Background:
My initial thought and suggestion to Barbarian class in patch 2.6.8
Patch 2.6.8 and my thoughts and suggestions to barbarians
After viewing the contributions from other players from this post and feedback from Nevalistis the Community Manager, unfortunately it seems my side was overwhelming to the intention of new set, particularly 2-set bonus.
With 4k hours play with Barbarian (I know this is not a big number, but it is almost my 1/3 of total play time), I can stand up and proudly say I love this class and want this class to be playable well.
However some direct issues I can see from the new class and current game design:
- Chasing feared monsters with a melee skill isnât a fun at all. I appreciate the dep team is willing to introduce a new mechanic however the current mode does not provide a good way to accommodate âfearâ. In addition, fear is a crowd control and monsters will gain resistant and purple monsters like bosses and RGs are completely immune to fear. How this mechanic would work to a long-last battle or RG battle when all monsters are not afraid of us anymore?
- âFeared enemies take double damageâ, from whom? Caster only or all barbarian in the team or a global buff across all classes? If this is a global buff, it is totally against the depâs intention of not bring any more zdps way to play.
- Perhaps gaining all runes of 3 shouts is way to powerful however just double the current rune are not strong as I expect. I would appreciate in additional to double the effectiveness of âcurrently equippedâ shout skills, please consider to provide War Cry with full rune effect. I understand this will also buff zbarb a bit, but I think it is still within an acceptable range.
- I always expect Barbarians, as only continuing class from D2 as well as the initial land owner of this world, shall not lose its soul skill of dual wielding of 2-handed weapons. Maybe the new setâs 4-piece bonus can give this ability to do so? I believe a new passive skill would be way more powerful and a lot of unexpected effects to the entire class, so only give the new set with ancient buff please. Most 2-hand mighty weapons are just belong to cube and nothing else. This buff will give this new set a really interesting way to utilise whose underestimated 2-hand mighty weapons.
- As I mentioned below, we have got several weapons for all other primary skills, this new set really needs to be for ALL primary skills. Bash can then consume 40 fury and then accordingly bash can be our resource spender. I can see Warlord is really key item to give many more options to play with. Frenzy as resource generator and Bash as resource spender, if both get buffed from this set, should really shine the entire way to play barbarians.
- From my last post, there is a very valuable from another player suggesting Skull of Resonance should be re-designed.
- Undisputed Champion. My previous suggestion was to buff this to all primary skills but it would be way too powerful. Perhaps this item can give each primary skill with an additional rune? Frenzy to gain Maniac (damage buff) rune, Bash to gain Onslaught, Cleave to gain Storm and Weapon Throw to gain whatever?
- Buff 300 spear and Arreat Law accordingly. Or make 300 only apply to Ancient Spear and give Arreat Law a firm link to Weapon Throw?
- Does additional attach from Bastion has proc factor? Does it trigger area damage?
Here is my suggestions accordingly:
- âfeared enemiesâ shall be âcrowd controlled enemiesâ. Alternatively like provoke, force feared enemies to run toward to barb instead of running away? Or feared enemies are too feared to run away and instead they are feared to stand up and turn around (OK, dont think turn-around means something else).
- Make it clear if double dmg is to char based or class based or global buff.
- Please consider to provide War Cry with full rune effect.
- Give back the soul skill of barbarians and allow 2-hand mighty weapons to shine again! To avoid too much unexpected issues, this buff shall be set to 6-piece and decrease the weapon damage accordingly to align with single hand weapon. I can see this may allow Horde work together with IK set however please see IK is not really playable at all with IK hammer as no one uses IK weapon at all. Really 4-piece IK will only give Wrath of Berserker almost permanent duration but lose 3 slots so I believe it is fair trade off.
- Buff shall be set to all primary skills.
- Maybe Skull of Resonance can provide a single rune or all rune effect? As a trade off, remove my suggestion to gain all runes for War Cry?
- Frenzy to gain Maniac (damage buff) rune, Bash to gain Onslaught, Cleave to gain Storm and Weapon Throw to gain whatever?
- 300 Spear: Increase the damage Ancient Spear by 100% each yard a monster is pulled? I know this only works on 2 runes but it is just a brain storm. Arreatâs Law: Weapon Throw generates up to 15-20 additional Fury and x% extra damage based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
- Please clarify.
I surely understand these are a lot of request for change but please give barbarians plenty of love. In accordance with the game story, they are homeless now. Wiz are from Xiansai, WDs are from some jungles and something. They all have homes except barbarians. Not sure in D4 barbarians would have a new home but in D3 they are still homeless.
Please Make Barbarian Great Again!