Please Devs,
It was a nice even grind in power and items scaling until you hit 90.
But from 90 to 99 was a major grind and when you died it set you back.
I played 10 years and only got up to 97 on my char that had the most time on it. It felt impactful as 99 seemed like a big achievement that most people can relate to as 99 or 100 are more mentally associated with a sense of power.
Currently they are saying 40, so one could argue that the last 5 or 10 levels could be grindy, but 40 seems so blah to me…lol…
I dont think they should have it be 40 and then if there is an expansion lo and behold they raise the cap to 50 or 60, and then do it again later. They seem to like doing that.
Just my opinion as many would probably think its power creep and bigger numbers dont always equate to a better game experience.
I feel like a level cap of 99 would work great if they take the current skill tree and enhance it a bit more as many have discussed.
If you had 2-3 trees with each skill having 5+ nodes (maybe even with up to 3 levels of each node), then it would mean that 99 would make a lot more sense. This is not actually even out of the realm of reasonable implementations. it means that instead of having level 1 - 20 of Fireball, you have Fireball and 5 nodes you could put up to 3 points into each, each node offering something differentm, such as an extra projectile, increased projectile speed, increased damage, increased area of exposion. Increased duration of fire on ground, etc.
I thin this is the ideal outcome for where they are headed, and it would be a nice evolution of Diablo 2 and games like Grim Dawn. I think it would offer a sense of depth and interesting progression, without being super complex and open ended like PoE.
Classic D2 Lv20 has a skill deals 300+ damage at average got increased up to 60k+ damage in D2 LoD despite that there is no level cap increment.
It is never about character level, but the constant patch updates.
PoE doesn’t have Level Cap Increment either and I heard that they are dealing 6 to 7 digits damage now.
Also, Level is just a number that they can always tweak around. If they want, they can make Lv30 to Lv31 in D4 takes longer than getting to 10k paragon in D3.
Lv60-70 works for me. Lv40 is too low.
No thank youm. Across the account paragon is much more satisfying. I do not want D2 2.
I don’t think that things should be done like D2 for the sake of being like D2, but because of a logic reason, and I can’t find a reason for making it 99 instead of a round number like, for example, 100 being that close. I suppose that D2’s choice should perhaps have something to do with some kind of technical limitation given that there were many at the time. It only comes to my mind stuff like saving screen space, which is a weak reason, but I’m pretty sure that there should be one that I didn’t think about (as a variable stored in binary format which is able to go up to 99, it should also be able to get to, at least, 127).
If your point is that 40 is too small, I can agree that a bit bigger number would give a better sense of progression.
Personally, I think the level cap is something that gets altered based on the skill design and progress speed. If the devs want us to have 80 skill points by end game, in order to have a suitably developed character, then level 80 cap would be obvious. However, if they decide that a single point per level isn’t impactful enough and wish to use 2 points per level to keep up with enemy strength progression, then a level 40 cap would be just as good.
Ultimately I would prefer that the devs will build a game with a set number of points in mind and decide the rate at which those points are obtained and finalise a level cap based on that rather than create an arbitrary level cap and then try and force a system into it.
Of course, if you could convince the devs that we need a larger diversity of skills and more points to customise such skills, then a higher level cap would be required.
Think that having levels be/feel more meaningful rather than have plenty is the right approach, however I agree with the rest 40 feels low a bit… Would be fine with 50 though, I think
I would quite like if the level cap and max intended skill points are not the same. Lets take your example of 80, then level cap can be 65 and specific side quests are available that give you the remaining 15. It gives side quests some meaning and not just for fun or for a good item. Similar to what Dungeon Siege 2 did.
True, it would allow for a better balance of skills and allow numbers to be rounded off (so if we needed 78 skill points we could have 8 or 18 points from quests and the remainder from levels).
Although my intention was to state that max level should be dependant on the game mechanics that use it, as opposed to creating an artificial limit and creating mechanics based on that.
that would work if d3 focused on item collecting as in d2.
in d3 it is rather fast action like in overwatch with chewing the same gum for years. in the first 1-3 days i have almost everything i need at least. and items play no role at all. 1k paragon more and I do significantly more damage and the chest is full of legendaries far too quickly. after 1-2 weeks even picking up the items makes little sense … because almost everything is sold at the same time and rolling is a waste of time.
I think they set the cap lower on the original game just so they can increase it later on when they put out expansions. This way you are pretty much forced to buy the expansions.