I have crafted a primal ancient from a legendary and have it equipped and realize you can only have one on of those at a time. However, if you get a primal as a drop or from crafting, you can equip as many as you like, but if you upgrade it with ashes to reroll stats, does that make it unique equipped to where you can’t equip it if you have the crafted one on?
Yes. You can no longer equip it with other crafted primals. If you’re going to go that route, I’d suggest salvaging the primal instead and upgrading a non-primal legendary. At least that way you get back 110 ashes if it’s a dud, rather than just 55.
If it’s good, then you can work out which of your two crafted primals to use based on the second best legendary you have to replace it. Lemme know if that doesn’t make sense.
Yes.
The recipe is the recipe. Doesn’t matter what you put in there before you turned it primal. It becomes crafted primal.
I assumed this was the case, but wanted to be sure, Thanks for the responses
Slightly off-topic but figured it’s a good place here to talk about crafted primal oddities that might be counter-intuitive.
For example, when it comes to sacrificing things to unlock Altar nodes (seasonal play), the game doesn’t differentiate between primals and ancients. So you can take a puzzle ring, craft it via that recipe into primal, and it’ll count as saccing an “ancient puzzle ring.”
I wish they just gave us some crazy amount of reagents used to reforge these, as it’s hard enough to find them, and the particular ones you need. I got lucky on a yellow ring upgrading rare to get one, but stats suck.
I hear ya. The dream is to have full primals with useful stats, but that’s not realistically feasible.
Instead what I do is I use the crafted primal on my main toon’s main hand weapon, because that’s usually THE most important piece of any build. Then if I get an ancient version later that’s “good enough,” I craft one of the jewelry pieces I’m using because those are typically very expensive / low odds.
Basically you take the crafted primal as a “perfect ancient” and rotate it around as you pick up other ancients that are “almost perfect.”
I’ve pretty much been spending all my shards now on rings, and upgrading the yellows and got 4 good ones out of like 25, with one being primal, so I guess I will keep fishing for them. The rings/amulets are the hardest ones for me to get right.
Typically you don’t want to spend shards on anything more expensive than 25 shards. Rings for example are twice as expensive, and there are a lot of possible rings, so you will have a spend a lot of shard to get the ring you want. Upgrading rare rings isn’t as bad, because you can craft yellows almost for free from the jeweler, so you can bypass the shard cost. But it still suffers from the issue of a lot of possible rings, so you still need to spend a lot of white/blue/yellow mats for the ring you want. This makes rerolling (cube page 2) a good option for jewelry (amulets have the same issues), as you know which exact item you get.
For weapons, it depends a bit on class and build, but often you can craft the yellow weapon of the type you need (1h scythe, wand, etc), and there usually aren’t THAT many legendaries of that type, so you can be decently efficient by upgrading crafted yellows. Gambling weapons with shard is horrible value though, as it’s expensive, and there are A LOT of different weapons, as you can get any type of weapon when you gamble for just “1h weapon”.
Shards are usually best spent on the difficult 25 shard slots, which is gloves and off-hand for most builds, with some exceptions of course.
Crafted primals fill whichever slot has the most value missing, and is most difficult to improve, which is typically weapon, a ring with orange range, or off-hand.
So in summary, often you want to spend your mats like this in the long run:
- shards: get good ancients in all 25 shard slots, most builds will have gloves and off-hand eat most of your shards in the long run.
- white/blue/yellow (and DBs): craft yellow weapons and upgrade. Can also use on other difficult slots (jewelry/gloves/off-hand) if there many weapons of your type, or you already have a near-perfect weapon.
- souls (and bounty mats): reroll jewelry, and weapons if crafting is difficult
- primal ashes: whatever slot has most value to gain over what you have, and hardest to find/craft. Typically weapon, off-hand or ring with orange range.
Primal vs PRIMORDIAL gears.
Then it wasn’t that lucky was it? lol
Truthfully I actually buy mostly rings when I have the other slots where I want them. Or if I’m hunting for puzzles.
Right now, the hardest piece to find for my UE build is the helm. Its always the last one to show up with the right stats (or the right stats that I can fix). Even now, its a non-ancient in season. My non-season DH is wearing one that I had to craft to get it where it is.
But yes, Weapons should be the first go-to for a upgraded primal. But once you get a nice ancient or an actual primal, you can then craft a piece for something else harder to upgrade.
But spending shards on rings isn’t that bad. There are several rings that can drop that could be useful to a build as well. And its not like its hard to farm shards… I mean… *shrug
You can only equip one crafted Primal but you can craft it over and over again with excess Primordial Ashes as much as you’d like as long as you have the materials. You salvage the crafted Primal you didn’t like and now the next one you craft, would cost you an extra 45 Ashes only. That’s their purpose and allure; to have one extremely perfect Primal and each Primal drop gives you chance at that.
If you have stopped when you have main stat and Vitality, thinking you have made the best item because it’s a Primal; you are not utilizing it properly. End game builds have very specific affix combinations on their items to sustain themselves in active combat. In case you have been going too far for an item with way too many random variables, then you going to burn yourself out sooner for a burdening grind.
What you supposed to do was, picking an item with low amount of random variables, for now; so you can farm an Ancient replacement for it and accumulate enough Ashes to craft a far more complicated item on another slot.
Most people start with their weapon or a ring, easy to replace, great impact, low randomized affixes. Usually, it ends there for most builds, but there are certain ones that can not reach their full potential without a proper off-hand or an amulet so they strive and farm for that.
S28 I played up to 4k paragon, crafting nothing but primal winter flurrys, but never got the trifecta hydra+AD+crit. This season I crafted the trifecta flurry first try. Not sure if I should feel lucky or unlucky. ![]()
Congrats. Nothing wrong with that. lol
My non-season stash has two Primal Yangs. One with AD and one with CDR. The rest is the same, outside of the elemental damage. lol
Some items are hard to get dropped correctly for sure. I was happy to find an ancient pair of gloves that I could roll CC, CD, AD, and CDR on.
Oh!
Did a GR123 today. Ranked 15th for UE, and 154 overall.
And only 6 pieces have augments! O_o
Having a hard time getting any ENs to run. Haven’t had a petrified scream drop now for nearly a month, despite running visions and GRs the past few weeks. Plenty of gifts though. Too bad we can’t convert them to screams. lol