In addition to speed, each type of weapon has an inherent physical characteristic. For shields this is block value, meaning that any shield you find in Sanctuary is going to have block, in addition to any magical affixes it may have. As physical properties, these traits are consistent across all weapons of the same type and cannot be modified.
Since the time they announced angelic and demonic items and then backtracked, I don’t know what older information is still relevant and which is not haha
For the most part it does. However the specific inherent bonuses may not. For example, in the above blog, an axe grants chance of inflicting bleed damage. However last year’s December’s Quarterly update showed that instead of bleed damage, an axe grants bonus critical strike damage.
So it’s hard to say.
For example an Axe from the above blog (December 2020 Quarterly update blog):
Next an Axe from the December 2021 Quarterly update blog:
Oh that’s weird
Please don’t bring back the crit meta lolololol
But maybe there are different axe types etc.
Maybe some blunt weapons stun and spiked blunt weapons deal extra damage or something
While I like elemental effects in theory, it also risks taking A LOT away from skill designs, so it really should be used carefully.
Having a build-in dot from poison and fire dmg is fairly harmless. Ice and elec always having build in CC, not so much.
Those things should still be proc based (or maybe more accurate; a Build Up chance, so it isnt binary), so ice might have an inherent freeze chance in principle, but some ice dmg sources will have basically no Freeze build up, and thus never actually freeze anything, while other ice dmg sources will have a high freeze build up.
Maybe something like:
Each dmg type has a relatively small unique effect that always applies, and each also have a build-up effect, that varies from source to source (your Frost Axe wont freeze as well as a Sorcs Blizzard for example):
Type: Default effect || Build up effect
Frost: Slows || Freeze
Fire: Burn Dot || Pants on Fire Panic attack
Poison: posion dot or reduced healing? || Disintegrate, takes massive instant dmg
Ligthning - Randomly does less or more dmg || Stun
Physical: Bleed dot || Disarm (also for non-weapon based enemies, you just cut off their paws, somehow they grow back again in 2 seconds. RPG logic :D)
If you hit a demon with an elec ax it should take damage from the impact of the blow, damage from the slash, and damage from the elec. I also like the elemental effect on the weapons, it should not just be a visual.