Everything I’m discussing is an option someone has when making a game. Including ploot. All the same stuff. All with the same divisional power; negligible.
right, but you are comparing that to a remaster, so again, any game with a level restriction added, how does that allow for low level pvp?
Ooh Kay one last time.
Yes, you can hang back, run in circles and the run up to get your loot. No risk, and your loot is safe giving you time. Afk is my way of saying, you barely look at the screen til you hear the boss die.
Do you actually believe this? The whole qq problem is people not being able to get to the loot or click on it fast enough. You think “timed loot” or “ploot” is the same level of leeching? Ok.
You still didn’t read what I said. The game deciding what loot you have access to even for a “timed” viewing is still subject to the same issue. If you’re expecting on Bob to pass on his HR, it’s going to be a long ladder. Again, read what I typed.
No, I didn’t. I pointed out a problem. Not a solution.
You can do that right now. Why waste time running around doing nothing when actually pressing the mouse button would make things go quicker? Makes no sense why anyone would do this. But again, they can do this right now. In fact, they can do this, then swoop in and grab all the boss drops with a script. That is your preferred system. Go for it. Others want the option to avoid such nonsense.
I read what you typed. “You can’t reason out why two different multiplayer settings would split the multiplayer playerbase? Ok.” And this was responded to, precisely. No, I cannot reason out why that is the case. You must provide the substantive reasoning, not me. This is how debates work. How would this divide the community more than the current custom game options? Again, if you don’t like the system, as you are explaining, then simply don’t use it. Your listing of reasons why you don’t like it is meaningless in regard to whether the option should exist for others or not.
No, you pointed out a reason why you personally wouldn’t like to play in a ploot game. That is irrelevant as to if the option should exist for others.
you are cherry picking what he is referring to even when he is directly quoting himself; dude, you have to be joking.
I didn’t even have to pay for this comedy act.
Not for any relevant loot. No.
Unfortunately this is on you. If I make two settings available, some will choose option A while others option B. The reasoning was not substantive, because it was not needed.
So you’re saying that since one can make a game with level restrictions, and another can make a game without level restrictions, then the community is divided? People can also choose to make Baal Only Run games. Others can choose to make games with other restrictions. This divides the community? Nonsense. Ploot options are no different. Just enhanced game customization.
that is the definition of the word my guy.
hell, go further even and you can say PVP is DIVIDED between HIGH and LOW.
go figure, eh?
Level restrictions are not the same as diversifying looting mechanics.
Level restrictions are already a part of the game, as D2 had levels. You’re asking to superglue a whole new looting system onto a game.
All players will over some period of time utilize a range of level restrictions in their game creation. To claim this holds the same stratification as ffa to ploot or “timed loot” is not just nonsensical, it’s demonstrably false.
Players who use ploot toggle for their multiplayer games will probably ONLY use said toggle and the same goes for ffa.
Your attempt to draw similarities between these settings is not very well thought out.
your right it’s worse in ffa because people don’t need to do anything different from personal /timed loot but can take 100% of the drops. being able to survive something if you even need that much, with tele you don’t, is not the same as actually helping anyone kill anything the problem exists in both camps the ffa loot just doesn’t put a cap on how much they can ninja.
Correct, but it has the same divisional power: negligible. It’s simply one more custom check box for games. You should just be honest and admit the division is not your worry. Your worry is that no one will ever play FFA games anymore. Just say it so we can have an honest discussion.
it’s almost like hardcore vs softcore or ladder vs non ladder, omg this might end the world. i remember when they added ladder and the game shut down 18 years ago because not enough people played.
Wrong.
I mean, try again.
oh ok my bad, thanks for clearing that up
Look, just admit your only concern is that no one will want to play FFA games anymore.
i never have… always no level restriction no party limit other than the first time i made a game and didn’t know it had a limit.
My concern is more for how you claim I don’t answer your questions but I clearly do.
I’ll spell it out one more time before I will believe you just can’t read.
All players will use a range of levels in the course of their playthroughs. So stratification here is negligible. A player may set 70-99 on his main, get bored, hop on an alt and run a range of 10-20.
Ffa and ploot toggles will have this same player setting ploot or ffa to both games he created. The stratification is immense, measurable and splits the playerbase.
It cannot be spelled out any simpler than this, if you cannot understand, that’s on you.
Done.
Done.
You keep ignoring this so I’ll try again, but just state it by itself so you can’t avoid it again:
Look, just admit your only concern is that no one will want to play FFA games anymore.
You don’t understand their points, it’s not because there are already options in the game, it’s just because it’s new. They’re afraid the developers will mess up (and that’s a good point i’m with you on that), but being afraid isn’t a reason not to try and fix things.
I’m glad you finally understand that I was right.