Proof that drops are not RNG, but are somehow pre determined

I play a lot on Switch, and lately there has been a bug that crashes the game in town for reasons I don’t know. When this happens, you might lose some progress, like items taken out of the chest will re-appear in the chest after crash.

The other day this happened to me after an ancient item I had been searching a long time for just dropped. I lost the item after crash, but when getting back into the game, the same ancient item dropped again with slightly different stats. Then the game crashed again and I lost the 2nd item. But it appeared once more after the last crash.

So my conclusion is that your path is somehow determined in advance, and you are not just unlucky when things takes forever to drop. At least it’s not like a dice roll for every drop like I used to think.

1 Like

You were having a Groundhog Day moment in the game.

2 Likes

Hehe, what kind of day is that? We don’t have it in Norway.

1 Like

It’s a reference to a movie starring Bill Murray. He gets stuck reliving the same day over and over again until he experiences personal growth and finally earns his escape from the time loop.

Feb 2nd in the US is “Groundhog Day” based on old tales about animals predicting weather trends.

7 Likes

Don’t go on the ski trip, you’ll avoid the weather.

Consoles are entirely different under the hood from PC version, for a variety of reasons. It could simply be something having to do with that.

1 Like

It could be, or it could be that D3 is not as RNG as people may think.

Aha, I haven’t watched that movie. Sounds fun :slight_smile:

1 Like

Yes, they are, it’s why on consoles you can craft items with ‘recipes’ that give guaranteed outcomes every time.

Which recipes will give the same outcome each time?

There is any amount of them, they get posted on the Reddit D3 forum frequently, example; (first one that came up today)

Console recipes Valor Crusader set

CROWN OF VALOR

  1. Create new level one crusader season 33
  2. Craft and upgrade 10 Sovereign ascended Crowns ( 10th Valor 652 Str.)
  3. Convert x4 ( Valor 702 Str.)
  4. Reforge x1
  5. Ashes x2
  6. Reforge x8

Done you get 1K strength, 1K vitality, 15% Shield Bash and reduce control effects 40%

BRIGNDINE OF VALOR

  1. Create new level 1 crusader season 33
  2. Craft and upgrade 7 Sovereign Ascended Crowns ( 7th Crown 626 Str.)
  3. Convert x6 ( 6th is Chest 472 Str.)
  4. Reforge x2
  5. Ashes x1
  6. Reforge x1
  7. Ashes x1
  8. Reforge x12

Done you get 650 strength, 650 vitality, fire resistance and 15% falling sword

Etc etc for the rest of the set, and the outcomes and stats are the same each time.

I see, I have never used those recipes. Can I craft a travellers pledge with 2x crit and elemental with that? That would be helpful. Or just a marauder helmet with cluster arrow/crit/dex?

How does step 2, upgrade, work? If you don’t know then I can probably look it up myself. So you must convert 4x (how?), then reforge, ashes (from primals?)? That is a lot of mats.

But I don’t see how that affects a million separate drops throughout the season. Those are special recipes for specific items. The item that re-appeared after crashes changed slightly, as I mentioned. Not saying it’s impossible, I’m just not convinced.

I have not seen your proof.  

The drops are random (RNG). But, don’t forget, Blizzard has admitted that many things (items, Properties, etc.) are weighted. Therefore, some items drop more often than others.

You confirmed this when you said:

You didn’t say which item it was. So, I can only assume it was:

If this was the item that dropped again after your crash, that would make sense. The Traveler’s Pledge and the Compass Rose are fairly common items. It sounded like they were both Ancient. Consider yourself lucky. But, Ancient items are not that rare.

Primal items on the other hand…

2 Likes

I don’t know about d3, but for d2r (and d2 and lod), RNG was less sophisticated than even a beginner would implement.
Jump onto youtube and search for
INFINITE HIGH RUNES? Seeding goes TOO FAR by MrLlama and/or
D2R It’s Raining Ber Runes by Ginger Gaming Mentor
Both were done offline.

