So this will be a long one!
So first things first my feedback to the altar
- I think you need to remove empower shrine too, since that one is very strong and will create builds that can only play if they get it first (so more fishing).
- cc immunity should be removed
- The boss dmg could be 10% (not important though)
- Pools should not be permanent maybe till death
So now the feedback for the class balance changes
Barb changes look good to me that should put all the build pretty close together.
Crusader:
- Aegis of Valor change is confussing says increased but is decrease.
- Sword of prophecy seems weird? Buffs strongest crusader set,makes game lag, maybe if its only for manual condemn casts i could see it?
- Faithful Memory buffs the single target dmg of hammers a decent ammount which is good but i think the set would need more, like that hammer jammers buff applys to the area dmg procs of blessed hammer or just a lot more flat multiplier?
Demon Hunter:
- No natalys nerf?
- Maybe a bit less nerf for marauder like 8k%
Monk
- Nice buff to raiment still no tankiness but i guess fine in the end
- I would love if uliannas could be played without shenlongs (would need lions claw buff)
- Kyoshiro doesnt rly change that much so kinda whatever but maybe the build should also be a bit nerfed considering its power level
Necromancer:
- Dont think that pestilance buff is enough
- Inarius dmg buff is weird i dont think it should be buffed considering its also a good nova build atm. What i could see is to make it more tanky since its supposed to be the melee necromancer set and it is really glass cannon atm, i would even go as far that the 3% in 4p being 3.5% (4x toughness with amulet)
- Tragoul nerf is understandable
- Masquerade nerf is not understandable at all in my opinion there are many much better build that dont get touched at all like akkhan,natalya,lod monk,rathma or similar power lvl builds such as delsere even get buffed. Further even if you rly need to nerf it i think the severity of losing nearly half its dmg is just way too much!
- Bloodtide Blade is good but need to see how much it even does since currently youâll just kill all the trashmobs on the first nova anyways
- Grasp of essence nerf and Corpsewhisper Pauldrons buff (maybe even need more of a buff) are understandble
- After the last patches bugfixes to skeletal mages the skill has become pretty much useless. Before the patch God speeds and mages speeds were pretty much at the same tier (mages around 1 tier lower) but now god is 4-5 tiers stronger so i would love to see a buff to mages such as adding 75-100% mage dmg on circle of nailujâs evol.
Witchdoctor can be short here buffs good nerfes not needed.
Wizard:
- I think delsere buff is too much
- I think the tal rasha nerf should be moved to meteor items instead
- A bit confused about the twister nerfs
- Meteor nerfs look good in general
1 Like
Agree with Uliana. Buffing EP damage will boost its AoE potential, and then you just fail like 7min boss fight, itâs ridiculous. The build does not need EP damage, it needs single target. I think this is the right opportunity to buff lionâs claw and maybe also flow of eternity, so it forces this setup and we avoid shenlongâs. S27 sanctified effect did help with SSS dmg on single target(without making it ridicilous on AoE). S24 Bartuc effect with continuos stacking damage on same target also improved a LOT the QoL. I would even rollback this new EP dmg and focus on SSS to give the build a real chance against bosses, instead of fishing for 7min power pylon + saxtris
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1.CC immunity should be removed and replaced with Reduces duration of control impairing effects by 40%
2.Remove 'Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards.'and replace it with Health and gold pick up increased by 5 yard.
3.Marauder nerf too much.
4.Masquerade nerf is not necessary because there are not many people willing to play it, I never thought 9000% was strong, so there is no need to adjust it.If Devs think the bone spear is too strong for rank, they should nerf Blighted Marrow Rune of Bone Spear instead of nerf Masquerade.
5.Inarius Grim Scythe solo experience is very poor,Although inarius has buffed to 19000%,But a single person doesnât have zBarbarian pulling monsters,So it often faces a little number of mobs surrounding an elite, which makes its damage extremely low.
My suggestion is:LEGERâS DISDAIN needs to be modified,Just like Faithful Memory was modified in PTR 2.7.7,max 10 stacks. Each stack of this buff can now stack between uses instead of resetting.
4 Likes
That would be a good alternative indeed keeps the spirit alive but doesnt just disable game mechanics!
Yeah the uliannas bossfights are very long currently. Saw some 10k guy need like 5 minutes saxtris and power for his clear. Also i think there is no other item that buffs sss so if they give flow of eternity a huge buff maybe ulianna could become a dual dmg skill build that would be interesting!
