Remove the power creep. Nerf everything by 100

Hmm, it’s not like classes are terribly close to each other power wise. May I venture to say that a blanket 100% nerf won’t work only because skills have their own damage and runes? Would this further skew the power gaps between classes? Hmm, maybe. There is also the issue of leggo gems. They’d all have to be deleveled to something much lower and people couldn’t clear GR 100+ anymore, more like GR 15 (something very low by today’s standards). Also none would be able to do Torments. Monster health would be too high. That means there’d be only 3 difficulties haha… one can only hope.

Oh, you’d also have to nerf existing caldesans.

And uh paragon would need to have a reasonable cap.

THere’s more than just powercreep causing issues in the game.

-Sets are giving damage to very specific skills, so there are some skills with no such damage bonuses from sets at all.
-Certain skills have a few legendary items that support them (typically just damage multipliers) while others have no items at all.
-Only a handful of stats are actually useful in the game, while the rest rot. Critical Damage, Critical Chance, Attack Speed, Area damage. Armor/All Resist tend to reign supreme while the rest are ignored entirely.

The power creep trivializes any content that is not in GR, but it’s one of several issues with D3.

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So what?
To get my message across more clearly…
The game has unlimited difficulty scaling, for example nobody has completed a GR258 yet.
So come back with a GR258 under your belt before saying the game is too easy.

Not that the game has no problem. If anything after 8 years it is at the minimum quite stale.
But “easy” (or “difficult”) is not the right word to describe the “problem” (whatever the problem is…)

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No it doesn’t. GR150 is a hard limit.

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well… the OP (and thevast majority of players) don’t routinely do solo or group GR 150, I believe… so my point stands… if not in for absolutely everyone, at least for the poster and the vast majority…

Anyway… I wonder why I bothered reply?
Looks like it is not a reasonable discussion by any stretch of the imagination at this stage…

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or play the level you have fun, skip the competition and/or challenges.
-it’s an individual preference, so wrong/right isn’t an issue.
-if anything gets harder then before, i just lower my playlevel, because i play all classes/builds at a level where it is most fun…for me.

the hame is too easy, and should be nerfed back to stoneage

and 1 other thing, stop giving those fukin free sets on ever season,make people farm for the set they get firat their hands on.

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It could be GR 300 (even 600 with 3-4% mob HP per rift) if they decided to increase mobs health per rift by 7-8% instead of 17%…

GR150 is a hard limit due technical reasons with the monster health hitting the highest number that can be in game. GR158-159 if you continued the scaling would hit the hard cap on monster health on the RG.

And until solo’s are clearing 150, i don’t see a problem. There is still the time factor for comparision on the boards. In reality they could continue to increase GR levels by instead of giving a 17% scaling health factor they can give a scaling 17% damage reduction to the monsters.

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What? You mean the developers could use other means than numbers bloat to increase the challenge of the game? That’s blasphemy around here! We all know the D3 devs love to dramatically increase numbers whenever possible, not use a means to decrease them! /s

Seriously though, I’ve said this in the past. There are a lot of things that could be done to increase the difficulty without the need for bloating any numbers in the game. A range of resistances, new abilities on all mobs that players would have to watch out for, new mobs with perhaps buffing, debuffing or healing abilities… so many options instead of just health and damage bloats.

Then again, they could have used that same philosophy on the entire game and had a large array of options to create new mobs, new stats, new item affixes and special abilities… instead, they chose something dull and simple like bloating health and damage.

If they removed the power creep at this point though, they would have to rebalance the entire game since the difficulties were designed with such gross power creep implemented. I doubt they’ll put the effort in to do that.

Now,having played since launch of D3V I have to say that the power creep is getting out of hand. Back then the Dh’s basically had one DPS build and that was the SS build. Ya,There were other playable ones but to get a massive amount of crit / Top end DPS damage you needed to go SS . I got up to around the mid 7 million range and that was impressive for a DH. Ya, other classes had their massive DPS set ups but DH’s tended to top out well before they did.

That being said most of the the time I just make a DH for seasons and go with it. The new UE build with squirts/Cptn. Crimson has pushed the Crit damage through the roof. With decent gear and few exceptional pieces I was speed solo farming 95’s and could push it if I wanted to but have had no desire (I have gotten all I basically wanted from the season now.)

With the formentionded set up 2 days ago I was running some clan through GR’s and I saw a crit that blew me away .WITHOUT a pylon of any kind I did a 10.863 TRILLION crit … I have been averaging right at the 800 billion-1.2 Trillion range which is still crazy to me for someone who has been there from the start and remembers the struggle .

So,Yes I think there needs to be a change of some kind not sure how they would go about it but at somepoint the creep needs to stop.

My two cents take it how you like ,
happy Hunting

I thought someone ran a scheme and claimed it went all the way up through GR330 scale or so?

Y’all talking like you can easily speedfarm GR150 lel

Power creep doesn’t add to the challenge but doesn’t remove it either, simply because of the difficulty scaling of the GRs. The difficulty you had doing a gr 40 some patches ago is now the exact same difficulty you have doing a gr 110.

It’s kind of dull and aritficial, but it’s how the game was designed. Nerfing or buffing literally won’t fix things. All it does is make the farming process more or less trivial because of the higher torment drop/exp rates.

Doing some digging for the GR150 health value.

The max HP is the signed 64bit number or 2^63.
Max HP is 9.22337 e18

GR150’s RG has 2.08464 e18 HP

Using the 17% increase per GR
151 = 2.439 e18
152 - 2.853 e18
153 - 3.338 e18
154 = 3.906 e18
155 = 4.570 e18
156 = 5.347 e18
157 - 6.256 e18
158 - 7.320 e18
159 - 8.564 e18
160 - 1.0020 e19 (over the limit)

Note: Do note that its not exactly 17%. Its something like 16.994 or something per GR scaling but doesn’t change the end GR value

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I think you misplaced a dot but yeah I see. There were rumors about GR scale being 255 once then it revealed as 150 only. Then recently I read someone do a math on maximum health to point that GR scale has only halfway through to hit the max health until GR330 or so.

no theres no misplaced dot, it goes from e18 to e19. if i was consistant it would be 10.020 e18

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snort My bad. Sorry.

heh no worries, when you got big numbers, they start to cause brain pain

These numbers wouldn’t be that high if mobs health would be increased by 5-6% only per rift instead of 17% which is overkill and the reason why we have the current power creep on 6 pieces class sets…

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