I’m pretty much talkin 4man “meta” (bleh meta, meta dumb)…But regardless, for me anyway, I don’t really change much between my 3ish ZDH builds…Only thing I really change is BolaZDH build where it might hold a problem not having 4th slot, maybe, I think…
Not sure why you’d want to use Buriza with ZDH, maybe it helps proc Ess more or somethin if you have Ess equiped, I dunno. I think Ess could potentially mess up ZBarb pulls during 4man.
Other potential 4th cube slots: Aquilas, Beckon Sail (hardcore), Echoing Fury, Fortress Ballista, Hunters Wrath, Ice Climbers (If not using Invigorating Gemstone), In-Geom?, Overwhelming Desire?, …And I guess a number of any other items if you choose to.
All pretty excessive imo, the only major thing harming zDH in off-meta group is the nerf to GoD DHs itself. To the extent zDH has its same role, it’ll still be to apply Odyssey & its bola grouping.
It’s not like zDH had a speed meta spot or took away the barb role on group pushes. To the extent they’re included or excluded over zMonk or zWiz, it’ll still just be about what gives best trash clear damage. Odyssey is still 100% the consideration there, as before.
Oh I loved the 4th cube slot on the zDH for all the variation it gave to builds. I might have spent the most thought on min-maxing a zDH (that I barely played) than anything else last season haha.
I’m just saying don’t be too worried or disappointed on that front, people will still love the chain
ZDH: Entangle Shot everything as close to the ZBarb pull as possible, try not to stray too far from the pull cause monsters walking in while entangled will take forever to get there. Keep guardian sentries down within the pull and on top of oculus rings as well as on top of Necro. Keep Wolf casted as much as possible. Shoot Multishot (Wind Chill) a lot, atleast within every 3sec to proc Wind Chill, Toxin gem, Iceblink gem. Keep up Marked for Death on ZBarb’s pull. ZDH should be using Nemesis Bracers, can usually pop shield and channeling as soon as you see them, or wait for “leader” to call out when to (T)ake. DO NOT TAKE SPEED PYLON EVER! Usually used only when RG is about to be spawned. Save Power and/or Speed for RG if possible. And set up big pulls if you find Conduit.
ZBarb: Should likely be the “leader” of the group and ping/flag map on where to fight. Keeps up ignore pain and war cry as much as possible. Ground Stomp for tight pulls and ancient spear to pull more monsters into group. Basically the “tank” of the group.
Crusader: RGK. Runs around the entirety of the GRift (until RG is spawned), pulling in more trash and elites, even from great distances away from, to the main pull ZBarb sets up…
I just don’t understand why the developers opt to make a change that indirectly affects the build as a whole.
Like what Idolis had mentioned, if it’s specifically an unintended interaction with Missile Dampener affix, then they should fix accordingly.
This 2-HA-pierce per cast limitation affects everything else as well.
And for me, I’ve always centered my entire GoD6 builds to be defensive. With this nerf, it will severely lower my damage that I might as well return to playing MS UE6 instead.
ZBarb wears/cubes Strongarms…And why wouldnt they when they’re using ground stomp to pull monsters for the group/dps. Strongarms on DH is lackluster and you don’t use Bolas in “meta” groups to pull/knockup anything. And honestly, I’m not interested in the CC3UE2+Aquilas+Leorics+Illusory build, over GoD4CC3+Aquilas+Leorics which is so much simplier to play (imo).
Post Nerf, DH was the class that needed the set / skill buffs.
We have these builds floating around the mid-lower GR130s at 5k paragon.
UE6 Hungering Arrow (136)
M6 Hungering Arrow (136)
S6 Impale (132)
LoD Rapid Fire (132)
N6 Rapid Fire (130)
The new follower will certainly increase their solo power, however, it does the same for other builds.
There is no daily driver build worth signing into for paragon grinding, when you could technically solo GR140+ on another class.
GoD6 @ 40,000% would place Bolas and Grenades at GR135-138. You wouldn’t take Bolas into groups because it is so sloppy with CC, but you could certainly bring Grenades or HA, with the latter being more friendly on single target.
We are not 100% sure if Buriza will do anything, but even if it goes to 2+2 pierces, it will still be weak.
Even if they limit Ninth Cirri and GoD4 to cap at 2 pierces, but allow Hungering Arrow’s own 35% pierce chance to live on, even with Buriza we are barely scratching GR130. (2+2+35%).
My test attempts were (2+35%)
I haven’t personally confirmed if Buriza is allowing the 4pc generated hungering arrows to pierce, but the build did get ~30% weaker without Buriza cubed.
There are a couple of things to consider:
Stricken is no longer needed. Wear trapped or zeis.
Squirts and Fortress Ballista are good options too.
These changes made clearing GR110 (GR122-123 on PTR) pretty easy.
So we could possibly only be 15-16GRs weaker. Which is a superior situation to be in for balancing the 3 major primary skills via a buff to the 6pc bonus.
You mean like the hidden 4/7 (=1/1.75) multiplier on Chantodo’s weapon damage?
I argued on that PTR that they should adjust it so it’s 2285% weapon damage instead of 4000% so that it’s clear to players, but no one listened. No where in the Chantodo’s set description does it state that there is a hidden damage modifier, never mind how that damage modifier works. It doesn’t even state the amount in the patch notes, the only reason we know what it is is because sVr and I both tested it to find out how much the hidden modifier was.
A player not familiar with that change would come in trying to calculate their Chantodo’s wave damage (it’s actually easy because Chantodo’s wave always hits for your average weapon damage, it doesn’t use your weapon damage range variance) and not understand why it’s smaller than it should be.
Mechanics that are hidden from players that reduce damage aren’t a good thing. I don’t understand why this isn’t obvious to developers.
So if I’m reading this right, we’re hoping that they raise the 6 piece bonus 4X to mitigate the loss of pierces?
That sounds alright, but I have to say, that as long as I can maintain my 130’s clears when all is said and done, I’ll be happy. If not, well…
To be honest, my faith in Blizz is severely shaken.
I was pretty good with UE Multishot but after 2 seasons, I’ve been spoiled by GoD. Going back to struggling in low 120’s doesn’t appeal to me at all.
I’ll still play the class but it’s going to be trying at times to keep my motivation to play up if I’m back to playing the hardest set and not getting rewarded for it.