Here’s a high caliber player whose cleared 1 of the 20 he’s run. I had the impression that an “Orek’s Dream” was a shoo in for a clear. I on the other hand have never cleared one. Blizz never seems to deliver.
Just complaining to complain. The person is pushing past what is easy.
I could open up 20 GR150 Orek’s Dreams in a row and I won’t get close to completing one.
The Dreams are great, maybe slightly too sparse. It’s sure a helluva lot better than opening an Araneae cave with fallen shamans
Lol, you mean actually pushing? Pushing only what is easy is just farming. I have had the same exact experience as the OP this non-season. At least 3 times I failed an Orek’s Dream, and the very next rift I cleared. This is across multiple different classes/builds. Yesterday, I improved my PB on WoL monk 3 times, and (very luckily) got 7 Orek’s dreams during that period. None of the PBs were on an Orek’s Dream.
Orek’s dream is a cool idea but it misses the mark IMO. It was supposed to be a dream rift FOR PUSHING from my understanding. And it does some things great in that regard.
However it has several issues.
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Any rift which doesn’t include a condi is an automatic bust.
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It has maps and mob types in it which you don’t really want to see at all in a push. (Big Boodies, all sewer layout maps, Desolate Sands)
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Density, the difference between a map on the lower end and higher end of density, even for the same map & mob type is huge.
A few small changes could be made to make these rifts infinitely better, while being careful not to make them too good, where all other maps become obsolete. Even lowering the spawn chance of an Orek’s Dream to compensate for implementing some of the above changes would be a welcome adjuatment.
I’m sure there are things I’m forgetting, but I have to run out now. Will update later.
I should note that I’ve found failing most of my OD attempts a bit frustrating, BUT: I’m not sure whether the situation really could (or, maybe, should) be changed.
I mean, imagine they changed OD to be essentially optimal in every way. Like: it’s always a Fields of Misery, always has Horror/Mother or Lacuni/Phasebeast, always has 4 pylons, spawning in the optimal order (let’s say Channeling or Speed, then Conduit, Shield, Power, or something like that), and always Saxtris, Binder, or Hamelin for a boss. (And, set aside for a minute the fact that not all builds want exactly all of these conditions, though most of them would do very well with this setup).
Well, then you could really only get a PB, or a top leaderboard clear, by fishing for an Orek’s Dream. That, I think, would be bad- it would kind of negate the RNG changes they made to rifts in this last patch, which made fishing so much less painful. If they made that change, you’d once again be opening/closing maybe 50 rifts before you chose to play one, and that would be unfortunate.
Bottom line, I think maybe pulling Desolate Sands from the map pool (or improving its monster density) and adding a guaranteed Conduit would probably be the only tweaks needed for OD to coexist well alongside the overall map pool. I think the sweet spot would maybe be when top-end pushers get their PBs on OD maybe 1/3 of the time, or thereabouts.
what i would like to see happen with oreks dream is deffo tweak the monster sets , ie swarms and slashers need adding to the pool , but most importantly , they should implement a pushing mode in the game , ie only for leaderboard positions , you can collect lets say a oreks key from echoing nightmares that will open you an orek dream , but in this mode there is no loot xp or gemups , obvs so it cant be exploited for xp farming , but yeah i mean oreks dream is kind of on the right path but not quite there in regards to having to fish 1000s of rifts for a clear , whats your thoughts rage ?
Hmm…
So with your idea, I guess the “pushing cycle” would go:
Numerous Nephalem Rifts (get GR keys) → Numerous Greater Rifts (get EN keys) → As many ENs as possible (get OD keys) → run Orek’s Dreams.
I think that maybe makes it too hard to actually get to pushing? It would certainly make things a lot more difficult for me personally. I play 100% SSF, and I don’t really like running speed GRs very much. My own personal “pushing cycle” is just:
Numerous Nephalem Rifts (get GR keys) → Push GRs.
If I had to go through several extra steps to get to do the thing I really like in this game (or, at least to do it in a semi-competitive way), I think that would be a worse experience for me.
I think shrouded moors is a bigger offender than desolate sands, but both are bad. Neither are currently on the same level as the other dream maps, and when I’m fishing I will generally just insta-close non-dream rifts when these maps come up. Desolate sands can be one-floored with the right mob type so the main issue is the size, not the mob count.
