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Season 27 introduces a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item’s Legendary Power. In addition, this process adds one of three new powers unique to each class.

Season Theme Details:

Angelic Crucibles and Sanctified Items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends. Angelic Crucibles can drop anywhere in Sanctuary at level 70. Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time. Sanctified items can be Sanctified again using another Angelic Crucible. No stats are preserved when Sanctifying an item. Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified. Followers cannot equip Sanctified items. Return to Top

Class-Specific Sanctified Powers Barbarian

Whirlwind pulls in and holds all enemies within 25 yards. Hammer of the Ancients hits in all directions around the Barbarian. Every seventh cast of Hammer of the Ancients unleashes a powerful shockwave. Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 0.5% increased damage per stack for 10 seconds. Max 100 stacks. Crusader

Blessed Hammer now crackles with energy damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader. Every two seconds, call down Fist of the Heavens on a random nearby enemy. After casting Falling Sword, you descend from the sky with two Archangels that wield immense holy skills and benefit from your holy damage skill modifiers. Demon Hunter

Strafe now casts the last non-channeled Hatred spending ability casted. Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of an enemy’s current hit points. The percentage per rocket is reduced if the enemy is an Elite or Boss. This effect cannot occur more than once every 60 seconds. Firing Cluster Arrow concentrates its explosive force into a piercing ray of light. Monk

Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time. All Way of the Hundred Fists combo punches use the second stage combo punch. The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time. Necromancer

Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored. Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped. Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time. Witch Doctor

Five seconds after casting Haunt, all Haunted enemies within 50 yards are pulled to the Witch Doctor. Horrify becomes an aura that causes enemies to receive 15% more damage and deal 15% less damage in addition to its other effects. Your Gargantuan spreads Locusts Swarm to any enemy within 16 yards and summons Zombie Dogs periodically. Zombie Dogs now gain every rune when summoned. Wizard

Casting Storm Armor sends a power thunderbolt from the skies that instantly kills a random enemy within 30 yards. Bosses are not killed but take significant damage. This effect cannot occur more than once every 60 seconds. Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time. Magic Missile fires 20 missiles and gains the effect of the Seeker rune. Developer’s Note: With the Lords of Hell Season, we explored what Nephalem would do if they possessed the powers of Hell. This season we invite players to witness what Nephalem can accomplish with the powers of Heaven. Our goal with the 21 unique class-powers was to introduce changes to skills that can redefine the way you play a build or set. We’re excited to see how players will harness the powers of Heaven in Season 27. Return to Top

General Updates Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode. Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16. Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session. The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%. Developer’s Note: With Echoing Nightmares transitioning from a Seasonal theme to a permanent feature moving forward, we felt it was necessary to dial back the Experience rewards to avoid players feeling obligated to maximize their time spent inside the activity. Our vision for Echoing Nightmares is to be a fun bonus activity, like the Vault, that serves as a good source of loot and Augment materials. We’ve also made several changes to Adventure mode and difficulty unlocks—these will align the Diablo III experience across all platforms for new players and should make it easier to jump into your preferred activity. Lastly, we improved the Uber Boss flow so that players and groups can kill multiple rounds of bosses without having to remake games.

Item Changes General

Guardian’s Jeopardy (2-piece bonus): Your base Vitality attribute from equipped items is increased by 50%. Guardian’s Jeopardy (3-piece bonus): Your base Strength, Dexterity, and Intelligence attributes from equipped items are increased by 50%. Developer’s Note: We’ve heard from players that the Crafted 3-piece sets have had some of the most significant impacts on itemization, so we’re introducing another to add more choice. Crusader

Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune. Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat’s Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment. Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely. Developer’s Note: Our goal with the Armor of Akkhan rework is to narrow the focus of the set to give a distinctive identify, highlighting a fantasy where the Crusader is the Knight-Commander, passing judgment on the enemies of the Light. Necromancer

