Remove Staff of Herding as offering for altar

If it took you 11+ hours then you’d have a decent case to complain about it, yes.
Each re-roll attempt takes seconds.
Each attempt for the gemstone takes minutes.

2 Likes

I’d say the double primals is very useful. Twice the amount of Ashes available means more targeted crafted primals.

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I been farming for the Gibbering Gemstone for 2 days now and still no luck. Kinda takes alot of time out to test other builds if i spent most my time farming one piece. And PTR will be wrapping up soon. So onto the 3rd day wish me luck so i can move on to try other builds.

A tiny bit contradicting to what I just wrote some minutes ago in another thread (D3 S30 Altar of Rites is hateful because of Staff of Herding - #68 by KEA-2181), this is absolutely correct. Triple layered RNG, especially where one number is already low, is understandably unnecessary “torture” for some. Maybe one just needs to have a characteristic trait to get some pleasure from spending time in Chiltaras “chamber”. :joy:

I do “real” (not computer ones) jigsaw puzzles with 1000+ (up to 4000) pieces and depending on complexity of patterns and / or colors (or the lack of it!) this can be quite interminable (not to say time consuming :slight_smile: ) - and there is no RNG included. There are of course people that call that tedious too, but if one draws that conclusion, why does one even dare? As usual, this is my very own opinion…

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Totally agree.
There are still plenty of grindy stuff which do not drop often to unlock altar like ancient puzzle, a few Primals, ramalamadingdong’s, etc. These are all perfectly fine because the player will get them with normal game play.

Totally agree.
GG pushes players into abnormal game play. Running 50-100-200 Caverns of Frost is a time sink for the sake of time sinks. Bump the GG drop rate to 50% instead of 5% and now it is in line with the rest of the Staff pieces.

4 Likes

Yeah I don’t see casuals doing well this season at all with the current drop rates for SoH and even Embers.

Like in Diablo 3’s prime this would have probably been a nice challenge but this amount of grinding for something that’s in maintenance mode is probably a bit too much.

It made more sense when the Altar was the season theme (and juiced up) and when we had nearly 9 months here, but now we have another grind heavy season theme, perhaps the highest one in Shards on top of SoH still being absurdly rare reduced to 3x less time for Both

It’s a bit much.

2 Likes

I agree. I wouldn’t if they hadn’t nerfed the altar so hard, but now someone who isn’t a die-hard player is just not going to bother when they hit the Staff of Herding requirement most of the time.

It needs to change somehow or a huge chunk of players will end up not going any further with the altar… ever. The ratio of effort and time to reward is sorely lacking here.

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This not work such and never worked

https://en.wikipedia.org/wiki/Gambler%27s_fallacy

You clearly didn’t understand what the Gambler’s Fallacy is about.

It’s also known as the Monte Carlo Fallacy due to a casino there where the roulette wheel came up the same colour something like 17 or 18 times in a row so gamblers were placing fortunes on the other colour because they though the wheel was “due” to be the other colour, not understanding that each spin of the wheel has no influence over subsequent spins.

Each time you create a game, you have a 2% chance of getting the conditions that will result in you getting the gemstone, i.e. right dungeon (50%), mob is present (80%), mob drops the item (5%), but you do realise that the cumulative chance of multiple runs not having the item reduces the more runs you do.

It’s very simple. Do you have a coin? Toss the coin. The chance it came up heads is 50%. Now toss the coin 10 times. The chances that it came up heads 10 times in a row is obviously a lot less than 50%, right?

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You created 1 game at time. And no get condition. Then you create next 1 game. Rinse and repeate. After first game your serie (yeah I really don’t understand why it’s a serie :smiley: ) breaks and starting from scratch. And cumulative chance is not to get is non-factor variable which cannot be used even.

Nope, it depends on which tossing is. on 10th its a 50% (if previous 9 was succesfull)

So in reality chance of success will be
10 games = 9x0 + 0.02 = 0.02
25 games = 24x0 + 0.02 = 0.02
50 games = 49x0 + 0.02 = 0.02
100 games = 99x0 + 0.02 = 0.02
200 games = 199x0 + 0.02 = 0.02

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Wow, you’re really this bad at statistics?
Let’s simplify it. Take a fair coin toss.
The coin can either be a head or a tail, each of which is a 50% chance.

1 Coin Toss Possible Outcomes…
T
H

2 Coin Toss Possible Outcomes…
TT
TH
HT
HH

3 Coin Toss Possible Outcomes…
TTT
TTH
THT
THH
HTT
HTH
HHT
HHH

Let’s imagine that a tail is the winning condition.

In the 1 coin toss, there are two possible outcomes, one of which contains a tail, so the chance of obtaining a tail is 1/2 = 50%.

In the 2 coin toss, there are four possible outcomes, three of which contain at least one tail, so the chance of obtaining a tail is 3/4 = 75%.

In the 3 coin toss, there are eight possible outcomes, seven of which contain at least one tail, so the chance of obtaining a tail is 7/8 = 87.5%

The individual toss chance is not the same as the cumulative chance.

Yeah it’s really a gambler fallacy then number of independent events consider as a serie.
HHH probability is (1/2)^3. But only until you did the first tossing. After that it becomes (1/2)^2 or just 0. OFC you may say that we will calculate the probability of HH. But it’s just a manipulation. Mathematics a cool but sometimes it’s very abstarct and can be applied wrong. And there is absolutly clear that more trying more chances so statistics doesn’t need in that case.

Yeah i been farming the Gibbering Gemstone and here it is the day before PTR closes and still haven’t got it yet to finish the alter, and never for a chance to try other builds. So i guess will just wait tell the season comes out to try again and hopefully have a chance to play other builds before season ends.

Luckily, seasons are ~12 times longer!

even if i had to farm this 200 times, i would just use the fastest build and have it done in several hours, its not a big sacrifice for double primals for 3+ months.

infinite dash monk,
More pew pew, less QQ

Below are some Staff of Herding replacements:

  • 1 bounty bag of each type
  • 20 rift keys
  • 100 forgotten souls
  • any class set (6p or 5p + RoRG)

Sacrificing primals is a bad idea. We already have to sac a Rama’s so don’t even think of sacrificing more Rama’s unless the devs raise the drop rate and normalize the drop rate for everyone. Right now its drop rate across the player base is skewed toward the extremes, meaning frequently dropping or very rarely dropping. Begging or relying on other players to give you a Rama’s is not fun and RNGsus is not always on your side. For me I tend to have a season where getting an ancient weapon with decent stats is like pulling teeth and I already have 2-3 Rama’s (some might be donated to me), or I have 3-4 really good ancient weapons and no Rama’s for an extended period of time. An extended time period example is:

  • playing for 4 hours per day
  • playing 4 days out of a week
  • playing 20 days (5 weeks) mostly solo

Also keep in mind that the soul shards are legendary thus they take up space in the drop pool meaning it is potentially harder to get a Rama’s for some who will encounter very bad RNG. Don’t assume those starved players can get donations especially if they play mostly solo or pick SSF.

2 Likes

Even 100 rift keys is ok, 100 soul is less bcause there is 350 souls already. So 500 souls + 1000 DBs also be ok.

OK player good enough.

I think the best thing is to remove it and put something else in its place, such as 500 FS, 2000 DBs, because even if the drop chance of the gem increases to 100% you still have to deal with the correct cave appearing and Chiltara being there.

So PTR feedback is still up long after PTR has concluded? Does this mean
a) they are watching our feedback eagerly and try to weave it into the patch for season 30
b) they have totally forgotten about this subforum, never looked at a single thread and just add some more random nerfs according to automatically collected metrics about what still performed well
?