I also like the idea of forcing a four-corner layout (or at least forcing out sewer tiles) on dream rifts. And as others have said, swarms and slashers in, big spiders and berserkers out. My guess with the mobset is that they were trying to give elite hunter builds a better chance, but I’m not sure how to do that without making 90% of the builds in the game unhappy at the same time.
Very very true , scratch that idea hehe ,but i would like to see some improvements to oreks dream
Hmm, do you find Shrouded Moor to be different from Desert? I’ve always considered them to be nearly identical, both in terms of map structure and mob density.
I think the issue is the density of those mobs within the space. It just takes a really long time to run around and collect the enemies together in order to kill them.
I mean, imagine there was another map, “Desolate-er Sands” which had only 1/10th the mob density of Desolate Sands, but also extended infinitely in every direction. Obviously, you could one-floor that map (since it would hold an infinite number of mobs), but it would definitely not be a good push map, since it would take forever to actually kill the mobs.
Obviously, Desolate Sands is not that bad! But I do think that in a serious push, Desolate Sands is almost always an auto-skip / close, whereas in a good level 1 Moors or Desert, you might stop to make one pull and kill a big blob of trash at an intersection if you get lucky on your density roll.
I just think Orek’s Dream is designed to elevate the low mid builds pushing their limits, rather than mainstream well known push builds competing with each other. I have no idea about their intentions but current formula ain’t really working for mid-high to high pushing builds.
If developers want to give leeway for low-mid builds to keep statistics, Echoing Nightmares is a better testing ground for this. Next season or at least the season after can include changes to Orek’s Dream to be more beneficial for certain builds so players would less likely to skip them.
I like this, but have it drop in a GR.
Nah.
Taking precious time and resources to create a map that is an “almost always an auto-skip”.
Since ODs were introduced, I played over two months of S26 and I think I saw only 2 or 3 of them in total. That’s out of maybe 500-600 GRs run. They weren’t at a pushing level (they occurred when I was speed-farming) so I have no idea if they’re actually better than standard GRs or not. Quite frankly, at 3 ODs from 600 GRs, that’s a 0.5% spawn rate so effectively whether they’re useful or not is pretty much moot to me.
Also, I find the graphical effects with all the smoky stuff at the edges of the screen to be very distracting so I’m not even sure I’d want them to increase the prevalence of these occurring.
Orek’s Nightmare. Always the Keeps. 2 pylons if your lucky.
Every time a player attempts a GR level they have never achieved, it should be an Orek’s Dream. That would have made more sense to me.
The hallways in Moors are narrower and they can have as few as two elites. Every time I play one to open I am disappointed so I just stopped playing them.
That giant, empty, desolate sands map is one of the worst maps in the game. WHY IS IT IN OREKS?!
I wondered what that blues stuff was all over the screen. It was more distracting than anything else. Other than the blue stuff all over my screen, I didn’t notice anything special about the greater rift.
I have encountered quite a few of those and hopefully Blizz doesn’t make that a permanent thing after this season. Maybe if they changed it a bit. Monsters exploding in a puff of blue smoke would be kind of interesting. But that blue stuff all over the screen for 2-3 levels? Na. No thanks.
The only rift or greater rift I want to see in multiple levels is the cow one. MOOOOOOOOO! Now that’s just fun. I rarely ever see those. I wish there were more of those.
It’s already permanent. It’s in both season and non-season. And after this season, Echoing Nightmares will become a permanent feature as well.
The EN I don’t mind. I actually think it’s fun. Since you don’t get keys as often as GR keys, you don’t feel pressured/obligated to run an EN.
I know I am going to get hit with the flack bat, but it reminds me of the early days of the greater rift. You had to run a trial to see what level GR stone you got. I actually liked that. I know most didn’t, that’s okay. I do like the way the GR system is now, but the old one was fun too. I liked seeing all those different GR stones in my stash.
Of course, thinking… hmm, should I burn this 45 to do a 42? Oh sure. What the heck? Why not? It’s more fun in a group of 4 vs. solo. I would burn all the lowby ones solo and do the higher ones with groups. I guess that’s the same now. Farm lower GR’s and do higher ones with a group.
Okay, so you guys are saying that when you get an Orek at GR110 doing speed rifts you lose?