Pre-PTR thoughts on the Wizard's new Hydra Set

Its nice to finally see some support for Hydra, but I think this set could be better.

I personally have a few issues with the set, but my main one would be this:

It looks like the set only buffs Hydra and with the mechanic that you will loose one Hydra Head everytime you take damage, it looks like all you will do (or most of what you will do) is to spam Hydra and nothing else, which imo sounds a bit boring, but also may lead to a very clunky playstyle.

Another issue I have is that although the number of Hydra heads per Hydra increases, you still can only have 2 Hydras in total active when you have chosen the Serpent’s Sparker.

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Here are my personal thoughts on how to improve the set:

The philosophy behind it would be that – compared to how the set is currently designed – Hydra takes more of a support role (but still contributes to large amount of damage), rather than being a spamable skill.

It would translate into something like this:

You could now have 2 or 3 Hydras active at once by default, just with the base skill.

The base skill needs a buff anyway, since it is too weak when you compare it to other skills, and this would be a good way to do it. So let us have up to 2 or 3 Hydras active at once, even without any items and just the base skill itself.

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The (2) piece bonus of the set (which turns your 3 Headed Hydras into 5 Headed Hydras and increases the duration of Hydra) is fine, but I also would make it so that you can have +2 maximum Hydras active at once (so from 2 or 3 max Hydras to up to 4 or 5 max Hydras).

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I do not like the (4) piece bonus of the current version, which give your damage reduction per Hydra Head, but causes the Hydra Heads to vanish everytime you take damage. Just imagine coming across an elite pack of these ghosts that have these siphoning attack that instantly hits you and continues to hit you over a few seconds. With the way the set is currently designed, your Hydras and with it your damage reduction will be gone almost instantly in such a situation.

That is unless you wanna funnel this build into Energy Shields to prevent damage taken, but even the Energy Shields have issues with such enemies that I mentioned above, because they quickly deal damage to you which causes the Energy Shield not to start recharging again since they only recharge until you have not taken damage for 4-5 seconds. And during this time you would run around to avoid taking damage and not cast Hydras.

I just can’t imagine this being an enjoyable playstyle to loose your Hydras when you take damage, especially when your damage reduction is tied to the number of Hydra Heads you have currently active.

Instead, why not simply give you damage reduction based on the amount of Hydras you currently have active and NOT cause them to vanish when you take damage?! 10% (or 12%) damage reduction for each active Hydra (which under my proposal would be up to 5 or 6 when you also include +1 Hydra from Serpent’s Sparker) should be fine.

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Now, the (6) piece bonus should imo also include other skills besides Hydra.

I haven’t spend much thoughts on which, but maybe the community can give a few thoughts on it.

Some skills that spontaneously come to my mind are: Disintegrate, Arcane Orb, Arcane Torrent, Ray of Frost, Energy Twister, Blizzard.

Skills that should NOT be buffed by this set are things like Archon or Meteor (except maybe Molten Impact).

So the (6) piece bonus can be something like:

Each active Hydra increases the damage of Hydra by xxxx% and the damage of Skill A by yyyy% and Skill B by zzzz%, etc…

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That would change the playstlye to where you place your 5 or 6 Hydras and then start spamming another skill, which is imo a more enjoyable playstyle that what I think the playstyle is going to be if the set goes live as it currently is (as I explained above).

Thank you all for reading!

If you have additional thoughts, post them here.

6 Likes

I actually like that idea. Cast fire hydras to a pull and then Blizzard over every thing to Deal damage to a bigger area. Just burn the demons :+1:

2 Likes

Sure, that would be nice as well.
Blizzard imo also could get buffed by the DMO set alternatively.

1 Like

Just throwing this out there… wouldn’t it be cool if the Hydras also attacked with Arcane Orb and Energy Twister using the same rune as the Hydra’s element?

Imo, it’s not an issue for sets to boost most, if not all, skills. Boosting specific skills is where legendary powers should come in.

Random legendary powers:
• Enemies hit by blizzard takes XX% more damage from your pets, blizzard deals XXX% more damage and last X seconds longer.
• Casting a blizzard over a hydra will destroy the hydra and release a wave or nova that deals XXXX%.
• Increase Mirror Images life and attack speed by 50%, Mirror Images deal 100% more damage.
• Upon taking fatal damage, instead kill an active Mirror Image and heal to 70% of your maximum hp. This effect cannot occur again within 125 seconds.
• Hydras within 30 yards of each other are linked together with a fire chain that deals XXX% damage. Regenerate 1-3% of your maximum arcane power whenever a linked hydra attacks.
• Casting three blizzards within close proximity of one another, turns the blizzards into a slab of ice that’ll deal XXXX% over 3 seconds. Or Blizzard now deals XXXX% over 3 seconds, but now cost 120 arcane power to cast.

