Yes. Quite wrong.
GRifts should not require that either.
This is the issue. Especially true for groups.
Solo and groups should be able to do the exact same difficulty.
Yes. Quite wrong.
GRifts should not require that either.
This is the issue. Especially true for groups.
Solo and groups should be able to do the exact same difficulty.
Iâm not understanding your logic here. Why should Solo vs Groups be able to do the same difficulty? Iâm assuming your mean that the difficulty wouldnât change or anything, no greater rewards for Groups, same gold, same drop rate on items, no increased magic find, same bounty mats, etc etcâŚWhich is basically how bounties already are. Thereâd be no incentive for groups, other than completing them tasks easier and fasterâŚWhich isnt at all a bad thing of course, ButâŚ
Currently, thereâs real no reason to do some content in game such as killing bosses, solo or groups, other than certain bounties. Same could be said with Ubers since Hellfire Amulet/Ring are basically obsolete currently. Nonancient vs Ancient vault, youâre currently rewarded with increased gold and magic find. But theres really no reason to do nonancient vault anymore since ancient vault has been introduced, unless itâs early game/season or youâre somehow struggling on gold/mats/gems.
Content is lacking and all some people are asking for is, more. Itâd be nice to see more in game with the likes of mysterious chests dropping falcon wings, or purple goblins dropping pets, or whimsydale for rainbow wings, or whimsyshire for rainbow portrait. But something more that caters to when Hellfire used to be a better and more viable option for builds. Aughilds and Crimsons were a nice touch, along with Squirts. But they could add options to current content in game such as killing bosses in adventure mode for some added incentive to do so.
Throw us a bone Bliz.
Groups should not be able to complete tasks faster and easier. Makes no sense that they should.
The incentive for groups would be to play together with others. For fun.
A solo player, and a 4man group, of the same skill level/gear, should be able to do a GRift 100, 125 or 150 in the same amount of time. With the same amount of rewards.
Same for Rifts, Bounties etc.
Which should very much change. It should just be the same change for solo and groups.
To each their own opinion I suppose. Unfortunately I cant agree with your logic and understanding here.
T17-T20
Pro:
-More levels of difficulty
-more challenging
-Campaign mode replayability
-increased reward of ubers, bountys, rifts
-increased amount of exp
-exp/time efficiency
-more build diversity (rgk-uber killers, trash killers, supports, healers)
Cons:
-more difficulty levels
-???
There is a solution that i posted many times:
-Give Solo players 3 of their own characters as followers and we have a new vibrant D3.
Cant say I like that. While I want followers to be much stronger, D2 style, your own character should still be the main character, and strongest.
The game is already too affected by skill affect spam. Adding more even more characters only makes that worse.
Just balance solo and multiplayer equally. No need for a bunch of additional systems. And the follower in D3 already has the potential to help in solo. It just lacks some better gear.
all your characters are Nephalems with the same potential, Lore wise.
Couldnât care less about the lore ![]()
Lore-wise none of the other characters exists, presumably. Canât have had 10000000 different Nephalems all killing Diablo anyway.
I do;
Each Nephalem is supposed to beat the game as a Solo Nephalem throughoutâŚ
-Not that i donât want my fellow Nephalems to help me out, like MP is catering for that ATMâŚ
Which means it would be against the lore for your characters to team up.
IDD;
Thatâs why i can propose a Solo alternative to the exsisting MP infringement⌠![]()
Fixed that for ya, fella.
Less build diversity as some of the speed builds that could handle T16 may not be able to handle T20, as such players who prefer said builds would either need to change their build (probably to something less enjoyable) or stick to T16 as that would be more rewarding for rifts, bounties and ubers, which would inevitably lead to Blizzard giving out multiple buffs across multiple classes in order to let more people get the rewards, which would end up lessening the challenge that was supposed to be provided by the newly added Torment levels. As for experience, the amount of experience that you could obtain from either rifts, bounties, ubers, and campaign mode pales in comparison to Greater Rifts.
So with that said, the only thing that you would get out of a torment increase that would be of noticeable worth imo, would be bounty mats and rift keys, which could also be attained by simply upping the number of mats and rift keys that drop. Now if you actually want content outside of greater rifts (bounties, nephalem rifts, ubers, and campaign mode) to be actual endgame activities thatâs comparable to greater rifts in terms of rewards and challenge; then a lot more would have to be done besides simply upping the Torment difficulties.
Efficiency has never been the sole factor for the choices of the vast majority of players. Plenty of players play solo, multiple classes, and less than S-tier builds, none of which is chosen for efficiency.
Iâve been playing Diablo off and on since D2 vanilla. Iâve always bounced between playing the most efficient levels for farming and playing levels I most enjoy, and my friends were the same. 20 8-man cow runs then a Diablo run solo.
I would definitely play the campaign sometimes if it were still a challenge.
Yeah, thatâs some twisted logic saying that increasing the number of torment levels adds more build diversity. In reality itâs the very opposite, the diversity goes down.
To add, anyone can use goldwrap. You never need to be a support, tank or a healer, you just go for full blown damage dealer with gold or stash poking related items which means one dimensional all it can get. Trying to remove the gold or stash related items make the whole ordeal very similar to GRs at the first place.
That post you quoted is a sarcastic joke in my opinion.
Iâll repost how to make campaign more of challenge and Blizzard doesnât have to do a thingâŚ
Take a build. Build that around an item that doesnât have a multiplier or the multiplier is too small (optionally you could take an existing build and remove damage reduction equipment) take the Legacy of Dreams gem, level it to a level you think appropriate, run one legendary item or as many as you want to add on. Point is build anyway you want to with as much power as you deem appropriate.
Then take that build and run any difficulty you feel appropriate depending on efficiency (meaning time to kill) you want.
Bam! Your challenge is met and Blizzard didnât have to do a damn thing.
All the while gimping your exp per run, gold find, magic findâŚliterally everything. A fair majority of the D3 community doesnât want to do this or play this way. Youâre the only person in here that keeps repeating this.
Look, youâre likeâŚI dunno what youâd wanna call it. I donât want to say scared or worried. But in a previous comment and counter-argument you basically said you dont need/want increased difficulty or more rewards (atleast for 4man), because then youâre left behind having to do solo content where you wouldnât be able to reap the benefits of said content. Yet, you gimp your build currently and do this anyway. I know you donât do it to the point of running bounties n stuff where youâre actually trying to farm or grind.
You keep twisting peoples ideas and context around with arguments that basically 1%ers like yourself want to do. All some people are asking for is added content, not create content for themselves where you have to gimp your build to give yourself a challenge. Thats literally something within the game you can already do, and some people do alreadyâŚNobody is arguing that. But Iâll argue that itâs counter-productive in terms of progression and efficiency.
Now quit switching the argumentâŚ
Do you want exp and item?
Or do you want challenge?
If the answer is both, Wonder of Wonders, GRâs offer both!
But if, itâs rewards: Then ask for more rewards. You donât need extra Torments for that.
If itâs Challenge: Then nerf yourself and you have challenge.