Imo the juggernaut prefix should be removed. Cc immune and big health pool makes it too strong in high rifts
We could make a similar request about Shielding. I have seen so many players recommend just skipping them outright.
If your players are skipping content, itâs probably time to review the content.
What, who recommends skipping shielding?
Skipping jugs is SOP at a certain point, especially in group play, not sure if that means they should be removed, but Iâve never heard of skipping shielding.
Knowing what to skip is part of the tactics of clearing higher GRâs. If you want to discuss altering the chances of the majority of yellows being a Juggernaut in a GR that is a different topic.
And monsters with lazer beams. Really monsters with lazer beams?
Arcane is annoying, but not insurmountable. At least itâs highly visible, unlike certain other affixes. My mate plays on PS4 and (perhaps partly due to the distance from the screen) canât see Frozen until itâs too late on certain maps.
Iâd have to give some thought to the affixes I hate most. Molten is on that list for sure.
Remove all affixes, problem solved!
Tell me your build relies entirely on Krysbinâs Sentence without telling me your build relies entirely on Krysbinâs Sentence.
For every class, or rather every build, there are one or two affixes that hinder pushing. My most annoying by far is the dune dervishes that tend to spawn quite frequently with Nemesis bracers. They can one-shot characters that throw projectiles, mostly demon hunter builds.
Several monster classes desperately need to be rebalanced.
While weâre on the subject, I donât agree with crowd-control-centric affixes also inflicting stupidly high amounts of burst damage. I canât tell you how many times Iâve been one-shot by that Reaper RGâs (Eskandiel? Help me out with the name, guysâŚitâs not coming to me right now) Vortex attack. If itâs going to yoink me from halfway across the screen, at least donât instakill me while youâre at it.
I wrote for a good 20 mins for some suggestions to take down Juggernauts easier then I realized Iâm in a troll thread. Just get them flanked by area damage from other monsters, then you are good. Thatâs all.
Why I love my Twister Wizard. Get enough trash pulled and you can bring down anything.
Well not in all cases.
âKilling this will hinder my overall progressâ isnât the same as avoiding because it is just bad design or something. Like if we are speedfarming and see one little straggler and rather leave it than go back to kill them. Doesnât mean it is bad that stragglers pop up but just that the most efficient way to get to the goal is to leave it.
Avoiding Spaghetti maps in pushes fits what you are saying in my opinion.
Juggernauts do not have increased health pools.
From Maxroll
âJuggernaut Elite leaders walk slower, have a 30% additive damage debuff applied on them by default and own a complete Crowd Control Immunity. Overall, itâs an awful affix to find, as they are hard to kite and take less damage in most cases (as many builds utilize Bane of the Trapped which is ineffective here).â
They just feel like they have more health since they are immune to CC and many builds use CC as a cornerstone to massive damage bonuses.
Necros in particular suffer from this since all their builds rely on Krysbinâs Sentence which can up to quadruple the damage against CCed enemies. There are zero options for it.
Thatâs why if killing Juggs is taking too much time, theyâre instaskip. Sometimes itâs tactically better option to just ignore some enemies.
Please stop acting like youâre helpless against some combination of Elite affixes just because you stick to online guides. We could say the same thing about Shielding and Waller if we try hard enough.
If you ask a build that relies on projectiles, they will complain about Waller Champions. Go ahead and ask a build that heavily relies on CoE cycles and they will complain about Shielding or Teleport. Find melee combatant builds and they will tell you Reflect Damage and Vortex are the worst. And then, if you ask any heavily Crowd Control reliant build they will whine and complain about Juggernauts.
That doesnât mean either of these Elite affixes are broken, these are meant for being an obstacle against specific builds and you simply deem their worthiness at this by complaining over at forums non-stop.
Juggernauts are not imbalanced messes, it disrupts your linear power trip and force you to position better. That actually teaches you a technique that would overwhelm any other Elite type you encounter if done well. They may be immune to crowd control but they incur 30% more damage from everything.
Just abuse that but this will require other traits to be incorporated; generally speaking, a Toughness check is at play and arrangement of spell casts. It shouldnât be too hard thinking that current Season offers Dimensional Power Pylon, Frenzy and Protection shrines for free. This is why I think this thread is a usual play at naivety.