2 Likes

Wouldn’t it be nice if they just buffed current legendaries & sets in general…

Sad that people will come up with great ideas all over the place on the forums, then Blizzard just hits us with stuff that kind of just… makes you scratch your head why.

4 Likes

I’ve said this before, but I wouldn’t mind, in fact I would greatly appreciate it, if they postponed the new set and worked on the existing ones first.

2 Likes

I’m curious if the duplicate hydras count for your active hydra heads.

Arcane Hydras already shoot mini Arcane Orbs.

To be honest, I never liked the new RoS animations for the Arcane Orb runes Spark, Frozen Orb and Scorch. They just look like giant black/white solid balls. It is like very little work was put into their animations. They just look terrible imo.
That is why I often play with the unruned version of Arcane Orb, because it just looks so much more pleasant.

Maybe, maybe not.

They can design it in various ways, either in a way so that only your Hydras count or so that the Hydras of Mirror Images count as well.

Yeah, that would be cool. The set itself could be a Hydra set, while the legendaries you get will allow you to specialize in additional skills, like Blizzard or Mirror Images, without being mandatory.

If they do, than this will make Mirror Image mandatory for this build.

With the way the set is currently designed, you will get 10.000% increased Hydra damage (2 Hydras with Serpent’s Sparker with each 5 heads each) and then you would get 4 additional Hydras from Mirror image Duplicates, which is +20 Hydra Heads, aka an additional 20.000% increased damage to Hydra…

… which is a total of 30.000% increased Hydra damage and when you put the Serpent’s Sparker multiplier of 600% on top of that, your Hydra’s deal 180.000% increased damage while 30 Hydra Heads are active.

And that does also not include the damage reduction bonus of 8% per Hydra Head, which would be 240% with 30 active Hydra Heads.

It’s been a long time since I played a Wizard. The lose a head when taking damage thing seems a bit odd. I think there’s a way to have multiple shields with the Wizard. That might help. I’m definitely going to try it out on the PTR. We’ll see.

1 Like

Sadly no; I have actually tested that, but the Mirror Images altogether will only summon one hydra at a time regardless the number of mirror images you have summoned. So including Mirror Images, you’d only have 3 active hydras along with 15 active heads; that is of course assuming that the set would count the Mirror Images hydras.

1 Like

Ah, okay, I wasn’t aware of that.

This set basically screams to use shields in combination with it. It will probably also be used with Squirt’s.

Still, I personally would prefer it if the set would increase the maximum amount of Hydras that can be spawned (as well on the base skill) and make your damage reduction based on how many Hydras you have active or give you 50% DR if one Hydra is active.

Mirror Image Hydra either isn’t going to count for the set bonus, or it’s an oversight and they will tweak the numbers to account for it.

If Mirror Image Hydra counts, you’ll become immortal with the current value on the 4p bonus. 8% x 15 heads = 120% DR. With 100% uptime, you would be fully immortal.

It’s either not going to count for the set bonus or they will rebalance the set to account for it.

1 Like

Either that or there’s a reason why they made the 4pc drop heads when you get hit as opposed to taking damage. 3 hits and you’re below 100% DR and taking damage again… might actually be planned to make the DR either really good or really punishing.

It is an issue though. This is a Hydra set, not a Blizzard set, not an Arcane orb set, not an Energy Twister set, so why would it be beneficial to include those in it? Casting Hydra would be no different than casting Slow Time in DMO – it would be just be used to activate a generic buff, not deal any damage itself. That’s no different than what we already have with existing sets.

They are trying something new with Hydra here, and that should remain the focus of the set. Mirror Image is the only other skill that one could make a case to include in the set, but the rest just don’t fit that purpose.

Except Hydra would actually be dealing damage unlike the slow time bubble in the DMO set.

2 Likes

My concern with the current implementation of the set is that it is reminiscent of the original Marauder set where you plant Sentrys and let them fire while you run around.

Now, if you’re fortunate enough, you’ll also use Deathwish and Etched Sigil to boost your Hydra damage while you channel. But that doesn’t sound very fun. Especially since stopping to channel leaves you open for attacks and potentially losing Hydra heads.

They need a way to keep the player involved in the damage process so that this isn’t 2.0.6 Marauder all over.

4 Likes

The intent of my suggestion to buff several skills like Arcane Orb, Disintegrate and Energy Twister based on how many Hydras are currently active, was to tackle exactly this issue.

It would change the playstlye to something that is more similar to the current Marauder set where your Sentries buff the skills that are used by you, so that you don’t just place your Sentries/Hydras on the spot and let them do al the damage.

The Hydra set can be balanced in a way that maybe 30-50% of your total damage comes from the Hydras, while the rest of your total damage comes from your spammable skills.

1 Like

true, but I feel like a Tals hydra build with the new lego’s will be better then the hydra set designed for hydra’s

1 Like

Ideally that’s what they should strive for -

Maybe 50% from Hydra and 50% from the skills you use

4 Likes