Question about Stone Gauntlets

New Legendary Power: Getting attacked will slowly turn you to stone… (You gain 50% more armor, but your movement speed is reduced by 15% and attack speed is reduced by 20%. This effect stacks up to 5 times)

Note: Immunity to control-impairing effects can work against the reduced attack and movement speed penalties. This is intended.

Will these items help with that?

  1. Invigorating Gemstone, Rank 25 unlocks: You are immune to control impairing effects. :+1:

  2. KRELM’S BUFF BRACERS, You are immune to Knockback and Stun effects.

  3. Ice Climbers Legendary Boots, Gain immunity to Freeze and Immobilize effects.

  1. yes

  2. no

  3. i don’t know, maybe the movespeed part

The gemstone hasn’t really a slot in the gear. The best option is to be simply perma immune with WOTB and so on.

Immobilize (also known as root) is a different effect than slow so I would guess no on 3. as well.

Is the 50% armor 5 stacks for 250% or just 5 stacks for the negative side effect?

If you roll a Dwarf you should be good to go!

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Does WotB nullify or reduce the attack speed penalty?

I believe so. Another season of mandatory barbarians.

Transformation skills make you immune to control impairing effects. If that works with Stone Gauntlets then I’d say every class can use them. Except maybe Necromancer.

If this is the case then Bazooka wiz and especially Lon Rapid Fire would be practically invulnerable. RF DH’s are already super tough as of now.

In the PTR someone posted that wearing the gauntlets, at one point they slowed down so much it was almost slow motion.
Seems like a heck of a lot to lose for damage reduction.
20% x5 = 100% attack speed loss - makes sense that slow motion might come into play unless that was a bug. For only 50% armor that can be gained in other ways without loss, seems a little much to lose.

The gauntlets can ONLY be used when combined with something that grants immunity to its effect that also has nearly 100% uptime - Vengeance, Akarat’s Champion, WotB, ect.

250% armor is a very significant toughness boost however, I think that’s roughly 70-75% damage reduction?

Since they decided the negative consequences can be countered this will definitely make it very desirable for a lot of builds, especially LoN builds.

LoN Rapid Fire is getting Stone Gauntlets and Squirt’s Necklace this patch basically. Very powerful additions. More than makes up for the loss of a Gem when comparing it to Seasons LoN buff.

With no other % armor bonuses (they are additive, so additional % armor bonuses reduces the overall toughness multiplier of Stone Gauntlets) and as your armor approaches infinite, the DR from 250% bonus armor converges on 71.428% (or 5/7). With less than infinite armor, or other % armor bonuses, it’ll be strictly less than 5/7.

Somewhat counterintuitively, the less armor you have, the less effective the % armor bonus is. More base armor means the % armor bonus grants you more bonus armor, which ends up being more effective.

You can convert a % armor bonus to effective DR as follows:
(note that bonus here is the armor bonus modifier, so 3.5 for a 250% bonus, 1.25 for a 25% bonus etc.)

(armor*(bonus)+3500)/(armor+3500) = toughness multiplier for % armor bonus
(armor*(bonus-1))/(armor*bonus+3500) = DR equivalent for % armor bonus

Some examples:

1. 10,000 base armor

(10000*3.5+3500)/(10000+3500) = 2.69x more toughness
(10000*(3.5-1))/(10000*3.5+3500) =64.9% DR

1a. 10,000 base armor with 50% bonus armor from other sources (paragon, skills)

(10000*4+3500)/(10000*1.5+3500) = 2.35x more toughness
(10000*(4-1.5))/(10000*4+3500) =57.5% DR

2. 30,000 base armor

(30000*3.5+3500)/(30000+3500) = 3.24x more toughness
(30000*(3.5-1))/(30000*3.5+3500) =69.1% DR

3. 100,000 base armor

(100000*3.5+3500)/(100000+3500) = 3.42x more toughness
(100000*(3.5-1))/(100000*3.5+3500) =70.7% DR

4. 1,000,000 base armor

(1000000*3.5+3500)/(1000000+3500) = 3.49x more toughness
(1000000*(3.5-1))/(1000000*3.5+3500) =71.4% DR

With infinite armor, this converges to to 3.5x more toughness and (3.5-1)/3.5=5/7=71.428% DR.

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Brilliant, thank you for the clean explanation and examples.

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That is some math. Thanks!
Ok this is starting to make more sense. Aside from the obvious builds in green sets like WotB, Vengeance and Akarat’s, this also makes sense to be used in conjunction with the other new affix - Mescherschmidt (CDR) so LoN, LoD gets the similar gains. Combine with OROZ and it will have no negative effects.

Huh? Rapid Fire takes damage the entire rift because it’s basically a melee build. Squirt’s would always be down.

Squirts only remains active when you can avoid all incoming damage. LON Rapid Fire would benefit from Flavor of Time, though. It’s just losing 1 gem is really bad for that build. Losing either Trapped or Pain Enchancer is very very bad

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I must have a bug or something as I have squirts necklace but no Stone Gauntlet and I’m turning to stone all the time. It’s SO slow motion that it’s annoying

Assuming you’re talking about your seasonal character, you have the stone gauntlet effects active via kanai’s cube. As such, you’ll want to change that if you don’t want stone guantlet’s effect.

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Just found that. Thanks

I use them all the time with Ice Climbers and it removes de debuff part of the stone gauntlets, so I only benefit from the armor boost.