I’ve thought long and hard about what one change could make the most significant difference for all players across the board, and this is what I came up with.
Please add a progress bar and a spawn indicator for pylons. Pylons are a hugely important part of Greater Rifts, which in turn, are essentially the main area that players spend their time once they’ve leveled up. I suspect the majority of players don’t know how/why pylons are spawned and even players that do can easily miss one.
A progress bar that changes color or fills in as your chance to spawn a pylon increases would be amazingly helpful. As soon as a pylon spawns, it would reset for the next one, with some indicator letting you know which pylon spawned. No more guessing how close you are to the next one or accidentally missing one. It would be especially nice for low to mid level players that don’t even know how they work, by taking out the guesswork.
3 Likes
Yes, asnd while we are adding in QoL features from thud, can we also
- show elites, minion and champions on minimap
- show allies coe cycles
- show XP/h, over last hour and per rift on close screen (can we have an XP/h leaderboard maybe?)
- some way to see ancients before identified, either with a frame in inventory or better a beam or aura/glow on the ground, similarly to how we can see primals.
2 Likes
That would only be a small help. It wouldn’t cover their location of where they can spawn.
There are only a few pylons that are useful in a GR. With that small number I am sure that the players can just keep track of the most important pylons they need to clear the GR.
As somebody who pushes at high levels without HUD (150 on four classes this season, 150 on monk last season and necro S22), I actually LIKE that the game does not specifically spell out pylon spawn odds for you. Knowing your odds and manipulating pylon spawns is an element of player skill which should not be lost, and a piece of the game’s skill cap that HUD takes away. There are a lot of QoL features in HUD that should be in the game (elites on minimap, seeing other players’ COE cycles, etc) but I don’t think this is one of them.
However, there is absolutely NO reason for the game to spawn a pylon but hide it from you on the minimap (IE minimap visibility range is currently shorter than the distance from a pylon spawn point at which it can spawn). That bothers me a ton, obviously there is an element of skill to knowing your spawn points but the part where you have to check every single one and waste time doing so because the game can obscure that information from you is deeply frustrating.
(Also, while we are on the subject of pylons please remove the knockback from speed pylons and change the nemmed pylon elite pool to have more mob types so they don’t always spawn spinners, thank you)
6 Likes
Agreed. And big +1 on allies coe cycles, I’ll go add that to my above post, thanks!
I see what you are saying on the skill lost from keeping track on pylon progression, but the reality right now is that a significant fraction of other 150 pushers are using thud, and this would help leveling the playing field. Imo, it’d be less about remembering at what progression you spawned last pylon (not THAT much difficulty in that tbh), and more about not missing an un-scouted pylon spawn.
Need to have your hand held even more do you
But that’s not how it works right? The chance of a spawn goes up with your progress and just like identifying an item it rolls whether it will once you reveal the spawn location?
It isn’t pre-determined so how can there be a progress bar for it?
You can get to 100%, and if you know where pylons spawn you will know when the next will appear, just not wich one.
Yeah that is true, but that is also something a bar won’t show right? Unless the idea was both a bar that shows how much progress you are from one and which type it will be.
My point is that how can you have a progress bar working towards a point when that point shifts? It is like keeping track of every legendary you identify so you know when number 400 is coming so you track the time till your next primal.
It’d be a probability bar more than a progress bar. Showing the probability of a pylon appearing at a spawn point.
OK I understand the idea more now I guess. Still doesn’t make any sense to me.
So players who don’t know how pylon spawns work would see this additional bar that fills up around 3 times as fast as regular and need to figure out it is connected to pylons, because sometimes it can be full and you still don’t get one (they will definitely not know about pylon spawns remember) and sometimes it is like 10% and you get one.
So that means they will have to find out it is a probability bar. So either it is something that is shown when you mouse over the bar, or they ask chat/group, or look it up. So isn’t this then just a fancy way of straight up telling people how it works? Why not rather then make some “GR Intro” screen that you need to dismiss to disable permanently and can’t be done accidentally.
I am in a crappy mood so maybe that makes me think this is just unnecessary. And apologies if it is making me seem rude.
I’m not too attached to the idea of the progress/probability bar, not the first QoL feature from thud I’d add. The main benefit for me would be never missing spawned unscouted pylons, but maybe that can be solved in other ways. 