Quin69 Feedback video

Please blizz check this video out that was just posted on Youtube good good feedback that i feel alot of us think after seeing people playing the demo and what the devs have said.

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Completly agree with the global PoE/D3/D2 solid community.
All feedbacks from Rhykker, Quin, Zizaran, Noxious, MrLama…

We really want a game that can gather everyone. As a community, not ingame… we strongly do not want D4 to be MMO. 12 people for some bosses is way enough imo… even too much i’d say.
We need a game that can be easily discovered, but on which tryhard player can find depth, creativity enhancements, free trade of all items etc…

Because yes, free trade is mandatory.
The only reason is that, this way, the price of an item is given by player, by the hype around it, not because the game puts a huge red beam over it.

I Love Diablo, i played thousands hours on D2 , even more on D3, and I Hope u’re gonna focus on what engaged players and the solid player base wants…

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absolutly agree with quin…in all points. we want more joice and complexetiy. we already have a game for children, its called Immortal.
d3 is fun for 1-2 seasons, but then the pointless grinding depresses!
Please listen to the communitiy blizzard, and Make no trashy game for braindead or children! MAKE DIABLO GREAT AGAIN!

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u mean d3, right? :slight_smile:

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It’s amazing this needs to be said. Thanks Quin69!

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I haven’t played Diablo Immortal, and I won’t, so I can’t comment about it. But Diablo 3 is definitely designed for toddlers. It has no depth and takes no skill, and D3 has no character building.

Diablo 4 (which should actually be called Diablo 3 and old D3 should be retconned out of the series) needs to have some actual depth and complexity to the player choices when levelling up - meaning, attribute, skill, and talent points, and skill and talent trees, with co-dependencies and synergies. Items shouldn’t be primarily responsible for that stuff and should compliment the character building.

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Can I have my money back then… On all 3 accounts I have?

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I’m not the person to ask about that. But something being retconned doesn’t mean that you didn’t get the game that you paid for. You got it and played it, the D3 that was retconned and no longer canon.

When movies or TV shows get a reboot, it doesn’t result in people who watched the original versions getting refunds.

Dragon Ball is filled with retcons. I don’t think anyone who bought the manga books were ever given refunds over it.

Blizzard themselves have retconned the Warcraft story from game to game, without issuing refunds to people who bought previous games.

Except for the crafting part, I want drops… not craft items.

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Just watching the video now.
I have to say when he started mentioning paragon… well… at the risk of voicing an unpopular opinion, I quite like the paragon system! :stuck_out_tongue:
But… well… he explained his worries quite well! :slight_smile:
And now I have to kind of agree with him! :slight_smile:

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One problem with trading, as I understood it (correct me if I am wrong, yada yada), is that a lot of people got hacked and stolen…

How about letting the player chose (with a check box or something somewhere) if an item is Non tradeable or tradeable once?! :open_mouth:

we did it bois~!..

Tbh I like the idea of making this game more social by giving some MMO aspects like open world. I really hope that many people can join for those bosses. I d like to meet more people in game to see more people passing by and maybe interact with them. Also binding some items and not being able to trade can lead to those concerns he said. It won t make me happy if I get the same item again and I cannot do anything with it, not even giving to my friend for example, at least I would have that satisfaction that I helped someone.

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Agree with paragon type system. Having an endpoint is good, feels good to know you’re either going to hit the end or at least getting closer and closer to the end.

I think they will have to give easy respec in D4 based on what key dungeons. Seem like we’ll have to play these dungeons differently based on the key used so in order to do that, we’ll have to respec for each dungeon we face.

I also don’t understand all those trading fanatics. Maybe all of them are botters? Have they forgotten what had happened with Drop and Auc in D3? Do they enjoy useless rain of rares in PoE, because the easiest way to get good rares is to buy them from traders; and the only way to get all gear for your build is obligatory trading, since you may spend thousands of hours farming and not getting that single build-defining item yourself. And botters everywhere. PoeTrade is filled with botters to the brim.

Strange people, indeed. And they keep talking about “healthy economy”. Where’s the health in that?

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That could work for Mythical items, and one could add more items (and/or gold) if both items don’t worth the same.

I am also ok with the 1 time trade: we only need ways to inspect the item, like link it on the chat.

I don’t like the no trade bcs i am a party player and if all the party worked for an item i find it is bad that only one will have access to that item. They could make it bound to party or trade once only with the party.

Another option, for global trding, could be to create something ike the ramaladni’s gift but that allow you to trade a specific item (one time per gift), this way we could trade any item but will limit how many items we can trade (bcs we would need to farm for each gift). It would make us decide which items are valuable enough to spend that gift. This would lower the volume of items being traded and increase the item’s value.

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A Mythic item can only be traded with another mythic item, seems like a good compromise.

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No thank you. Unrestricted trade is the only choice.
No matter what type of restriction you put it will force some kind of gameplay. Also blizzard encourages gifting, which is why it put the 2 hour trade window in D3 in the first place. So your “equivalence trade” idea probably is a no-go.

The only people that should care about third-party sites is blizzard. There are actual ways in combatting rmt and restricting trade is simply ignoring the issue, not combatting it. Don’t just be making up stuff like “99% of the time they will be doing x”. The fact is software does most of the work and then you have a designated team to monitor/make decisions/investigate further. It takes 0 time from the people actually working on the game. It simply takes monetary resources from the company, which is what Activision Blizzard is trying to ignore with restricting trade.

Also, rmt doesn’t affect pvp. Maybe public pvp a little, but any tournament setup will have specific rules for gear/skills and each person will be inspected. But tbh, I’ve never seen pvp affected much by rmt, as it is skill dependent.

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