I mean, I get it. We ain’t devs. We have no idea of the amount of work required by these patches and modifications. BUT.
I was already feeling concerned about the “first version” of every new set. After all these years (yeah, new devs might came in, but seniors devs must still be here), you could expect that they’d have at least a LITTLE IDEA of how damage scaling works (I’m assuming they’re testing these new sets in intern before the PTR even goes live - or at least I hope it !)
My point is; when AoV Sader came out, it was trash. They had to DOUBLE his 6 pieces bonus to make it good (too good ? probably). If the bonus had to be DOUBLED, it makes me wonder if they really know what they do, sometimes.
Think about it, it had to be DOUBLED. Not +25%ed or not +50%ed. Doubled.
These are big adjustments that - again - make wonder if they know what they’re doing, or just gessing their way out of this.
Coming back to the new Necro set, do I have to assume that the people that CODE and DECIDE the game just looked at his - overall deceiving - “performance” and thought “nah, it’s fine like that…”
And we though Frenzy was problably the least good of all the new sets…
I just can’t believe it’s going to go live like this. Do they hate/despise Necro or what ?