Patch 2.6.9 PTR has ended (Update 6/11)

Just checked the season 21, solo DH leaderboard. I’m still there from before the patch today, so I guess leaderboards weren’t wiped after all.

Dang, no changes to the weak HPS buff? :frowning:

When Strafing your primary skill only fires off for a short amount of time. I was under the impression of the 4 piece set bonus that strafing not matter the amount of momentum stacks you have will fire the last used primary skill. It drops off firing the primary skill after a few seconds into strafing, even if you have momentum stacks. Seems like the update corrupted that function for the new set.

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I am still at work but I did see your solo clear on PTR. Can’t wait to test it myself later today.

I saw that you where using Echoing Fury in cube. There is internal cool down with set 4 peace. At maximum it is shooting projectiles once per 10 frames. Getting more attack speed is wasted after that.

SVR tested it 3:30 here:

So did you do damage mostly by manually shooting projectiles (Echoing Fury helps with that) or by Strafing?

I saw that you used Hellfire Amulet (don’t remember rune). If Echoning Fury is not good maybe Squirts + Fortress Ballista is way to go.

We really need more choices for wep slot in cube.

I think it would be fair if IAS was used a multiplier for projectiles shoot by 4p set while strafing.

Are you serious??? Keep bone spear on Pestilence 2.0 set?!?!?! Can’t believe it :rage::unamused:

I don’t care the buff, that buff will be temporally, MAKE CHANGE ON BONE SPEAR BUFF ON THE NEW SET

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To be frank, any1 who has any history using Blizz forums knows not to expect much, if any, engagement with Blizz employees, especially devs.

The amount of well thought out good ideas that have been posted on these forums over the years for D3, that have seemingly been ignored, is insane.

And i think most of us are well aware that D3 is ‘effectively’ in maintenance mode, with only a small team working on it, which is why we cant expect sweeping changes to non set legendaries, new skills, and new items to be added.
These new sets for example are the height of content added in recent times, and the seasonal themes are expected to be simplistic like this season.

Plenty of more complex seasonal theme ideas have been posted, plenty of new legendary item ideas have been posted, plenty of tweaks to mechanics have been sugested, very rarely, ney never, are they actually used.

For example, when was the last time the Devs touched Proc coefficients ? That alone could help revitalize unused legenderies without even touching the legendaries themselves.

Anyway what im trying to say is, please dont think that everyone here , and especially those that dont post on the forums, expect a lot from Blizz for D3, we may ‘want’ it …but we dont ‘expect’ it.

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Thank you, Diablo 3 team, for those awesome changes on the demon hunter.

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really plz reconsider REAPERS WRAPS nerf.
I can’t use it anymore.
after lvl 70 GR its a pain coes health globes come staked due to life from death passive. it means u are wasting valuable resources.
u can not avoid to take 2 superposed bottles due to area grab, accumulate them or make reserves to fire lance or make more than 1 death nova.
u cant use singularity to replenish faster the mages:
IMO its 2x nerf because Simulacrum doesn’t reproduce mages anymore.

this nerf destroys skeletal mages imo to promote other mages but without counterbalancing for damage.

I propose to return bk to original or add devouring aura.

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Dear PezRadar. Please listin us.
We want to reach the balance between crusader bk and DH bk.
We need more buff for DH impale at least 200% (actually 100% is not enough). This set won’t compete with other in solo but we will have DH bk viable. Give us variety and fun.

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Been trying out the new Demon Hunter set and it feels incredibly clunky. Stopping to refresh my buffs does not feel very fun. And the build itself lacks in general tankiness. Still getting one shotted at rift 75 if im not careful.

You literally just have to tap your generator occasionally. Basically, you’re saying it’s “clunky” because you don’t pay attention at all, and somehow the new stacks ALL fall off in the 20 seconds you’re given.

Go play Barb.

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Please Blizz, increase the power of the shadow DH so we can have more than one RGK in the season. If we don’t increase the power a little more we’ll only have necros and crusaders playing on the meta group.
Tks, we will see.

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It was my understanding that as you’re strafing, you’re, also, firing your Primary Skill, which should, in turn, keep renewing your stacks. Am I wrong in this?

Also, I couldn’t care less for this season’s theme. In fact, lose the them, because, no, I don’t care to have lightning spewing from my maw; I don’t need jelly-green flame-balls falling from the sky; and I, certainly, don’t need flaming mud-slides languishing about. More to the point: I can’t control any of it. So, ditch the theme, leave the armour.

Thanks.

I’ve had so much lag I thought my DH possessed its own gravitational singularity.

Fun time on the PTR till next time ty GG :stuck_out_tongue:

Sorry if this already covered in another string; i could not find anything elsewhere.
Please, for the love of all that is awesome about this game, put the 90 second elemental damage on a visual on-screen timer!!!
While it’s cool to have the foghorn style audio notice that it is about to hit, that only gives a few seconds to react to it.
Now, the convention of elements timer is already close, and there are long timers like land of the dead.
But it would greatly affect play-style if i can see that clock hand go around letting us know when the next buff was coming.
VISUAL TIMER PLEASE!!!

Players wrote about the necromancer sets problem in this feed like 100 times, there is more the 15 posts that discuss this matter and Still blizzard didn’t say any thing about possible changes to the sets . It weird that DH was changed very fast and with the necromancer nothing happens.

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Well… the current Patch updates were great for the new Demon Hunter set, also the Simulacre update to get closer and not abandon us. However, even with the updates of the new season bonus, I think it is very bad, even though people using characters configured as support, making very high slits using the season bonus and having activated a counter to know when the bonus will appear, this bonus it was much to those of the latter, for example Season 19, in my opinion it was much more useful. Returning to the Necromancer, the gameplay of the new set, like its damage, leaves much to be desired if compared to all other classes or the new set of Demon Hunter. We need this more improved build, low rift we can make it easy, but in a little higher rift, even with a medium paragon, it is not effective. Since I started playing Diablo 3, I try to play in a fun way with Necromancer, but almost all builds are quite fragile. I thought we would have at least solved that problem. I’m not an expert on the subject, but anyone can see that they haven’t hit the Necromancer yet. Aloha guys, thanks.

Note: Doing more tests … one of the most boring things in the new set, is having to worry about finding an angle for the simulations to hit the desired target

It’s clear that the DH fixes were all numerical (the standard juice-the-multiplier “fixes” that have been a D3/Dev staple since seasons started), getting one skill to relate to another, etc. Methinks the Necro changes/needs are more complex. I’d look for those changes for the live season. Only my guess.