Power affixes is a HORRIBLE IDEA

I mean it’s a hack n slash class based rpg.

Choosing is the name of the game.

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The 3 stats are not really tank, dps and support though.

One thing that could make the system way more interesting would be if the stats could unlock skill effects. Essentially skill runes chosen through those stats.

Like Fire bolt might get an explosion aoe effect at 100 demonic, a dot effect at 100 ancestral and lower enemy fire resistance debuff with 100 angelic etc.

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“I hate the way x detail was used so it and everything related should be DELETED!!!”

I’m getting kinda tired of seeing this.

Honestly, this “power system” just feels like a cumbersome and annoying mechanic. It’s complexity for the sake of complexity.

Complexity should be there to open up builds through the interaction of powers and legendary affixes. This isn’t that.

From what I gather you want all affixes to be available without any limitations because making choices somehow limits freedom and creativity?

You would be correct if referring to DIII’s itemization because character power is determined by items alone.

DIV has skill points, talents and itemization.

The current iteration is a work in progress, but some limitations add value to loot hunting so I don’t really agree with your sentiment.

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Right now it’s not optimal for sure. I’ve made a suggestion how to solve the main problematic issue:

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But this is just a poor limitation with tons of potential traps. It’s certainly not new player friendly in any regard. They could have 100s of potential affixes tied to these stats, which ironically as said, is basically strength/dex/int which is hilarious because they scrapped those for aiming to help new players.

Skill trees/talents are supposed to be core elements of the theme and strength of your character and abilities.

Items are meant to enhance those decisions and provide different elements of gameplay that might not be available otherwise, see trang ouls set in D2.

If say, fire/crit strike is tied to demonic, whereas lightning/crushing blow etc is tied to ancestral, that has HUGE potential impacts to diversity. If the balance sucks, the developer is basically telling you how to play. If the investment to reach the required threshold in either category is low, then it’s a meaningless addition to boot.

the problem is red text and dead stats
it makes u sad
y no want to be sad

If you can get crushing blow under demonic angelic or ancestral, what’s the point of having the stat? Just to force you to look for more of the same item that happens to drop Crushing Blow of the demon instead of crushing blow of the ancestor?

If the requirement is low that you can easily get all 3, what’s the point?

At the end of the day, I realize it’s balance, but based on what I’ve seen in PoE, D2, D3, GrimDawn, torchlight and more…it’s gonna be a hilarious trainwreck if it makes it in.

crushing blow would only be supposed to drop for ancestral afaik
since its an onhit stat

Accidentally confused you with someone else on that one. But that’s also the point, you’ve locked Crushing Blow builds behind ancestral. Most likely

Even if you have tiers of it, say
0-10% at 50
11%-20% at 80
21%+ at 100

You are at balance mercy. Combine that with the 100+ other affixes they might have, gets even more disastrous.

well thats the point of the system
3 different stat types
debuffing
buffing
onhit

you can go solely on 1 or you can try to hybrid

I understand the point of it.

I’m arguing that it can massively kill diversity by having such a lock in place when it could potentially apply to 100s of affixes.

Yes. They need to adjust the system to prevent that. Otherwise it is quite likely to make itemization and character building worse.
The concept itself is fine (requirements behind some item stats, and 3 “attributes” for your character to focus on), but you must be able to get item stats for all kinds of builds. If you can only get Stat A and D together (through angelic power), but never stat B and C (because they require demonic power), that reduced which kinds of builds are possible.

This system is an improvement over not having it. It makes you think somewhat about your items and your overall build.

You build your char around onhit effects so you go ancestral etc. Seems fair to me.
My only issue is if it becomes too easy to get enough of all 3 so you dont care about them anymore.

Maybe have different tier rolls. So the higher the roll of “Crushing Blows” the more ancestral you need to be able to use it. So if you have a char that focuses on demonic, but have just a little bit of ancestral you can still get an item with a low roll of crushing blows and able to benefit from it.

well its all about tradeoffs
if you get everything possibly, you dont have to choose, but just farm
i still think, you can hybrid and try to go on 2 or even 3 stats
just not as high as going on just 1 stat

But with the items they have currently showed, the implication is that Demonic = Fire based types. If I’m playing a FIRE based character, the automatic choice is Demonic. That’s not really diversity, or choice. And again, the rest depends on balance and game difficulty. D2 was easy, so pretty much anything worked. Those low tier #s might potentially be pure garbage in D4.

no its not
its just firedamage
while angelic showed cold RESISTANCE
because demonic adds DAMAGE over time
and angelic adds RESISTANCES
as far as i understand it

it says 25% fire res is DEMONIC

ok in this case, it would suck

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