(post deleted by author)
Thereâs no crafting in reality, yet.
We donât know how to manipulate the atoms in order to create the matter we need. Once we know we would have crafting in real life. And trading wonât be needed.
While Iâm not Star Trek expert - doesnât the federation still trade?
Anyone that is against trading - can simply, wait for it⌠not participate in such.
However, not wanting that option available for others is somewhat perplexing.
Those are the type who âdonât approve of gay marriageâ or âsexâ or âsmoking tobaccoâ or âabortionsâ or, you name it, the list goes on. Instead of simply abstaining from them, they feel a deep conviction that it is in the interest of someone else to have partaking in those endeavors and activities to prevent them from being able to do so. Which unfortunately is the reality we live in today. Unfortunately when you start taking away the things that they feel are âacceptableâ hell hath no fury like that of⌠
Thatâs not a good analogy, simply because there is no SSF in Diablo 4.
If an SSF mode exists those playing it wonât have anything against traders.
My point is: The more freedom the better.
Right now there is no freedom in D4 since there is no mode where trading doesnât exist. Itâs like a country with smokers-only restaurants.
There are plenty of other trading threads. Go there.
But short answer - IRL you have police, governments, banks, laws to regulate commerce. In a game you donât.
IRL trading is the only way of acquiring certain goods. In a game it is merely a shortcut.
Real life is about survival. The more you can get for less effort - the better. But games are about playing. The longer you can play before you run out of options - the better.
Just to name a few.
My grandfather use to say, a lock will keep an honest man honest.
That is all.
Artificial options though. Much like the game itself - arenât real. This is important enough to expound upon further.
Where is my option to be attacked by someone that thought they were going to get away with my stuff because they waited until the odds were stacked in their favor but instead, had the tables turned on them and provided me valuables?
Are dedicated servers to these sort of controversial issues the only option? The âmore for less effortâ option?
The difference is IRL trading is âzero-sumâ, except for sunlight (practically).
First, i think there should be a bound to party thing that allow the player to freely trade an item with the rest of the party, for x amount of time after the item was looted. After that time, the item can be traded with a key (like was suggested by the OP).
One thing they said is that they want people to get the items by playing the game. With this idea the players would need to find the keys to trade, and also the gold or items.
It could work in two ways. In one both players would need a key, and in the other only the player that buy the item would need the key.
It could be a tax for items that are purchased with gold.
Another thing they donât want is people selling items for real money outside the game. This is bcs people can get scammed.
A way to solve (or reduce the problem) that is with an AH. If the only way to trade is by using it.
If they donât want that, it will be more difficult.
I agree. But I think a solo-self-found league would be a good compromise.
There are no bots in real life. I wish I had some for salary grinding -)
An auction creates botting, people turn it into a job. No auction house.
-everything that compromises a good crafted droprate system is bad, like trading with other players.
-i do agree with giving drops away to teammates where you just did a grift with, like it is now.
(NOT a world bossâŚ)
-just make all gear and greater gems account bound.
next trading post please.
No thanks. Stick to D3. Items practically have no in game value in D3 due to lack of trading. Thatâs trash.
The AH thing idea use the keys too, to buy and sell.
Yep.
Games are not real life. They shouldnât be.
That said, creating an economics focused game could be really interesting - I might actually play such a game. But then real life economics also has central banks, monetary and fiscal policies, and maybe in particular one thing most video games do not; resource scarcity. You cant expect to apply real world economics or trading successfully to a game, if you only want to implement 10% of the system.
Correct!
Thatâs why we want to go kill demons, with no requirement for dealing with other players and certainly no need to deal with the anemic drop rates that trading would require.
Reality requires trading and economics. There are frustrations we canât deal with by casting Meteor. Diablo needs to avoid this.
Speaking of which, wtb ability to kill Tyrael, Archangel of Thievery, and take my earned bounty mats from his corpse if he wonât give them to me because of a disconnect or something. Kadala might rip you off but at least she doesnât have this holier-than-thou attitude about it.
Iâll say this. If dropping items is an opt-in option, and is not a default feature of PVP - then I canât care less.
Players who chose that playstyle should be separated to other types of servers, like Hardcore players are.
The problem is that creating many such separations hurts the game. You want to split your playerbase as little as possible.
This had me laughing so hard.
If that is the solution than so be it although I have personal experience with this sort of thing failing. An example of this system failing is when everquest launched pvp servers. As you may or may not know, their âguideâ system was voluntary based. Now, even on a pvp server, where players opt in to play on a server with different rules, and even with a +/- 4 level window for pvp to take place, persons that actively hunted other players were discriminated against/banned because the general populous was still saturated with care-bears. A volunteer with the capacity to suspend accounts is ridiculous, considering that the vast majority of players simply canât handle getting outplayed by another person. Their fragile egos simply canât take it?
Anyway, would you agree that splitting the player-base is still better than exhibiting bias, since when demonstrating that bias youâre basically just causing a reduction in the player base anyway. To exemplify this, I stopped playing D3 when pvp wasnât integrated even several months after launch despite being assured that it was in the works. If the attitude is still âso what not my circus I donât careâ perhaps you see the dilemma. I donât understand what the issue is with cohabitation as it pertains to incompatible playstyles when the alternative playstyles are optional.