Against a Juggernaut, your biggest mistake would be taking them head on, one on one. Never fight a Juggernaut Rare elite when theyâre alone; always seek ahead for getting more monster aggression to fight them in a crowd and position for putting them inbetween other monsters. That will help you to use those monsters as beacons for area damage procs if you can position right. Also, taking more monster aggro would lessen the impact of slowed down Greater Rift progress that you ought to suffer for a minute.
Most of these complaints are stemming from âI clicked at it and it didnât die in 3 secs 1v1 QQâ. Awful approach. If you are stubborn and know a few techniques you can get rid of them easily. For example, they melt against Area Damage procs, but Area Damage kills everything anyway and thatâs why you have to gradually apply Crowd Control debuff and position to pull aggro to your advantage. So anything around Juggernaut will endure your critical hits but still stay alive to deflect Area Damage to Juggernaut itself.
In case you fail at doing that or ignore all that information, good luck out there. I hope you enjoy skipping multiple Juggernauts in a row at some random Greater Rift then complain that you didnât get any Pylons until 55% progress, or any âgoodâ ones.
If you can not position, then seek the solution on your own approach or character traits. In case getting masses of larger amount of monster aggro scares you, then you may lack Toughness to endure their attacks. Bringing masses of monsters to the spot of Juggernaut requires some planning ahead; fast chasers and small frame monsters should be your lure. Once you positioned, itâs a matter of slowly increasing crowd control against the mass of aggro so they donât die before Juggernaut incurs major amount of splash damage.
The hard part is some of Juggernauts are also spawning with Teleporter or Wormhole, which makes it harder to contain them. If they have Teleport, you have to bait them to teleport into the crowd by keeping your distance and running into monsters deliberately which is not fun to say the least.
Without some help from, full stack Nephalem Glory or abusing Charm/Confuse effects by having tons of mobility, hunting a Teleporter/Wormhole Juggernaut is not fun, nor any productive. In that case, donât hesitate to drop and bail. Just skip the Elite and hope for a good Pylon such as Conduit, Shield or Damage just ahead. If floor exit is not far ahead, why bother fighting a Juggernaut for 3 minutes straight?
First tweak you can do for handling Juggernauts better is abusing knockback. Consider taking Strongarm bracers, which can be incorporated easily into some builds. Strongarm debuff ignores if target is immune to crowd control. As long as a knockback attempt has been made, target will be tagged (Monkâs CS being an exception) and incur more damage from your attacks.
However, this is still nothing without proper positioning if you rely too heavily on Crowd Control. Bring monsters around the Juggernaut by a pull/Knockback effect then let it loose for area damage.
If bracers are not your jam, then perhaps you may have one last thing to decide about your approach. You can skip Juggernauts and fish for hours, or just try to optimize your build better for it to diverse its options. Maybe the issue is that your build being too reliant on Crowd Control?
See if you can replace BotT, the most popular legendary gem, with Taeguk, Zeiâs or Enforcer. Those are not bad substitutes and comparable to it. What I suggested may sound even insane for a hardened veteran, but Iâm speaking solely on math.
Less you rely on Crowd Control, better your footing against a Juggernaut and control over debuffs for sustaining Area Damage longer around the Juggernaut which dispatches them faster. On practice, you may lack mobility to distance yourself or enough tankiness to get willingly pinned on your position; but if either of them is fine, swapping legendary gems or bracers, worth a try.
If not, then evaluate your options again. Juggernaut is only there to remind what your build lacks overall.
Get rid of these annoying affixes while they are at it:
Arcane
Fire spitting
Frost
Lightning
Leaping
Goatmen and their bow attacks
Wallers
etcâŚ
I donât want ANY annoying things getting in my way that I may have to apply strategy and/or skill to get past.
Just another âNerf this, nerf that, buff this, buff thatâ nonsense thread.
It really makes me shake my head how many of these troll threads get made and how easily people fall for them despite being clearer than mountain spring water.
Iâm not sure if OP is a troll, crying for attention, clueless or just bad at playing the game. The jury is still out on that one.
Post history is a dead giveaway.
In 35 years of being on forums, spotting trolls is like riding a bike with training wheels.