Compare the EU vs US challenge rifts.
After three weeks in a season any “advantages” will practically zero.
Part two, yes I am not following any guides.
The thing is getting them in can make the leveling fun if you get lucky. (This last part could be twisted, hehe)
Neither do I, but I have leveled what, 50+ chars at least.
On the surface, quick-leveling is fine and possibly fun but this would completely decimate my new found enjoyment of the level process as going to 70 forces me to use items and skills I would otherwise not and I do not wish to simply abandon that and “cheat skip” to “the usual.”
If others do, whatever, but then enabling Ethereals would need to be a toggle. And, those without them cannot join those with them.
You always have the option to not use a drop you get, why would you need a toggle?
Easy, had you read what was stated:
So those with Ethereals cannot be in the same game as those without them.
Why would you join a public game if you’re after a specific experience? Just search for someone else wanting the slow route, problem solved.
If they do bring Eths back and have them decay, then it would be logical to make them “for followers only” items–which is what most of them were in Diablo 2. The followers could still use a bit more of a boost anyway…(capped CHD (150%) and capped Crit Chance (40%)).
I am slow, that is for the first char in season.
toss your Follower a garbage quality Spaulders of Zakara
gg wp, I’ll enjoy indestructible ethereals. Yes I know the intended ruleset can exclude that but it sounds so awkward.
There should be less strict but a non-exploitable way to include them but that eludes me.
Why do they have to be irreversibly destructible? It doesn’t make sense for D3 where you repeat content over-and-over.
This is a feature for D&D type games where you encounter a 1-off hard enemy and you need every advantage possible to win — this includes weapon sacrifice, one time use scrolls, etc.
Pull the affixes you like from these Ethereal items and stick them on an existing legendary.
The 100% crit chance on Frozen enemies makes sense as a permanent destination for Buriza.
Windforce’s 200% to Archery Skills is balance breaking, much better to aim that at Secondary skills instead.
Crusader’s Ethereals lacked personality. The Redeemer was a Pig Sticker replacement with 50% to Demons and Undead — I could see splitting these apart and putting them on 1h maces, or, adding them to a Crusader Shield.
I’m sure we can figure out items to stick the other affixes, in my opinion this would serve the game better than bringing them back in their original form.