Please remove Set Dungeons

Please please please get rid of set dungeons, they are the most backwards idea of the entire game.
Not one of them helps the player understand the set mechanics and the challenges are absolutely unnerving, especially with the random location of spawns.

Please at least remove them from the season requirements!

27 Likes

Just get good. It’s pretty simple.

2 Likes

Im fine with it being in the season achievements but they need a big overhaul. They need to be more fun, better requirements in the set dungeon (like in barb waste set dungeon you cant get hit is just stupid), and make it a bit harder because of all the powercreep often you need to severely nerf your dmg.

With that all said dont think it will happen, so my advice would be to all pick the most easy set dungeon, every class has one.

1 Like

I am /i.imgur.com/COf9mbX.png

That’s already the status quo…
If we just give in and shut up about the bad parts of the game they will never get better, though.

/Signed

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It should be replaced by doing a Challenge Rift instead :grinning_face_with_smiling_eyes:

2 Likes

Ok fair, but alot of these complaints like set dungeons have been around for years and nothing happens. But i would still stand by to make set dungeons more fun/engaging/relevant, because yeh set dungeons as they are now are redundant and stupidly designed.

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That would absolutely be a solution, but it requires way more work and ingenuity than simply removing them from a checklist.

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Set dungeons are fine. You want the season reward, you have to do a little for it.
Each class has at least one easy set dungeon so I don’t see an issue here.

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It’s the only “difficulty” on the journey…

Probably way easier than beating Adria on T4 and GR20 with a set without anything useful 4 piece like Inna’s without crudest boots.

I’d also be in favor of a complete overhaul of set dungeons rather than removing them. Some of the dungeons don’t reflect at all of how one is supposed to use the set in actual gameplay. I just don’t see that happening considering how much effort that would require.

Set dungeons are a bit limiting factor for me when picking a class for a season. If I’m going to play only one class in the season (likely case for S26 too), I generally pick one with a super easy dungeon. For S26 that’ll be DH since its starter set is Marauder and its dungeon is a cakewalk.

Now how is the starter set related to the set dungeon?
For guardian you have to level 3 gems to 70. Once you have finished that you have any set you need for the set dungeon including support items, if you only bother to set them aside.

So you come here to say that we should just keep doing what we’ve been doing for years and ignore the problem instead of putting it unders scrutinuy.

Genius.

No, they come here to say that dungeon is an easy thing to do.

1 Like

What problem? That you don’t get rebirthed at 70 with the full Haedrigs set and the Guardian rewards ready to claim in your mailbox?

In no way whatsoever. It just simplifies things when there’s no necessity to farm another set.

Regardless of what the starter set is, I always go for the easiest dungeon anyway.

Calm down with the strawman there, buddy, you’ll show you actually have no argument.

I play WD, Zunimassa is the season’s set and it’s the easiest WD’s dungeon.
I just wait to have the good (not perfect) items. I can play others builds.
When I’ll have the good setup, hop, go, dungeon is accomplished.

Arachyr has at least previously been much easier but I haven’t tried the dungeon since the set redesign.