no one asked for this. they literally just removed it over on d4 as an affix. This punishes some builds while being entirely ignorable on other builds so its horribly inequitable. No thanks.
Maybe play builds that have auto-resource reg⌠or builds that donât use resources at all?
Itâs not that bad and even on WD you can avoid any of the affixes, DH even more due to the movement skills.
Donât complain about things that arenât as big of an issue as you make them out to be
âŚyes. builds that dont use resources would be the entirely ignorable part. which is part of what makes the affix inequitable.
âdont give feedback on the feedback forumâ is a take
I just tried the PTR with a SSF DH.
Came across one of these fissures at level 6.
Every single elite pack in there had the Resource Leech affix.
Quite simply, this was the most tedious pain in the behind set of maps, pretty much having to use just Hatred builders the whole way.
Nothing that you said lines up with what Iâve experienced thus far. Are you even on the PTR?
Itâs completely impossible to avoid the affixes. And the resource drain basically means âplay without any resourceâ which is completely stupid. Not fun or interesting just annoying.
My friend, this is the PTR forum. There shouldnât be any posts that arenât complaining about something.
Resource drain is awful, it ruins gameplay, it was cut on d4 and i hope that the same happen in diablo 3.
This needs to go, OR get seriously nerfed. Stuck on the Battering Ram (VERY SMALL SPACE), literally just had to rely on my Follower and a Signature Spell to BARELY survive - after several deaths to due not being able to really attack.
Why in Satanâs name did you pull the 3 WORST affixes from D4 (That have been REMOVED from D4 because of how bad they are) and bring them here in D3 Season as a âThemeâ???
HonestlyâŚwhat exactly is the theme here? What is the point of running these portals? Iâm capped at 800 paragons, sure, I can put 200 in a paragon skill nowâŚbut, that seems like a very weak Seasonal theme in comparison to all of the other seasons Iâve played. To be honest, this portal thingâŚbeing that it doesnât seem to have any rewards that are worth it - just why?
Edit: I finally just got the the END of one of these! Some bounty mats (would have been better just to run bounties), some keystones, other various nonsense. I still stand my ground that these do not seem worth it.
Edit2: If you want the paragon cap - keep it to SSF only! Let the rest of us that donât care about Leaderboards play Seasons as they have always been. THAT feels like it could be a worthy Seasonal Theme to me.
as a low level DH, once i was hit a single time and lost 100% of all my resources, i was basically screwed and unable to do anything but base attacks after that because single hits did not generate enough resources to ever recover.
Resource drain is a terrible idea.
Might have to eat my words on the purpose of the portals. At least on some of it. The affixes still suck.
Just got 3 SIGNIFICANT upgrades from one of these (Cold Enchanted AND Resource Burn - donât ask how many times I died). One of the items more than doubled my weapon damage. They actually seem MORE lucrative for upgrades than running normal rifts while levelling up.
Curious as to how they are after getting max level. Only 49 ATM, soâŚI guess Iâll shutty uppy until then.
After running a 13 floor Vision on a level 70 Valor Cruz, T16, with the new belt which fully negates the usage of resources and makes the movement speed affix a non-issue with Warhorse, Iâd argue that the Visions shouldnât spawn until level 70 since early game they can be a pain for classes that need resource to properly deal damage (mainly DH).
I died once in a Vision so far on my then level 26 WD but once I hit level 30 and got a two-handed weapon, the Visions turned into an off-screen slaughter with Corpse Spiders (Leaping Spiders Rune).
The affixes are also on-hit, so you just have to not be hit. I know itâs easier said than done but itâs pretty much essential in this game.
Just because you get punished for your mistakes doesnât make it awful for everyone.
Additionally, not every floor has an affix and itâs always one affix per floor, rarely one drain affix mixed with the 12yrd slow field around some mobs.
And to be honest, 40 of each bounty mat in the reward chest, over 900 DBs (with Sageâs on follower) and at least 1 full stash full of legendary drops is a decent reward for things you can avoid when you know what youâre doing.
Donât use Istvanâs on Barb if you dislike the resource drain. Get out of your comfort zone and try new things that make the affixes trivial.
Resource Drain is just bad, it makes some builds unusable or really slow / weak because they need the resources to even deal significant damage.
While some other builds/classes can just attack without using resources or from far away ignoring the existence of the affix.
It will just limit even more the existing builds.
I donât know why you keep trivializing this. Itâs a huge problem.
Letâs go into a few more details. Youâre right itâs an on hit effect that can be avoided. But . . .
a) Every single ability the elite and his/her minions have will trigger it. There are some abilities that are literally impossible to avoid. If the minions are fast/melee types, theyâll touch you and sap it instantly. If they put anything under your feet, it touches and saps you instantly. The chances of avoiding it is super low. But thatâs not the worst part . . .
b) The effect is WAY too strong. If anything touches you, all of your resource is instantly gone. At most it should be a reduction in your resource regen, with a possibility of going negative. Instantly losing all of your resources is BS.
c) The game was designed from the beginning to revolve around resource management. Itâs an elegant design and is one of my favorite things about the game. The idea that you should take this new affix into account and only use builds that donât use resources only serves to highlight that itâs a problem. Simply put, it ruins the game.
If you put it like this then yes.
It shouldnât be an issue, more like an inconvenience that you should be able to work around.
Personally it doesnât bother me due to running a build that doesnât need resources.
it should generally be improved so that the ground effects donât trigger it when you have items that give passability or immunity to ground effects.
Other than that⌠not sure how to fix it aside from nerfing it, though that could also lead to the rewards being nerfed alongside it.
Removing it worksâŚ
Same thing, got in a fissure at low level with a wiz and there were levels full of resource leech elites, which made it nearly unplayable. This affix takes away from the leveling potential and the fun of the fissures.
I also donât look forward to having this in higher rifts either, we already have D4 if we want a boring/sluggish gameplay experience, letâs not ruin the fun here.
Theyâre pretty easy with any build that utilizes range. Takes about 5 minutes for 10+ floors with WD and Cruz.
Itâs also not particularly better than doing other things for leveling since each floor scales higher than the previous floor.
Ignoring GraceTiming who has his head shoved so far up his ***, it sure is great that it isnât affecting your one build that doesnât use resources, bud. Auto resource regeneration does ABSOLUTELY NOTHING against those mobs.
The affix is absurdly overtuned, in testing I found that a single damage swing/ability from an enemy will remove 65-70% of your resources. For DHâs that removes both Hatred and Discipline. So if youâre leveling a character and come across one of these packs, youâre better off portaling to down and restarting, unless you want to auto attack them down for the next minute+.
There is no counter play to that while leveling. Sure, when youâre a much higher level you can probably contend with it via damaging them down first or range+speed, but when you donât have either of those things in a leveling environment, it is seriously oppressive.
But sure, keep telling yourself that because it isnât a problem for two total builds out there that itâs not a huge problem for literally everything else.
Itâs only an issue while leveling, once you have a proper build at 70 itâs irrelevant. But yeah, I would agree that it makes them utterly unfun while leveling, which somewhat negates the whole reason of having the theme active from level 1.
The scaling is too high for pre 70 and way too low for 70+ with any set. If they could do a better job of scaling to actual character power level, then the fissures would be more fun and worthwhile. As it is, theyâre a total waste of time while leveling.
Itâs a character killer in HC. Iâm levelling a necro for PTR. After getting Funerary Pick, Reilenaâs and getting skeletons & golem I havenât had a problem. Before that though the Fissures were just stupid hard.
I would like to see some sort of indicator showing what level/difficulty of mobs are in the fissures. That way you can peace out if itâs something that will wipe your character.