D4’s artstyle is okay in regards to being more gothic and gory, but what I heavily disliked was that the colors are being overly de-saturated.
Sure, D3 went too far with the bright-glowing-shiny-radiating neon colors, but now D4 went too far by not only taking out these shiny-radiating neon colors that D3 had, but also by overly de-saturating the remaining colors.
Even D2’s colors where much more saturated that what we have seen in D4 so far.
For me this does not look satisfying, but that is just the way I feel.
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I think it’s the only thing going for it.
I like the current color-scheme but I think that you have a point.
I wouldn’t mind a bit more saturation (A LITTLE BIT!) and maybe a bit higher contrast?
This current direction is definitely preferable compared to D3 but could probably use a bit of tweaking. I am sure the devs will figure it out. 
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Currently in D4 it is like the predominant color is grey.
It kinda reminds me like the early days of Skyrim. Everything looked sooo grey. That is why I couldn’t get into Skyrim until some shaders came out that gave the colors more saturation.
NECROOOO! D2R has the same problem.
Apparently you can’t have decent color AND be gritty and dark. Funny how that works.
In Diablo 2 it worked. As I said, D2 has much more saturated colors than D4, and it is still very, very dark and gritty. Darkness and medium color saturation are not mutually exclusive, both actual darkness and psychological darkness as well.
I’m well aware of how D2 looked, I played both it and D1. I was being a bit sarcastic.
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2D and low res aides greatly. Mostly 2D. D2R looks great, but it’s not really gritty like D2 was IMO. It’s pretty clean, crisp, and well lit.