@Orcinus, that is interesting. This was online but it might be a connection to the offline possiility for D3 on console.

@Perusoe, it was the trag ouls gloves, they finally dropped at around paragon 1500. You can believe what you want, but to me there is something strange here. One theory that popped into my head now is that it might be in the programming that when a crash happens, you will obtain somewhat the same items that just dropped, so players won’t feel cheated.

1 Like

I would be leery of anything done offline as someone could easily manipulate the code before they record their session.

Looking at how much in the game was done half-heartedly, I seriously doubt they put that much effort into what would happen to drops in a game crash.

One thing you have to remember is rng = rng and rng is not random. Issues can occur in how the random formula is set up along with how the seed is selected, where it is selected, and how often it is selected. Over large/very large sample sizes, rng will closely mirror a true random scenario. Over small/very small sample sizes, wonky things can happen.

Weird stuff I have seen over the years:

  1. Getting a pre-Altar, double primal drop where it was the exact same item, exact same rolls, even down to the secondary which was the exact same elemental resistance.

  2. Back in the day when T6 split bounties were rare, chance of getting a legendary from a T1 bag was like 1.5%. So, you farm a bunch of T1 A1 bags, like 15-20. Run some T3-T4 rifts in a group with bounty bags in inventory. When someone had a double legendary drop in rift, everyone open all their bounty bags immediately. Reward was usually 5-8 bounty legendaries a person. Did this a handful of times with the same results.

  3. Last one happened recently. Goblin floors seem to be 1/50 floors or so. Had a Vision with first and second floor goblin floors. Like 5th floor down hit a 3rd. Very next Vision, floors 3 and 4 both goblin floors and 2 more floors down yet another goblin floor. 6 goblin floors out of around 13-15 floors is like beyond lottery winner luck.

Most likely, what happened was the formula was at a point with a certain seed when you crashed and somehow got put in the same place where you started again. Although, if this did happen, you would have gotten the same item with the exact same rolls.

1 Like

When you are playing offline from the consoles, the seed of the game session could be stored at the client side and when a crash happens, game might remember that seed and “bookmark” it for you in a way. In case you were playing online, then I have no idea.

That still doesn’t mean drops are not random to a degree.

4 Likes

So Random number generation in computers aren’t actually random (it just does math with 1s and 0s, a computer cant be random) in the way we usually mean. It starts with an initiating number, a seed, and then the RNG generates a chain of numbers with sufficiently complicated and chaotic algorithm that it seems random for all intents as purposes.

The algorithm is deterministic though, so with the same seed, you’ll get the same string of random numbers. Normally games solves that by having the seed decided by the time (down to the milisecond) so that you don’t get the same seed twice. Seems they don’t do that on switch though, and instead lazily gives every starting character the same seed, which would allow for recipes as above.

So what probably happened is that you resumed with the exact same seed as you left, got the same drop. I am not sure what is up with the different stats. Maybe the item and rarity is determined at drop (to be shown on ground), but stats determined later at pick up or ID? And you have different amount of fighting in between, which used up a different number of random numbers, so when you IDed you were at a different point in the RNG sequence?
Not sure.

2 Likes

There are several good theories here. I don’t firmly believe in my own conclusions, they are just theories about something that is not possible to know.

of course. Now those two guys are into writing guides for d2 - neither one strickes me of manipulating the code just for a hoax. And for both (esp. llama) the backlash for bad info could be rather severe. Nevertheless, I’ve never bothered to replicate it myself. At least GGM is giving out the map seed number, so you could try it out yourself.

1 Like

that was just sloppy programming on Blizzard’s part…like offline saves…NG mechanic…smaller FOV on screen [vs PC], smaller stash…less character save slots…can’t see paragon on LBs…or follower…

It’s cheating.

Can you please remove this? You are advertising cheating methods (which is a forum violation).

it’s cheating.

Not for me they’re not…

2 Likes

Ah ha !

Proof that drops ARE  RNG !

2 Likes