Focused primarily on changes where one can fully equip followers (14 items). Some item bonuses transfer to player such as nemesis bracers and flavor of time.
Right now to me, is like having all the effects that are useful to farm, making builds even faster.
Only Favor of Time and NĂ©mesis has some impact in GR pushing, apart of their revamps skills that look interesting
TLDR for barbs:
You can stop trying to find the perfect FoT, since you can slap one on your follower.
Equipping followers will now be a part of a solo build.
Leaderboard filters (say hello to rank 1, Rage!)
Besides that…nada.
Edit: now that I think about it, this should make balancing all sets easier, since people have an incentive to push with non-meta sets and create better data.
Haha, thanks for the thought, buddy! But, probably not- this will surely provide incentive for some of those 10k+ players to stomp around in all the new leaderboards. And there’s no way I’m going to compete with some guy with 88k mainstat, no matter how good I am at the build. Even now there’s one Leap clear above me in NA- a 135 by a fellow with higher gems and about 2k more paragon.
But: this is an excellent change, one I’ve been hoping (and occasionally asking) for, for quite some time now. It basically creates a ton of new content out of thin air, just by making all those weaker builds “push-worthy” (because that effort will now have something to show for it).
On a different topic, there are some things I really think might be kind of lame or lackluster with the new follower equipment scheme. For one thing, I am not looking forward to grinding out a huge heap of augments for follower gear.
Also, the list of “emanating” gear is pretty odd. There are a few things here that will obviously be taken all the time. Like, who will choose Dovu Energy Trap over FoT!? Or Custerian over Nems? And, I guess basically all solo players will now get resource from fire damage (via Krede’s Flame) and teleport to town without interruption (via homing pads)?
I dunno, it just seems like a weird list. I feel like they could have crammed at least a few dozen more items in there, to provide for some actual variation.
Just off the top of my head:
Parthans, Strongarms, Warzechian, all Immunity amulets, Stone of Jordan, Leoric’s…
Actually, now that I’m starting to list these, it occurs to me that maybe it would have been better to make equipping a follower just give you a 4th cube slot. But, if not that, then the list of items should be considerably longer.
Emnating gear sounds pretty awesome as a ghetto fix to gear locked spots on all classes (incl barb).
Only thing that is annoying is if you are a str class that wants a dex based follower. It basically means every season you would be required to create a class to farm for follower gear (i.e. create a monk to get dex based gear for your barb scoundrel follower).
It seems like some of the design here conflicts with smart loot and the way enchanter rolls work in regards to prioritizing the main stat of the class you are using.
Other than that the changes are cool.
I was really looking forward for something to Barbarians. But alas, nothing.
Few changes with some items being able to go to the follower but yeah I was a little disappointed as well.
Hope all my fellow barb bros are well!
I don’t think that’s much of a concern. The followers themselves don’t seem to deal tons of direct damage, and their main purpose is to give you the abilities of equipped legs. If I’m correct, you’ll only need to worry about the quality of leg affixes on their items.
Yeah, was thinking the same. I can’t see any of the items you listed as game-breaking for a class or build, so I’m not sure why they chose to keep the list so small. Being able to equip Leoric’s and Parthans would be amazing for so many builds, and the immunity amulets would be awesome since you would only get to choose one.
Yeah, agreed, although I am glad to see the long-maligned Firebird’s and Ratham sets getting some love. The DH nerf is way too harsh, but otherwise, there’s a lot of creative work going into this patch, and way more new content than I thought possible. Here’s hoping they eventually do the balance patch they claimed they would.
I was so hoping to get something… I was actually waiting for it, but guess next season again heh
They look interesting… Dh gutted again, was not long they had the spotlight. Together with the Wds… But still think I will dust off a Barbarian and play anyway
Strongarms offers a very small additive damage increase. In the grand scheme, it’s negligible to almost every build, and when it’s used, it’s used because there’s no better bracer alternative. The idea that follower items or 4th Cube slot items should never increase damage is absurd because it ignores the actual impact of cross-class damage-buffing legs.
Their list seems pretty clear to me in that they are trying to make farming of regular rifts easier. The items included increase gold drops, gem drops (broken crown), more death breaths and gr keys (sage and cain 3 piece sets), nemesis bracers (more elites mean more death breaths). The big exception to this is flavor of time.
I see I’m not the only one finishing coffee.
Hey, Wyatt, we got one here!
The notes stated that the buffs provided by the followers vary based on how much of the stat you stack. If that means you can put a str ring on a scoundrel and grind dex augments to get the “full effect” of their buff than awesome.
I figured the more you stack the better, but it has a cap so maybe the augs are enough.
I’m hoping that the amount of str that rolls natively on level 70 gear is enough to hit the cap, and that augs don’t need to be wasted in a follower.
Right, it’s not about using templar on barb. It’s about using an off class i.e. using a soundrel w/ barb for example.
Playing the barb you would drop str gear which is no issue for templar. But if you want to go for a crit scoundrel build or something then putting str rings on a dex scaling follower feels like you are missing out on a lot of power.
That’s what I was trying to point out.
Obv templar will be fine probably even without augs for barb.
If you’re loaded with mats, can always hop on a dex/int character and reroll.
They really need to do something about how gems level up. Doubling the number of augments needed is not my cup of tea.
I think Barb greatly benefits from the expanded leaderboards. Barb is probably the class with the highest (viable) build diversity of all, and LBs will both demonstrate this as well as provide incentive for refinement. Stash space will be at even more of a premium now, ugh.
Benefit from followers is probably minimal for the class. I’m much more excited for the new LB, really.
Maybe they could allow 3-5 gem upgrades for the follower as well, but I can already hear the whining from group players if they did.
how is this patch relevant to the under performing barbs sets ? this patch
really amazes me.