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Oh boy! People âwhiningâ about the Altar not being nerfed enough!! Is there no end to this silliness??
3 Likes
Ditto. I would have preferred nerfs to just Meteor rather than the set as as a whole.
Iâm also surprised they left altar abilities that that negate entire game systems. Perma CC immunity negates⌠well all CC in the entire game. Experience pools no longer needed (out side of the first one). Removing all level reqs on gear level requirements unnecessary.
2 Likes
I agree with your point of view. Additionally, âHealth and gold pick up increased by 2 yardâ was originally very important, but due to âProgress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards.â existence, it is of little use.
Personally i think that nova and meteor are so far out there that the item nerfs only currently wouldnt be quite enough.
On the topic of pools iâm not sad to see them gone it was quite a bit of a pain to keep them up and led to some degenerate strategy such as pool barbs teleporting out of greater rifts at the end of runs to sustain their dps.
Hard disagree with removing CC immunity, without it thereâs just a big imbalance to classes and builds that get free perma CC immunity just because and others that donât. Now that everyone can get it it actually increases build diversity and class diversity, itâs not about making things easier as it is about opening up different playstyles to be viable.
You mean Empowered Shrine, which acts like a Pylon because it should have been nerfed long long ago because itâs clearly way better than any other Shrine effect. However it was never intended to be used for GRâs so I think a call for nerfing it when most just used to to help speed T16 content is a bit much at this point.
Not only that Empowered is probably the greatest counter to the new affixes of Vision mobs so wouldnât appreciate the nerf that has on T16 just because you can GR fish with it.
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Yeah you are right that its a shrine effect tbh i shouldâve just written remove empower from the potion too.
Also i think you might have missed that i was only talking about empower from the potion effect of altar (where they removed power so far already), since now it is avaiable in greater rifts.
Agree that CC immune should stay. Its a huge part of utility. Mitigation between builds are not equal, intentional. Whether CC immune doesnt make that big of impact on push tier too significantly but impacts speed runs especially on solo/casual players big time. Pub groups supports are unlikely to bring this kind of utility. Some of us played a lot of public games late this season and despite multi zBarbs in group, IP isnt permanent for bizarre reasons. While it doesnt affect my self or friends, we have seen pub players rage quite as a result. While this is an extreme example, we should promote more casual friendly on the lower end. CC immune will bring solo vision farming, especially HC more casual friendly especially starting of season.
I think triune circles should be removed but empower shrine should exist. Its fun gambling for shrines, its a gambling addiction game.
Oh okay so similar to what they did with Power, making it not trigger on Potion effects. Honestly though that would be too big of a hit though at this point since players got basically almost a perma version of CD with the new paragon system which we wonât have this season? Idk if thatâs confirmed or not.
Maybe close the servers instead? Thank you, fun police for that altar is just QoL now. But altar was loved for power itâs providing. This forum engine really needs the dislikes.
2 Likes
Well, regarding the Pool of Reflection node⌠there is a solution for this:
The experience boost granted by Pools of Reflection now lasts until you leave the game
There you have it. This makes the node appealing while not invalidating the Pools completely after you found the first one. Or maybe death is what should kill the effect:
The experience boost granted by Pools of Reflection now lasts until you die.
Or have both conditions⌠either way would be âjob doneâ for me.
The other problem child, being âno level req.â is trickier. Iâm not sure how to tame that beast yetâŚ
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How to balance Wizard:
Keep the Smoldering nerf, revert the TR nerf, and buff Vyrs.
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Hoard of 90 savages isnât getting any buff??? WHY??? Set will now fall behind even more behind all other sets!!! BLIZZARD whatâs going on. BUFF THIS SET!!!
How much time is spent playing with sub 70 chars? This is just qol helping get to 70 and to level alts - instead of getting them boosted you can level them yourself.
I really enjoyed getting the Haedrigs with a necro in S28 and then equip the full set on my lvl 1 wiz. 
I totally agree. It will be nice to essentially self-power level. Iâm just surprised that Bliz went that route.
2 Likes
They could of course remove the reduced lvl req affix entirely, but thatâs the kind of polishing that wonât happen in this game anymore.
Yeah. Plus, if they did, it would make the altar node obsolete. So theyâd also have to replace it, which adds to the work that they likely donât want to do.