If right now lets say bliz changed it to 5-6% health per GR instead of 17%, mobs health in every GR would be greatly reduced, but your damage wouldn’t be; so simply doing that wouldn’t be enough. They’d also have to tone down the power creep, which happened not because GRs go up 17% each level but because people at bliz wanted to move the power creep forward. (it’s insane)
I totally agree, Paragons should be per class not per account.
The whole point of lowering mobs HP per rift is to
LEAVE YOUR CURRENT sets numbers alone, so other classes like barb, monk, crusader etc. can be able to complete highier GRs than now. With this change alone barbs and monks should earn arround 10-15 GRs while of course Archon would be running GR 150…
Anyway Diablo is a loot game and the only thing you should be worrying about is getting your perfect items not getting the max paragon...
Seriously even in D2 LoD you could get to 99 a lot faster than you can get 10k paragon…
If all classes could do 140-150 easily, this would speed up the paragon grind even more. Once reaching 10k isn’t reserved only for bots or complete no lives, we could even find a use for items we normally don’t use and come up with new builds for T16 or even GR100 using items you normally only salvage…
The perfect balance between classes would be if Archon would run GR 150 in arround 7-8 minutes while other classes would do it in maybe 12-14 minutes…
D3 RoS is already 7 years old yet only botters and no lives can achieve 8000-10000 paragon which gives them a huge advantage over others who can’t play over 4-6h a day -.-
Doubling the elemental damage (fire, cold, lightning etc on weapons) on our level 70 weapons for all items except normal (magic, rares, legendaries, sets) and the mob per rift decrease to 5% would allow all classes to run at least 135-145 with much lower paragon or caldesans needed). You could probably run even GR100s with legendaries without any power at all…
Once that was done legendary and set items drop rate could be lowered by 50-75% for example and elites would drop arround 4 forgotten souls (torment difficulties only, 1-2 souls on normal-master), if they drop no legendary or set item…
I hear ya guys, but honestly this isn’t really a big concern anymore. We’re looking toward the future here, why go back to the past by nerfing everything? What’s the point? You don’t really balance anything doing that, you have to go after the actual builds that are outliers here. The only things that really need to be nerfed are the things that stifle the meta that are clearly way better than everything else like Starpact Wiz and Thorns necro.
We’re moving forward and with the final balances to this game before D4 there’s really no point in doing this. If D3 had an expansion left in it, then sure maybe this would be worth doing, but it clearly doesn’t so if players are pushing the max content either
- A) Let them continue to do that
- B) nerf those builds a bit to the 2nd highest comp (-8 to 10 GRs)
- not C) nerf everything and start over
Even a rescaling of GR’s, the damage / hp change again might have a look before thinking about nerfing.
i understand you supporting this opinion, after seeing your profile.
it is a measure against bots, so it’s already non-valid.
but…and that’s why i react, it’s also a poison dart that could make devs implement it; very dangerous.
i play this game from day one and i’m only near Paragon 1900.
-playing 10-20 hours a week.
The initial version of paragon used to be per hero. The result was that people didn’t want to play their alts. Going back to a per-hero, or even a per-class, model would result in people not wanting to experiment with other classes.
My friends and I were exactly opposite. Once a character got maxed, we never played it again. Leveling up the other characters was more interesting. Although, I think HC was much better with the threat of losing all your paragon. Maxing out an HC character was quite a feat.
This topic is 5 years too late. D3 is at dusk with D4 coming at dawn in 202x. There is no need for fundamental changes to this games anymore.
Speak for yourself, please. I’ve never gone anywhere near that high in a season.
There, fixed that for ya.
ROFL. Originally had 20xx, shouldn’t changed last min
Fundamental, interesting way to put it. Since all fundamentalist are considered rebels without a cause. lol North Americans have no culture and a very short history. Perhaps one day we can be fundamentalists:)
This is untrue and only someone wasted or visibly drunk would make such a ridiculous statement.
There is no set in game that once a new season 60 paragon or so with full 6/7 piece set can go and clear gr 100 right off.
For one thing they would have to slowly work their way up to gr100 doing 3 levels or so at a time from gr 20.
This progression would take hours or more closely a day or two to finally finish a gr 100 in time.
People that make topics like this clearly have put no thought into their post before hand.
You don’t have to start from GR20. If you do a T13 rift you will unlock at least a GR60. Depending on how high of a torment you can do with the set you get is where you will start your climb.
If you successfully complete a T16 rift, either solo or in a group, no matter how long it takes, and how many times you die, that gives you immediate access to GR76 because T16 is the equivalent of GR75.
Duh, yes, everyone knows this…gr20 was an example.
Guess What?
To do the gr20 as fast as possible, you must do a T4 first!
Duh, yes, everyone knows this…gr20 was an example.
Guess What?
To do the gr20 as fast as possible, you must do a T4 first!
An utterly useless example.
6PC allows you to clear the highest tornment difficulty right off the bat. A few offpieces later and you’re ready to clear GR 100 with pretty much any class. This can be done as quickly as within one day. By now it’s routine for most so it’s not that difficult to achieve.
So yeah, congrats on spotting the hyperbole. 6pc alone and nothing else doesn’t let you clear GR 100.
Err, no it doesn’t.
-
there is no ‘tornment’ in D3.
-
also, an alien from another world stepped in to say,
even ‘it’ (they refer to themselves as ‘it’)
was unable to clear T16 with any of the 6 piece sets at paragon 50 easily.
The release of RoS was the time to fix things but they went the opposite direction. Primary stat system should have been reworked and been way lower numbers. Sets should have been 3 piece bonuses with 6 gear pieces and the only bonus is the “game changing” bonus which basically reduces cooldown of something or makes it permanent or something like that. Legendary items would have been designed totally differently. The rare affix system would have been a 3 prefix 3 suffix system like D2 and affixes would have gotten a rework, some improvements were made like elemental damage, skills damage, area damage (should apply to single target only), should have added AoE range, buff duration, summon damage bonus etc.
Nerf weapon damage scaling, nerf primary stat scaling, nerf crit damage, completely avoid the set damage bonuses, make legendary items more general, universal. Game could have been so much better with a good itemization system even with complete lack of a skill development system. Make rifts spawn outside of town randomly so you have to go hunt them down… that would have been much better.
If it is not challenging then I suppose your at the top of at least 1 leader board?