Trag’Oul’s Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence. Trag’Oul’s Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more. Trag’Oul’s Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%. Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times. Funerary Pick: Siphon Blood from 2 additional targets. Each target takes 300% increased damage from you. The bonus from Siphon Blood - Power Shift is now 20% per stack and benefits all skills. Developer’s Note: We wanted to recapture the Blood Necromancer fantasy of Trag’Oul’s Avatar and increase its effectiveness against single targets. Wizard

Delsere’s Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, or Arcane Torrent also casts Slow Time at a target. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you’re inside bubbles generated from this set or cast by you. Delsere’s Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit. Crown of the Primus: Slow Time gains the effect of every rune and permanently follows you. Tal Rasha’s Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row. Tal Rasha’s Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds. The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times. Developer’s Note: Delsere’s Magnum Opus has been feeling weak, clunky and isn’t meeting the desired gameplay flow, so we’ve streamlined the playstyle to make it more engaging, allowing Wizards to feel like masters of time. The core of Tal Rasha’s Elements has changed over time, so we’re revisiting it to reintroduce a playstyle that utilizes Meteor. Monk

Inna’s Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out. Developer’s Note: Inna’s Mantra Monks have been riding high on the waves of success for several seasons, so it’s time to bring in the nerf shark. Return to Top

Bug Fixes Fixed a bug that prevented the Legendary Spear Empyrean Messenger from dropping. Captain Crimson’s Trimmings: Fixed a bug that caused the 3-piece set bonus to occasionally drop off. Updated Bone Spike and Siphon Blood tooltips to reflect the appropriate damage values.

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Yeah,plz release the full artical right now.

Hopefully when it goes back up, they add some more things, because some of the stuff looked a bit incomplete. For example, they had added electrocute, meteor, and arcane torrent to the Delsere’s set 2 piece bonus, but made no mention of the 6 piece bonus.

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QoL stuff:

  • Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode.
  • Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16.
  • Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session.

Big thumbs up. :+1:

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Yeah, ubers automatically closing is a great change imo.

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Uhm, just woke up from a nap… will wait with the reading until the notes are up :beers:

Season 27 the search for more wallets every ingame item “promises” 800% more value but only during a leap year with months that has a date which ends in a prime number

At least we’ll finally have perma slowtime bubble via Crown of the Primus. That said, Hopefully the 6 piece bonus of Delsere is good, as the 2 piece and 4 piece bonuses look pretty nice. If so, that’ll make me actually want to play the set in the first time in years (back when the slow time bubble did damage).

:open_mouth: Could it be? A Phalanx build??

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Ew, EN xp nerf. Not what I wanted to see.

Seasonal theme seems cool, but no ability to transfer to NS really sucks this time around. Getting a perfect roll legendary is a huge bonus. If they could transfer the base item while removing the extra effect that would be great.

Good stuff overall though. Should be a much better season than S26.

where was the notes posted?

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It was posted earlier, but removed a few minutes after. I personally saved a copy. But you can read the contents from the OP’s.

Exactly what I wanted to see. Super happy about that.

gutted it, Get your 13 augments and skip. seems fine.

Nerfing the experience from EN is stupid. Hurts everyone just because of a few players complaining about being “forced” to do them.

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Reading more…

Akkhan is a Phalanx build. I have my main build for next season right here.

Trag’Oul finally getting its rework. Looks good, but maybe too similar to other channeling sets like Firebirds? It’s definitely in the right direction tho.

Wizard stuff needs to be seen in action. Still feels like these could be clunky sets to play but we’ll see.

Where’s my Fleshrake buff?

83% tho?

No, as they said it was meant to be a supplemental activity like a vault. Not a main game mode. And making it the far and away best way to get xp does force players who want to stay relevant with paragon for groups to do them, no matter how many times you put it in quotations.

Yeah, seems fine. Most players are only doing 20 or so of them per season, so the xp is irrelevant.

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They basically help you save a ton of time getting augments. No reason to also make it one of the best ways to gain XP as well.

Could have added dmg buff to Phalanx items too imo. Trag’s looks interesting. We’ll see tho.

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notes are in the launcher, im reading them now (the formatting helps lol)

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