Protect Equipped Items from Accidental Salvage

Items equipped on a character need to be protected from being destroyed or sold directly to a vendor. Equipped inventory needs to have a safe lock on it!

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Agreed. Nothing good comes from in place salvaging.

Don’t manage your equipped gear when you’re at a vendor or while you’re wielding Haedrig’s Hammer. Vendors have the buyback option…

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Don’t click on the items you are wearing when salvaging. There’s zero reason your cursor should go up there during the salvage operation.

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It appears that some people now need to be protected from themselves.

  • Johnny how many times must I tell you to stop doing that?

  • Don’t play in the street, don’t touch the stove when it is hot, don’t put your toys in the toilet.

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I’ve accidentally salvaged an equipped item before… Happened when I was a bit too sauced. The next time I played with my wits about me, I scolded myself and moved on. :stuck_out_tongue:

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Haha, me too. A few bottles of vino and I can salvage just about anything. :slight_smile:

We all click too fast. ā€œThe town is lavaā€¦ā€ - Raxxanterax

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+1 for this!

have not yet salvaged an equiped item, but many that i forgot to move into stash.
We should be able to lock the items, i think many other games do that, PoE maybe? could be simple like Lshift click the item and a box will be checked.

prob not getting QoL stuffs like this to an 8+ years old game

And yet some players still want a ā€˜Salvage All Legendaies’ option… This is exactly why there isn’t one.

I’ve never done that. Captain Morgan, on the other hand…

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We already have the ā€œAre you sure you want to salvage this itemā€ pop-ups, how much more hand-holding do you think we need?

We all make mistakes, learn from them and move on.

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In addition, don’t accidently right click items in inventory. Equip, then salvage what was equipped.

You make an excellent point and I find it an epitome of irony that you think it serves the anti-solution argument.
You see, Johnny and other kids - as indeed do adults - do get killed off and on when playing on the street. Same goes for other forms of incidents. When living off a country road, perhaps such street play is an odd thing, but when living in a city when you have to cross it dozens of times a day, it becomes a serious probability.
Accordingly, laws and measures are put into effect to limit the problem. Speed limits, crossing zebras, speed bumps, police surveillance, etc. In civilized countries, there are even areas designated as Fussgaengerzones (we’ll call those solutions to the problem).
D3 could use a solution too, especially since dozens of times a day, day-after-day, year-after-year, players swing their mouse within pixels of items that are earned with long hours of work and lost in a single moment of inattention, and which should probably be protected…especially since doing so is a simple bit of coding away.

Do they have a second stop sign after the first one?

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:point_up_2: :point_up_2: :point_up_2: :point_up_2: :point_up_2: Bingo. :stop_sign: :stop_sign:


Warning 1:

Warning 2:

Warning 3:

???

 

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Yeah I know it’s stopping at a crosswalk and not a stopsign, but it’s still funny to see a bus laughing.

You can’t fix stupid.

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