Rank 1 to 501 on the leader board

If you check in the 4 Player Leader board for The Americas, Rank 1 all the way to rank 501 have completed Greater Rift 150… Since 150 IS the hardest difficulty in this game, you can officially say it’s completed and the whole idea around ‘endless scaling’ is dead on arrival.
Solution? Nerf things so that doing GR150 is a very RARE occurrence or run the Greater Rifts up to 1000 to make “Topping out” an impossible feat.
Thank you, Have a nice day.

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I’ve heard that highest possible rift you can beat is about 130, and gr 150 is impossible to do without a hacked items.
Anyway, there shouldn’t be a problem to make more gr lvls, at least up to 180 or 200

https://i.imgur.com/tMRRmO5.jpg
NO

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This is incorrect.

Each GR level increase gives a 17% increase to mob health. The upper bound of one of the integer data types used to record Guardian health is such that at around GR159 the number required would go beyond that, i.e. you’d get an overflow condition. This is why they can’t just up the scaling indefinitely.

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Good thing Diablo 3 on PC doesn’t have “hacked items”…

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so your stance is that about 2004 people have “hacked Items”?

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Nope. GR150 is doable for 3 or 4 man players.

10k paragon players should be able to clear GR141 at least.

Everything you see in the PC D3 leaderboard is legit.

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so then quit the game because 100% of the content has been completed… sounds good. or maybe that’s a YES>

To be specific, it’s GR159 if the number is a signed 64-bit integer. GR163 if unsigned. Still, the point stands, at current state they simply can’t increase the GR cap.

One way to circumvent this limitation would of course be adding a multiplicative damage resistance to monsters from GR151 onward. 14.53% resistance would match the 17% health increase.

As others have already said, that’s load of rubbish. No hacked items needed, it can be done 100% legit. And hacked items don’t exist on PC as characters are stored on servers only and accessing them with any tools is basically impossible.

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I was thinking the same thing. if you can’t increase the #'s on health, increase how much damage reduction the monsters have then just scale that %'s up for each Greater Rift level.
EG: 14.53% Damage reduction on GR151 → 87.18% Damage Reduction on GR158 and so on.

Not sure what math you were using but at GR158 the damage reduction would be 71.53%. Remember, from GR151 onward you’d multiply the damage by 0.8547 with each level. At GR151 monsters take only 0.8547 times the damage, at GR152 0.8547^2 times, at GR153 0.8547^3 times, etc.

The entire 4 man non-season leaderboard in EU is @ GR 150. The rank #1000 is at 14m 6.72s.

It is not a solution. If someone was able to gain loads of EXP fast in 150s so far rest of us should be also when our class gets the buff.

Agreed, I only started playing online in S19, did my first 140 as support z monk last night and had a blast. No cheating just learnt how to play better and had the support and patience of a lot of cool people helping me to be a better player. I don’t understand why so many people b#%{ and moan so much about getting higher GR’s good stuck into it learn from those willing to help and have fun that’s what it’s all about.

More like limit the amount of paragons allowed per season to 1000-1200 and the problem is solved because they are at 4300 plus now.

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I once suggested something similar. People have wanted to cap the Paragon to 800, 1000, etc.

I say cap it to a minimum of 1600 but no higher than 2000. That should satisify the casuals (take me for example, the best I have ever done was 900 in a season) and still allows a fair amount of paragon grind for most of the playerbase. Those that bot or do nothing but play D3 all day like a job, well, go grind it out in non-season.

But that’s my take. Keep in mind, I personally don’t give two rat farts about who has what paragon or how high a level everyone is. I really don’t.

Game on.

The season is nice and all but once you see 2000 plus paragons on leaderboards it’s over far as I’m concerned then I close out the guardian for pet and done.

I advocated for making two leaderboards. One is identical to now. The other would have capped paragons, legendary gem levels, and limit added stats due to augments to some reasonable level. If you want the status quo, the leaderboard is still there. The second leaderboard is more equal as players who play alot still have a significant advantage due to better gear on average due to more loot drops over time, but the advantages of playtime are not as great.

Not sure if its harder to cap it, or harder to implement a whole new leaderboard system.

Keep in mind, I typically only ask for things that seem reasonable to add in or change without creating hopefully too much effort or problems as a result.

With a single leaderboard and a paragon cap, that would allow more of a skill based play over a paragon boosted being top ranked all the time.

It would level the field some. But lets face facts:

Players that are good typically are the ones on top anyway. Paragon not withstanding.

You are still going to have players that don’t like the system.

And those that want to just grind the paragon as a way to win can still do that on the non-seasonal boards.

In effect, we have two leaderboards right now that can solve both issues, if we set a cap on one of them.

Anyway.

My thoughts.

if ONLY 500 people have done it, then it already is very rare.