Hey everyone!
I’m Zarkano, a player of all the Diablo games since 1997 (edit). I’ve written this critique to address an issue I find vexing after 2 seasons of intensive play with a UE Multishot DH. Please keep in mind that this is my opinion only and not necessarily that of other DH players.
Overall, I’m relatively satisfied with the performance of my DH in normal circumstances. Torment 16 content is trivial now. There’s literally nothing I can’t kill up to GR 110 and I’ve managed GR 114 with a complete non-selective clear. That means, killing mobs as I find them. No clumping, no herding, no need for seasonal damage effects. When I enter the rift, I am DEATH. Everything, within seconds, is dead on the ground. Very satisfying. Very god-like.
That said, I’ve come to accept the limitations of the multishot build but, I have some ideas that might make playing this character more enjoyable. It’s a quality-of-life issue really.
The biggest beef I have is range. We are constrained to shooting mobs at a distance. Even our gems reinforce this playstyle (Zei’s). Let me ask this simple question. If I cocked my bow and let an arrow go in your face at point blank range, would this hurt more or would it hurt less than one fired at you from 50 yds? I think the answer is obvious. However, the devs decided it should be at the greater distance and hence we’re stuck, constantly manoeuvering, trying to keep distance.
This alone wouldn’t be so bad, BUT… The trouble is all the interface around edges of the screen where we need to aim. You know the story. Click click, oops. I just opened the followers icon and am staring at their spells. The delay is enough. I’m dead.
Click, click. Attackers coming from below screen. Either I’ve opened my spells, thrown away my potion or opened the detail on active buffs. And again, I’m dead. In any case, there’s no way I can gain the 50 yards I need for max damage when the interface allows only 20 to 30 yards at most. Throw a few leapers, anarchs or winged assassins into the mix and it’s a mess.
Therefore, here’s my suggestion for Blizzard. Alt-Z will hide the interface. It gains us the necessary blank space we need at the screen edges to properly aim and kill the mobs. BUT, it also makes navigation difficult. SO, allow the minimap while hiding the rest of the interface. Most of us know our keystrokes well enough to play without seeing them in the spell bar (i.e. it’s obvious when to recast Vengeance). Furthermore, the artwork of the rifts, mobs and effects takes on a whole new appearance. I’ve played like this a few times in rifts that allow easier navigation without the interface. As a consequence, I have gained a greater appreciation for the artwork that went into D3.
Can this be done? I don’t know. Only Blizzard could answer this. I hope my critique is seen by someone at Blizz that can forward this idea to the right people.
Thanks for taking the time to read this wall of text.
TLDR;
Give us the minimap while hiding the interface with ALT-Z so we can navigate without shooting the follower/group member icons, spell bars, life globe or chat screen. Give us clear, clickable targets at the range we need without interference from the interface.