This game is not like other games in the genre. The item-hunting factor just isn’t there. You WILL find everything you are looking for within 24h of a new season, not perfectly rolled, but still. The only reason to keep playing after said 24 hours is the fact that there are paragon levels to successively make your character stronger.
If you are gonna implement a paragon cap at least make it 3000 or something. That will punish the bots but not the players that actually enjoy the endgame.
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Nope. Not all players are identical to you.
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Well, I would dare say for the majority of people that play a whole season the progress in power is a big reason to do it.
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I see you had to remove the context in your quote. You’ve never played a whole season, so clearly my argument wasn’t aimed at you.
Do you need any context for “majority of people” when you clearly don’t have these numbers?
So you’re saying most people that continuously play for 4 months+ every season doesn’t actually care about progress? That’s the only two options.
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I’m saying we don’t have this data, that’s all. All we have is about 100 people who are actively posting in this forum and in no way we can speak for any majority or minority.
Edit: Have you heard that Rob Ferguson said that “millions” still play D3? If that’s actually true, we in these forums are simply irrelevant.
What’s motivating with Diablo IV is that we know that people are coming from Diablo III. It’s been out for 11 years, it’s on season 28, and we still have millions of players that come back to that game every season.
I didn’t say my opinion is everybody’s opinion. I’m just hoping that enough people would agree with me that a paragon cap of 800 would make you feel done with the season after the first weekend. Unless you are going for that #1 spot on the leaderboard.
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I cannot see another solution besides making the cap optional for both SSF and regular players.
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That is not true. You definitely can not get all gear as ancients with appropriate stats in 24 hours.
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I knew the paragon cap would be a rather divisive feature. Some like it a lot, others hate it. I try to look it from all perspectives.
The thing is that having uncapped paragon has been very detrimental to the game. It effectively provides “infinite” amount of power gain over time. Technically it’s not infinite but it’s close enough. So therefore having capped paragon does bring skill into bigger role rather than just grinding more paragon.
On the other hand there’s the issue of no reward for going past P800 and that is a very valid concern. Why keep playing if there’s no reward? Yes, you still get paragon levels and the accumulated XP past P800 too will be eventually added to your non-seasonal uncapped paragon but you could also then just play non-season and get the immediate benefit. There should be some reward going past P800 (or whatever the cap ends up being), it just should not be any form of power. Benefit yes, power no.
I’m not good at determining what the cap should be, I only think there should be one but with benefits for going beyond it.
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Well of course, out of those million there’s a handfull that play the whole season, you do recall I was talking about ONLY them, right?
The best argument for a cap is that the nearly infinite DR scaling of paragon makes it tough to balance the game. You can say “leaderboard shouldn’t matter” but that’s your opinion and if the game is centered around it, then it should be fair. The only debate should be over how high the cap should be. There was a post a while back about balancing the game for a certain paragon threshold, and I think having an actual cap will make that easier.
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In theory, in practice I doubt it would matter. The game wasn’t balanced before Paragon was a thing.
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How exactly do you define “play”?
It seems like “play” is just some type of accumulation. Paragon players accumulate more paragon.
I’m a non-season leaderboard players. I only push seasonal leaderboard when there’s no powerboost.
I play season to get mats and keys. Currently I’m just grinding keys for non-season pushes once everything rolls over. I’m currently at 4600 keys. I grind for 30 minutes each day and I’ll have about 8000 keys by the time season rolls over.
We basically had 28 seasons of endless accumulation.
I’ll be happy for one season where there’s a hard stop. You get good enough gear. You get enough keys and augments to push the sets you want – then you’re done.
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It is not the opinion of everyone, but the majority here in this forum, the limit at 800 is not correct, in my opinion it should be 3200, 200 points for each stat of the paragon board. I’m not someone who reaches exorbitant paragon levels per season but I think 3200 would be the ideal number for both casual people like me (I reach 2000 to 3000 points per season), and for those who grind all season. That if in non-seasonal the limit should not exist for the main attribute imagine all those years of accumulated paragon thrown away
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I think the amount of keys one can have should be capped at 800. That would make an even playing field… 
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Absolutely not. The whole point 200 max per affix while having 200 max for an entire category is force players to actually think about their choices. Not every affix is useful for every class and build. Thorns builds don’t need CHC or CHD in the Offense category. Int classes don’t need All Resist in the Defense category. Non-spender builds don’t need RCR in the Utility category. Examples are numerous.
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I think this is a chance to see what’s actually more popular with players, then Blizzard can see the proof and adjust it accordingly regardless.
- SSF - leave the 800 cap as is, new 200 point allocation system as is.
- Seasonal - no cap but also 200 point allocation system (meaning nothing beyond 3200 paragon would matter anyway)
- Non-Season - No new paragon system at all
Then you see what mode gets the most activity. My vote is #2 easily, but it would be good to actually see! Because in the end we vote with our playtime.
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