Pylons are fine, they add excitement and strategy. The problem is we memorized the pylon locations from playing so much, we need more maps to play, and more randomization. D3 is too preset IMHO.
More pylon variety is welcome, and the current ones could use balance:
Flavor of Time is problematic. The game was better without it emanating, all open amulet slots went to Squirts, Follower Ess of Johan was ejected. For duration, 50% longer pylon effect instead of double seems appropriate.
Conduit Pylon this effect should last 20 seconds and hit more enemies for less damage. The ideal use case is damage ON-THE-GO, or activation at the BEGINNING of a pull, the goal is to always be surrounded by 10+ enemies.
Power Pylon: shorten to 20 seconds. 2 CoE Cycles guaranteed for all classes.
Speed Pylon: 150% attack speed, 75% run speed, unhindered, breaks walls, no knockback, and lasts 20 seconds.
Channeling Pylon: keep as is, 30 seconds is fine. Casting the same skill twice increases its damage by 50%.
Shield Pylon: shorten to 30 seconds. Enemies that hit you take 30% additional damage for 5 seconds.
NEW PYLON CONCEPTS
Fire Pylon: the pylon itself shoots fireballs at nearby enemies, stationary, you drag enemies to the pylon, behaves like a Shock Tower. Similar to a Conduit, but different.
Thorns Pylon: You now reflect damage back to your attackers. Damage scales like the Conduit Pylon.
Archangel Pylon: You summon an Archangel that attacks every second and matches your highest damage dealt over the past 5 seconds, based on the player who triggered the pylon. Limit 1 Archangel per Group. Excludes, Sever and Frailty mechanics. Grants 50% Damage Reduction. Lasts 20 seconds.
Demonic Pylon: You summon an Oppressor that attacks every second and matches your highest damage dealt over the past 5 seconds, based on the player who triggered the pylon. Limit 1 Oppressor per Group. Excludes, Sever and Frailty mechanics. Grants 50% Increased Damage. Lasts 20 seconds.
Triune Pylon: Summons a High Priest with enhanced support capabilities. Casts triune circles, grants all allies 6% max life per hit, 6% max resource per hit and 66% increased damage. Grants the player who triggered the pylon a 60 yard Pixel pull that occurs every 6 seconds. Limit 1 per Group. Lasts 30 seconds.
Nemesis Pylon: Triggering this pylon will immediately summon 3 yellow elites without minions, 12 globes total here. This pylon will also grant 50% increased elite damage for 30 seconds.
Archnemesis Pylon: Triggering this pylon will immediately summon a mini rift guardian w/ 50% health without teleporting capabilities, 10 globes granted on kill. This pylon will also grant 50% increased elite damage for 30 seconds.
Blackthorne’s Pylon: Triggering this pylon will erase all ground effects and permanently block up to 3 affixes on already spawned elites and champion packs. This pylon will also grant 75% increased elite damage for 30 seconds.