Please keep the 27 theme

Hello

I just wanted to say that i really love the s27 theme especially for dh. I never had this much fun with an impale dh before.
It would be extremly awsome to keep those powers in the base game.

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Oh jeez i hoped we don’t see any of these posts anymore. :rofl:

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How about no? Some of the powers are just way too powerful to keep. The DH’s Strafe power makes most of its builds spinners, killing variety.

There always will be a meta build so variety isnt that great anyways.
Lets make it only for impale or you could even put it in the shadow set to make it feel different.

Regular Impale has so much more to it.

First dagger hits deal 75000% weapon damage, which requires aim to place damage against elites. Strafe aims the attacks for you and contradicts the 6pc characteristic. There is too much auto-aim… Marauder, GoD6. Hell no to making Shadow’s Mantle be the same…

Just ask them to make GoD6 shoot 3 projectiles.

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Regular impale feels bad in comparison hands down.

We have the Gears of Dreadlands that is a dedicated strafe set (even though it was nerfed).

Wouldn’t mind keeping the Crucibles staying in game - without the angelic powers…

Next topic: Please keep the Holiday Gift as a permanent thing :slight_smile:

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Try it with Pain Enhancer, surround yourself with 30 trash pieces, watch your attack rate accelerate and go face to face with a yellow elite… the CoE cycle passes and 4% chunks of the elite’s health are removed at 4.0 APS, if you can stay locked on and land all 3 daggers at the elite you get a rush of dopamine far greater than Spin to Win Impale can ever deliver. You can still shotgun the trash with AD, but you are missing the whole thrill.

The standard S6 Impale combat experience is about overlapping these components:

  • Making density around an elite and applying bleed stacks on surrounding trash.
  • Prepping an Oculus ring before CoE cycle.
  • Locking onto an elite.

Spin to win is exactly the same as GoD6 Hungering Arrow, which is just about maintaining a distance and carving out an opening to an elite.

S2W Impale is going to feel MUCH better than Hungering Arrow because you get 3 projectiles that are much stronger and hit hardest on first contact and can pierce if you take Overpenetration, whereas dinky Hungering Arrow makes its strongest damage after it pierces 4 times to an enemy you have absolutely influence over.

Trust my advice, you have all of the mechanics you want on GoD6, the problem is the generators absolutely suck.

  • Triple HA projectiles would feel much better.
  • Strafe damage on the GoD6 could feel great too with extra %damage support from Vallla’s or Tenclip.
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I just want a fun solo speed brain dead exp farm build.
And this build ticks all the boxes. There is a reason why i am almost 1k para higher than any other season.

Or they could just buff multi shoot so you can run 117 in 2min solo that would work as well.

Impale was always my least favorite to play as a dh now it is gone all the way up to my most favorite.
There is nothing wrong with asking to keep it.

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It already exists for DH and it’s the GoD.

Keep Strafe out of other builds. Not all builds need to be braindead.

Then buff ue and keep god out

GoD is extremely easy and simple to play.

no they wont keep any sesonal theme no matter how much we want it

Main game always stay with risk-effort stakes characteristics at the core gameplay. All the while seasonals will be a breathe of fresh air with overpowered available traits.
Keeping new powers not only affect the balance of the core game but also give less space for upcoming seasons to experiment around with additional power sifts and traits. Because, some builds supported by those new powers will make the rest obsolete; that is absolutely against the build diversity you claim that exist. It’s just your favorite build being even more overpowered and became effortless to keep up. There are quite a few builds that are left out, and it takes extra measures for keeping them including in that power creep.

No matter how many times you repeat this reasoning and try to explain that it breaks balance, bloats the character data and memory space required; someone somewhere will unironically ask for their class to get 100000000% damage multiplier from thin air because it’s pointless to play for them without it. Get more paragon levels for being effective at non-seasonal, and you won’t ever seek this pointless power surge at the first place.

What about Echoing Nightmare from S26? :man_facepalming:

Well we didn’t wanted that to stay actually XD

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Power creep offered from Ethereals, Soulstones and Angelic Crucibles can not be compared with those. Echoing Nightmares didn’t offer a power peak, it was a challenge on its own and experience reward got heavily nerfed when it made back into the game as a feature.
Similarly, we had LoD gem after LoN theme but it was loosely based on an item that already exists in-game. Later arriving Follower changes, thanks to upgrades to servers, only offered utility tweaks as well.

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The Echoing Nightmare is so far the only theme that has been made permanent almost exactly as it was a theme, only the XP reward was sliced. It was also a whole “new” activity instead of a balance shaking power boost.

No theme that affects balance in any way should ever be kept as they are. So far no such theme has been made permanent which a good thing. Non-season should have a baseline to which the general build balance should center around to. If these power boosts were stacked to after every season, balancing would become a nightmare. The overall build balance is already shaky at best, there’s no need to make it worse.

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Whisper of Atonement level 125…

Follower “theme”… :smiley:

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Not that I ever expect D3 to get to this state, but assimilating themes into the “core” experience is exactly the slippery slope that prevents me from fully enjoying PoE.

Obviously lots of people like that, PoE is a very popular game after all. But me? I’m unfortunately adulting now; my 50-hour work week coupled with other RL responsibilities ultimately prevents me from deep-diving into several seasons’ worth of mechanics and currencies and metas.

Again, not saying there’s anything wrong with that, or those who enjoy it! I’m just saying I’m happy D3 offers a more - for lack of better term - “casual” approach. Suits me better!

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