(post deleted by author)

(post deleted by author)

3 Likes

There’s no crafting in reality, yet.

We don’t know how to manipulate the atoms in order to create the matter we need. Once we know we would have crafting in real life. And trading won’t be needed.

2 Likes

While I’m not Star Trek expert - doesn’t the federation still trade?

1 Like

Anyone that is against trading - can simply, wait for it… not participate in such.

However, not wanting that option available for others is somewhat perplexing.

Those are the type who ‘don’t approve of gay marriage’ or ‘sex’ or ‘smoking tobacco’ or ‘abortions’ or, you name it, the list goes on. Instead of simply abstaining from them, they feel a deep conviction that it is in the interest of someone else to have partaking in those endeavors and activities to prevent them from being able to do so. Which unfortunately is the reality we live in today. Unfortunately when you start taking away the things that they feel are ‘acceptable’ hell hath no fury like that of… :wink:

2 Likes

That’s not a good analogy, simply because there is no SSF in Diablo 4.

If an SSF mode exists those playing it won’t have anything against traders.

My point is: The more freedom the better.

Right now there is no freedom in D4 since there is no mode where trading doesn’t exist. It’s like a country with smokers-only restaurants.

There are plenty of other trading threads. Go there.

But short answer - IRL you have police, governments, banks, laws to regulate commerce. In a game you don’t.
IRL trading is the only way of acquiring certain goods. In a game it is merely a shortcut.
Real life is about survival. The more you can get for less effort - the better. But games are about playing. The longer you can play before you run out of options - the better.

Just to name a few.

1 Like

My grandfather use to say, a lock will keep an honest man honest.

That is all.

1 Like

Artificial options though. Much like the game itself - aren’t real. This is important enough to expound upon further.

Where is my option to be attacked by someone that thought they were going to get away with my stuff because they waited until the odds were stacked in their favor but instead, had the tables turned on them and provided me valuables?

Are dedicated servers to these sort of controversial issues the only option? The ‘more for less effort’ option?

The difference is IRL trading is “zero-sum”, except for sunlight (practically).

First, i think there should be a bound to party thing that allow the player to freely trade an item with the rest of the party, for x amount of time after the item was looted. After that time, the item can be traded with a key (like was suggested by the OP).

One thing they said is that they want people to get the items by playing the game. With this idea the players would need to find the keys to trade, and also the gold or items.

It could work in two ways. In one both players would need a key, and in the other only the player that buy the item would need the key.

It could be a tax for items that are purchased with gold.

Another thing they don’t want is people selling items for real money outside the game. This is bcs people can get scammed.

A way to solve (or reduce the problem) that is with an AH. If the only way to trade is by using it.

If they don’t want that, it will be more difficult.

1 Like

I agree. But I think a solo-self-found league would be a good compromise.

There are no bots in real life. I wish I had some for salary grinding -)

An auction creates botting, people turn it into a job. No auction house.
-everything that compromises a good crafted droprate system is bad, like trading with other players.
-i do agree with giving drops away to teammates where you just did a grift with, like it is now.
(NOT a world boss…)
-just make all gear and greater gems account bound.

next trading post please.

2 Likes

No thanks. Stick to D3. Items practically have no in game value in D3 due to lack of trading. That’s trash.

2 Likes

The AH thing idea use the keys too, to buy and sell.

1 Like

Yep.

Games are not real life. They shouldn’t be.

That said, creating an economics focused game could be really interesting - I might actually play such a game. But then real life economics also has central banks, monetary and fiscal policies, and maybe in particular one thing most video games do not; resource scarcity. You cant expect to apply real world economics or trading successfully to a game, if you only want to implement 10% of the system.

Correct!

That’s why we want to go kill demons, with no requirement for dealing with other players and certainly no need to deal with the anemic drop rates that trading would require.

Reality requires trading and economics. There are frustrations we can’t deal with by casting Meteor. Diablo needs to avoid this.

Speaking of which, wtb ability to kill Tyrael, Archangel of Thievery, and take my earned bounty mats from his corpse if he won’t give them to me because of a disconnect or something. Kadala might rip you off but at least she doesn’t have this holier-than-thou attitude about it.

I’ll say this. If dropping items is an opt-in option, and is not a default feature of PVP - then I can’t care less.
Players who chose that playstyle should be separated to other types of servers, like Hardcore players are.

The problem is that creating many such separations hurts the game. You want to split your playerbase as little as possible.

1 Like

This had me laughing so hard.

1 Like

If that is the solution than so be it although I have personal experience with this sort of thing failing. An example of this system failing is when everquest launched pvp servers. As you may or may not know, their ‘guide’ system was voluntary based. Now, even on a pvp server, where players opt in to play on a server with different rules, and even with a +/- 4 level window for pvp to take place, persons that actively hunted other players were discriminated against/banned because the general populous was still saturated with care-bears. A volunteer with the capacity to suspend accounts is ridiculous, considering that the vast majority of players simply can’t handle getting outplayed by another person. Their fragile egos simply can’t take it?

Anyway, would you agree that splitting the player-base is still better than exhibiting bias, since when demonstrating that bias you’re basically just causing a reduction in the player base anyway. To exemplify this, I stopped playing D3 when pvp wasn’t integrated even several months after launch despite being assured that it was in the works. If the attitude is still ‘so what not my circus I don’t care’ perhaps you see the dilemma. I don’t understand what the issue is with cohabitation as it pertains to incompatible playstyles when the alternative playstyles are optional.