Problem with the x64 client and new Shadows

The problem is their voracity.When you change the location, the amount of video memory and RAM consumed increases.Self-cleaning does not occur - only increase.Clearing occurs only by restarting (exiting the Menu).
https://yadi.sk/i/BmGixrYy1d41HQ
Amount of video memory/RAM at the beginning of measurement
https://yadi.sk/i/9Zgr_iFvqIoYWg
Amount of video memory/RAM at the end of measurement
Teleportation was performed for all teleports of acts 1 and 2.The result is an increase in video memory/RAM consumption by 3.5 GB.The average increase in resource consumption is +200MB / location(If you run 10-20 portals,we get the same effect).
Test system: R7-2700X /2x16Gb 3400MHz CL-16 /1080Ti Strix /Win 10 LTSC
Game settings : 2560Ń…1440/Full Screen / Max
At the time of closing the game, Agent x64 was consuming 9-10Gb of RAM in the system.
If you switch the client to x32 and disable Shadows, excessive resource consumption disappears.
On weak systems with 8-16GB of RAM and video cards with 3-4Gb of memory, this bug causes strong freezes, because in less than an hour of play, it consumes all their resources.

“Thank you” for making us happy with “new graphics and special effects”.

1 Like

This is not a bug. You would know that if you thought about it.

When the game has Recommended cards like GTX260/HD4870, which have 512Mb of video memory (and which are currently playing in this game), and the owners of 1060 3GB cards fly out of the game, due to memory overflow,then the question arises about : useless optimization ,user deception (if we take into account the system requirements),which can be the basis for filing a class action lawsuit.
Or Blizzard should roll out the ACTUAL system requirements of the game.