From the leaked Diablo IV plans posted on Reddit here:
Within the leaked information are the following points:
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Blizzard will be treating Diablo IV as a reboot of the franchise. Those who wanted a Diablo II Remake and a brand new Diablo game will be pleased. Basically, it’s a combination of both made for the modern era. Best way to think of this is the latest God of War that was released in April for the PlayStation 4 in 2018.
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Diablo II Remake/Remaster was planned, but they later realized that it would be much better to give the franchise a complete reset and put majority of the fans requests into 1 giant package.
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Paladin, Barbarian, Sorcerer, Amazon and Druid are planned for launch with more coming later. Blizzard wants people to feel like this is Diablo II all over again but in a completely new era of the franchise.
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Those are good goals to have. However, they need to be actual goals and not fluff-words and appealing sentiments meant to sucker people in with false promises.
If there’s been a decision to sideline remastering Diablo II (which I hope is only temporary until Diablo IV is released and that a Diablo II remaster will be done eventually) based on the plan to immediately fulfill Diablo II interests in Diablo IV, then Blizzard had better know the key things that will cause them to fall short of that goal.
One of those key things that is essential to meeting that goal is to have in-depth and meaningful character building.
If Diablo IV re-uses Diablo 3’s systems of levelling up and itemization, if, like Diablo 3, it has no character building but only character loadout customization, and if it uses Diablo 3’s joke system of getting abilities automatically while levelling up and being able to swap between all abilities at any time, then Blizzard will have auto-failed their goal of
Choices must matter. If Blizzard wants to pull a Diablo 3 and have switchable, then that should exclusively be restricted to a toddler / beginner / not serious mode. Diablo 3’s systems are laughable in any case and not worthy of being called gameplay - because they aren’t. But, if Blizzard wants to make that kind of system available for people who don’t play games to be challenges or deal with choices that matter and who just want to switch through all different abilities like people might try out clothes in front of a mirror, then that functionality should be separated from the main game and in its own simplified mode.
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Another thing that will mean that Blizzard failed to meet their reported goal of fulfilling people’s longing for a Diablo 2 type of experience is if they get the challenge and difficulty wrong.
This footage is from my first playthrough of Diablo 3, and is on the hardest difficulty available, which is Expert, which is the next difficulty level that’s higher than Hard. And Hard is higher than Normal.
2nd to final boss fight in Diablo 3:
Final boss fight in Diablo 3:
Does this look like it’s hard or expert? It’s impossible to die! How is that nothing other than the easiest of the diaper-wearing soother-sucking easy? What in the F are Hard and Normal then if it’s impossible to die on Expert? Why do “Hard” and Normal exist? What the F? How many millions of dollars did Blizzard spend making Diablo 3, and this was done to it? removed by moderation This is utterly atrocious and utterly unacceptable in every way. Where there is no challenge, there is no game. And Diablo 3 is no game.
Calling this expert isn’t just inaccurate, it’s an outright LIE and BS of the highest order. Do not lie to people with the difficulty settings in Diablo IV. And have actual difficulty settings, not like Diablo 3 which has no difficulty settings and only 3 options to choose god mode.
Needless to say, it made for a completely uninteresting and unsatisfying playthrough experience. In fact, the only challenge created by the game was the one of getting myself to come back to play it until campaign was completed. It was completely gruelling to get myself to roam through the game to complete it.
Do you think I felt interested to play further after finishing the boring walk-through of the game? Heck no. Uninstalling that crap was the most exciting part of owning the game, and I couldn’t wait to uninstall it at the end and never have to reinstall it ever again. I wish I could dispose of it fully from my Blizzard account.
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So, character building and having the game actually be a game by presenting a challenge are two of the key things that will determine whether Blizzard meets their goal of giving people a satisfying Diablo 2 style experience in Diablo IV.