yep, and what we need is multiple changes to the changes they want to add - and way more, if you ask me:
- Etched Sigil change must not happen!
- Winter Flurry changed to “Cold Skills deal 100-150% more damage”
- Fragment of Destiny’s Spectral Stacks should affect all spenders.
- we need one of our bad passives updated to grant something similar to Heavenly Strength: it should allows 2H staff + Source
- Typhoon’s Veil set 4 piece changed to gain 40% DR per active Hydra
- Tal Rasha + Firebird need a serious update/redo
- Tal Rasha Source: Blue affix “Meteor damage +250-300%”
- Firebird Source: Blue affix “Fire skills deal 150-200% more damage”
- DMO (2) and (6) piece buff changed to all spenders and signature skills
- Vyr updated so that Archon skills actually deal damage
- revert the Chantodo nerf and add a dmg buff to Archon skills to the set!
- Archon skill changed so that we can reassign the skills/buttons and we need Archon stacks to only affect Archon skills (and the Chantodo Wave dmg, but this should be part of the Chantodo set)
- Wizardspike current AO buff goes to Unstable Scepter, then make it a Spectral Blade item (turn it into a sword), then maybe like this:
Spectral Blade gains the Barrier Blades effect and deals triple damage. Attacking an enemy within XX yards with Spectral Blade instantly teleports you to your target. - Twisted Sword
Twister dmg% buffed - Ranslor’s Folly
Twister damage % buffed big time, plus icd halved - Valthek’s Rebuke
changed to grant Raging Storm rune plus increased aoe range and damage % - Deathwish
changed to all channel skills (AT, RoF, Dis, Electrocute, Archon DisWave) deal 800-1000% more damage - fix the Teleport skill !!!
reduce micro cooldown, improve pathing, add different elements to the runes, replace Reversal and either change the skill to resource or charges, whatever you see fit. There are several working ideas out there, including my own. - Aetherwalker
either needs to go completely or should grant Calamity rune and buff 300-350% DMG for 5 sec after casting Teleport - Mirrorball
Magic Missile gains the Charged Blast + Seeker rune effects, deals 500-600% more DMG and fires 2 more missiles. There is a chance to pierce once. - Mykens Ball of Hate and Velvet Camaral
both Electrocute items need +dmg % (and maybe some nice mechanical improvements on top… ideas are out there, just pick one - Shame of Delsere
needs +dmg% to Signature Skills - Stone of Jordan
Any static elemental bonus to skill is increased by 5-10% and affects all elements available to the class. - Jang’s Envelopment:
Black Hole gains all runes, lasts 3 seconds and your pickup radius increases the area of effect. - Smoldering Core:
Meteor deals triple damage and gains an effect based on the rune:
Your unruned, Thundercrash, Star Pact, and Comet meteors gain the Molten Impact rune’s area of effect but have no cooldown. Enemies are pulled into the impact zone.
Meteor Shower now drops 5 Meteors of every element.
Molten Impact no longer has a cooldown, the impact area is increased by your pickup radius and deals 200% more area damage." - Updates for Slorak’s Madness (Disintegrate), Blackhand Key (make that into an Arcane Torrent weapon) and Light of Grace (Ray of Frost)
- Dark Mages Shade
Diamond Skin gains the effect of every rune and lasts twice as long. You automatically cast Diamond Skin when below 30% Life. This effect can happen once every 15-20 seconds. - new item: Halo of Krede (Legendary Ring)
Energy Armor gains the Pinpoint Barrier and Energy Tap runes effect. While Energy Armor is active, gain DR equal to 70-80% of your critical hit chance. - Crown of the Primus:
Slow Time gains the effect of every rune and a permanent Slow Time bubble follows you. Your pickup radius increases Slow Time’s area of effect. - Gesture of Orpheus:
Slow Time consumes 10 Arcane Power per cast but now deals 2500-3000% weapon damage to enemies inside the bubble every second. Dealing damage to an enemy inside your Slow Time has a chance of spreading to all enemies inside your Slow Time. - Archmage’s Vicalyke:
Mirror Images gain the effect of every rune, no longer expire and have a chance to multiply when killed by an enemy. The damage dealt by your Mirror Images now equals half of yours and they gain health whenever your shields are refreshed. - our skills Wave of Force, Shock Pulse, Blizzard, Familiar, Mirror Image and Black Hole need item support in general. There are ideas out there… just do something!
- Blizzard and Shock Pulse in particular need damage options (through new items or by giving Starfire and Atrophy more love)
- allow wizards to use Krysbin’s Sentence
- change Manald Heal to:
Increases the stun duration of Paralysis by 1 second and the chance to apply the effect to 50%. Enemies hit by Paralysis take XXX-YYY% increased lightning damage from you for 5 seconds. - we need movement speed!
- bring the “Critical Mass” passive back:
Dealing critcial damage with an Arcane Power spending attack reduces the active cooldowns of all your skills by 1 second. - look into wizards proc rates!
- we need wiz related pants and shoulders
…just to name a few things. Some are from other players, some are my own ideas. If they did something like that and maybe rework some of the less loved passives… now, that would be a wizard patch. What we got for 2.6.10 so far are minor improvements (like Fragment affecting all signatures and a damage buff to Typhons) but the rest looks more like a punishment. They seem to think that wizard players are masochists…