WD PETS can’t work either, because damage just doesn’t get there. pets often stand in the corner or grab individual targets outside of the group. and suggestions have been around for ages. so no excuses for not being able to or whatever. with the first d2 mods, the players made necromancer pets playable. so much for incompetence.
and there are just too many strange skills in d3 or most of the runes are absolutely pointless and cannot or can not be used. To list all of this will blow up any contribution.
Unnerf the attack speed nerf you did on Chantodo/Archon early this year…
Make this stronger.
Revert Etched Sigil to its previous glory. Your current change in the PTR is messing up other builds like meteors which are fun.
Buff Twister damage on weapons and bracers alot more. Make this VIABLE for crowd control. They need it!
Hydra Set: All you had to do was buff their damage even more. It’s still too weak! We don’t want a Hydra build where you have to continuously run and melee, melee, melee, melee (Fragment of Destiny)… that’s not a proper wizard build and you know it.
Stop nerfing and changing the mechanics. You had 4 or 5 months worth of feedback. When all you had to do was up the damage on gear… If we have 3 builds that are viable for bosses or crowd control then wizards will be fine for the next 2 years without any need for changes. Unless you want to re-design FIreBird or buff TalRasha…
Why use Fragment of Destiny when DeathWish is faster to build the damage stacks? Hydras function better as a channeling build or distance build… not using melee non stop. Change this back.
Despite the many changes you made to Wizards… they are still horrible. Yet you add 1 item to Necro and its Bone Spear build is super strong… and a new Crusader build has also emerged to be top tier… Do you not listen to the Wizard players on your own forum?
If you want some spells to do more damage while enemies are in a blizzard… why not give that stat to Tal Rasha (with meteors) or FireBird… anything except Hydras…
Serious , no changes to skills? No nerfs /buffs to test? Surelly the crusader should get some nerf which you want to test right? Blog has zeto red text to skills…
Thank you for listening to us about the clone’s CC skills, many groups rely on a specific time to apply a CC to enemies to maximize damage efficiently, having clones do them at random times could mess up gameplay. But a little surprized that there was no changes to items from Phase 1?
Haven’t you learned anything from the previous PTRs? Where the heck are all balance changes? You can’t expect to sort out the balance by just guessing afterwards. Currently the balance is all over the place, some builds are still clearly underpowered while that one crusader build (A6I2 Bomb) is way overpowered.
I can see this becoming a total mess once the patch goes officially live.
With the launch of Phase 2, we were able to share updates regarding bug fixes/changes and the change to build variations for Shadow Clones. However, I want to be transparent to acknowledge that there weren’t any significant changes to the items - and I apologize if this disappoints anyone.
We’re proactively gathering feedback from all posts, here and the PTR section. Learnings and takeaways from your feedback are planned for implementation as we approach the live version.
We want to thank you all for your continued support and hope to hear more regarding the seasonal content that was released today. I’ll be chiming into threads with known issues, and any additional updates I get from the dev team.