Rediculous Achievements

Is it just me, or are the “Find this event”, “Kill these specific monsters” and “Visit these dungeons” a bit too ridiculous?

I ask, because I’m trying to wrap up the Act V challenges, but I find that some of the monsters/events after hours of resetting just aren’t appearing. If the area was something small like the sewers of Caldeum, I’d grin and bear it, but considering a few take place in such areas as Westmarch Commons and Pandemonium Fortress, it just feels like padding for the sake of padding.

I can understand grind achievements. Destroy 2000 objects with Whirlwind is an achievement. Kill 100,000 demons is an achievement. Heal allies 2 billion hitpoints is an achievement. And during these, as annoying as they are, I know that I’m making progress, but this many luck-based achievements just feels aggravating.

I guess my problem is it doesn’t feel like a test of skill or progress, but rather the game developers just saying “roll these dice until we decide that you win.” One or two is fine, but this many and with these low odds and it starts to get a bit frustrating.

I really hate the conquests. Feels like a game show or doing tricks. Feels cheesy. Frustrating to have a pet locked behind.

You want ridiculous try playing the CAMPAIGN!!

Back when there were no Adventure mode, these achivementes give an incentive to replay the story on all difficulties, and then some more. Because there was realy nothing else to go for.

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I mean let’s be honest, they took the loot hunt away from us when everyone complained back in vanilla that the drop rate was too low. As I see it, aside from cosmic wings, the achievements are the only chase left in the game.

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Not really. I have a handfull of items I would say is perfect, given I have north of 3000 hours I say the loot hunt is very much still a thing.

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2 of the 5 conquests are super easy though. The gold one & the GR45.

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I completed the season journey yesterday and quite frankly it isn’t that difficult if you know how to play.

I did the gold conquest, boss hunt, and GR45. With proper preparation, these are pretty easy conquests for a seasoned player.

The achievements you mentioned… I’ve not pursued. I’m not a completionist, so to speak. Why does it matter anyway, just play and have fun.

At least in D3 you can drop these achievements without any consequence to gameplay. Think I only completed the journey once, and I played all the seasons except for the current one.

The chase for me in the latest seasons have been to reach GR 150 in a team, and going as high solo as I can while doing it.

The fun comes from your own efforts and goals, don’t let boring stuff destroy your quality time. One of the greatest seasons I had was around s20 when I trained a 13 year old kid on Nintendo to play GR, and we made it to 150 by the end of the season, it was epic, so much fun. The kid was stoked, ofc, bragged to his daddy (who had never seen 150 and was a noob) that he had met this crazy D3 master. lol.

IMHO It was a loot hunt when it didn’t rain legendaries from the sky, when magic find was a thing. Now it’s just min/maxing gear via drops and/or crafting in the cube.

So, a hunt for loot in other words?

No a hunt for loot is like trying to complete the holy grail on D2

How exactly is farming specific gear to min-max different from farming specific gear for the hell of it?

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Because the gear you farm to min-max in D3 rains from the sky, nothing is rare, except for cosmic wings. The drop rate is silly. In D2 you have to grind to find the drop.

I’d rather be able to complete my build in a reasonable amount of time, and grind if I want to min/max as opposed to having to grind obsessively just to complete my build.

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And in D3 you have to grind to find the perfect drop. I much rather have the easy to make the build, hard to perfect it than a hard to make the build.

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100 hours to find one item and how many items are we talking about before you can start using build? Let’s not even talk about how clunky controls are and the fact that you need endgame build to go through story. “That part is really easy. Just get this specific merc from Act 5 in nightmare.” … When you try to beat Mephisto on Normal.

Completing a build in a couple hours has always been silly. D3 was way better before Haedrig’s Gift and definitely before the challenge rift cache. Now they hand you everything on a silver platter. There is no challenge, there is no difficulty.

Difference is the 1000 drops before the “perfect drop” are all viable and there is no real difference, it’s simply power creep at its best.

Clearly there are different types of players in this world and especially on D2. The story is not difficult at all. It can take anywhere from just over 3 hours to finish hell, to as long as you want it to.

The main point is, people need to learn to enjoy the beauty of the game for what it is and not rush through things just to end up bored or complain.

Really? Because I sure salvage a LOT of items because they aren’t viable in my build due to having the wrong stats.

Oh. You sure seem to complain a lot about D3 instead of enjoying it’s beauty.

Oh I enjoy D3 very much, I’ve just never been a fan of the drop rate or the hand outs.

Maybe it’s my age and the generation of games I come from that make my opinion differ so much, who knows?