Nothing changes with shared loot, you trust your friend enough he won’t ninja drops right? or can no one be trusted.
Hell do it as a monster level requirement so Act 1 hell it starts at 67 and act 5 hell ends at 85 so base the drop rate on the level of the player compared to the level of the content involved. If your at that content level or within -5 of the content you get no penalties to drops, any lower and your drop chances go towards the players within the same area but are able to do the content and contribute. All other odds for players able to do, or crush the content get the best odds.
No one wanting personal loot should argue with that change, or they are truly just wanting to leech items from stronger players.
Because I like examples so okay we are doing Act 1 Hell the requirement or act level is starting at 67. You have a party 75, 67, 65, 61, 60. Now they can leech xp just like before but now we gotta figure out drops.
Act 1 is starting at Level 67
Level 75 - 8 levels higher
Level 67 - Same level
Level 65 - 2 levels lower
Level 61 - 6 levels lower
Level 60 - 7 levels lower
The only ones in this case that clearly will not be helpful(and let’s just say this is pub to remove the random friends issue) are 61 and 60, at this point they are hurting us more than helping but we want to help them out. Should they receive 40% of the loot as well with their 0 effort needed?
Why not have their odds reflect possible contribution?
Level 65-67-75 can receive an increase in loot of 20% from the level 61 and 30% from the level 60. I just don’t see how not tying effort or ability to content doesn’t encourage much easier leeching.
We all know under 80’s in hell baal runs, especially full groups are basically useless, this calculation will keep that in mind, they can still get drops at 80 but any lower and their odds dramatically fall for drops as they should not be able to do this content anyways.