New Legendary Gem idea

Genocide’s Aide: Gain X% damage for 30 seconds every time you kill an enemy. Killing an enemy adds 1 second to the remaining duration. Level 25 ability: Killing an elite pack brings the duration up to 30 seconds.

Naturally, the buff amount would start in the decimal range and go up in decimal points, similar to Bane of the Stricken. I thought this would be a good parallel to the aforementioned gem. This one would make trash mobs in Grifts actually count for something other than the minimal gauge-filling they offer, effectively mirroring Bane of the Stricken’s focus on elite monsters. This would also allow the player to start a rift guardian with extremely high damage, giving some worth to the beginning of the fight as opposed to the current state of the game where Stricken only really makes the latter half of an RG’s health actually start draining at a decent rate. Instead of just biding time for half the boss while racking up Stricken stacks and then bombarding the boss in the latter half, this gives merit to actually starting the fight with some heavy-hitters, using the middle of the fight to recharge and prepare, and then the latter half to end the fight. It makes the rift go by faster as well as rewarding the player for quick kills, and reasonably increases the offensive uptime on elites.

Thats op… and would never have a down time…

Maybe better something like this:

Killing an lesser enemy increase your damage against elites by 1 % for 10 seconds. Each killed enemy refresh the time and the damage can stack to a maximum of 1-150 % until you kill an elite, while all stacks will be consume.
Lvl 25.
Each killed elite increase your damage against bosses by 5 % to an maximum of 50 % until you kill an boss.

3 Likes

@BloodyMess Hence why the initial buff and rate of growth would be so low. Bane of the Stricken LITERALLY has no downtime and you’re not whining about that. The buff would start at like 0.05% and go up by 0.001% per level. By level 100, it’d be 0.15% per kill, so after, say, 500 kills, that would be a 75% damage buff. That’s nowhere NEAR being overpowered. Average Grift100 kills are around maybe 800, right? That would be a 120% damage buff, which would only be overpowered if it DIDN’T wear off, and because most rift guardians don’t summon many (or any) trash helpers, that’s a buff that won’t last the whole fight. And of course it would have downtime in certain situations. If you’re taking on a Grift that’s hard enough for you to need to really hunker down on elites, you run the risk of not getting enough trash mob kills to upkeep the effect. You’d have to average 1 kill per second to break even, and at higher Grift levels, 1 kill per second isn’t generally the case. Hence the L25 effect of rewarding the player for focusing on the elite by refreshing the duration entirely. This makes it so the player isn’t required to break away from an elite pack to go grab some quick trash kills to extend the duration before returning to an elite. This gem would have more potential downtime than Bane of the Stricken if you’re not killing things quickly (y’know, the entire point of the game), and the latter is a must-have in all Grift-pushing. AND it’s way more powerful. Getting more than a 1% damage buff to guardians PER HIT? Have you ever actually done the math on how much of a buff that gives once the boss is down to 50% HP? And, it, doesn’t, wear, off. How would this gem be any more “overpowered” than gems that are already in the game?

@Peppe Why would there be a duration of the effect if there’s already a targeted consumption? That would mean you’d have to kill an elite within 10 seconds of your latest trash kill. That’s an incredibly restrictive timeframe that becomes outright useless at higher Grift levels. That would also punish you for killing elites, because if you’re at higher Grift levels, you’d want to be killing elites as fast as possible, but what you suggested would force a player to ignore elites long enough to build up stacks with trash mobs, HOPE it’s enough to kill the elite within 10 seconds, and even if it is, lose all that damage right away and HOPE there’s enough trash mobs between you and the next elite pack. And if there are two elite packs right next to eachother that you have to fight at the same time, you’re just outright screwed because even if you beat one of the packs within 10 seconds, the buff gets consumed and you’re left considerably weakened while trying to kill the other pack. The best legendary gems have consistency. Look at Bane of the Trapped, Stricken, Powerful, Gogok of Swiftness, and Taeguk. These are some Grift favorites because they are either constantly refreshing and have no downtime, or their full buffs can easily be re-applied to new enemies. Trapped gets re-applied easily, Stricken litetally has no downtime and can stack extremely quickly, Powerful’s base effect lasts an incredibly long time and is easy to refresh within that time, and it’s L25 ability is a flat buff, and Gogok and Taeguk can be maxed out again within seconds even if their effects have dropped off. A gem like the one you mentioned would never see any use in Grifts because it has far too much downtime - “Don’t kill an elite or you’ll lose your buff”. Any ability that actively discourages you from fast, plentiful kills is useless. Maybe, MAAAAAAYYYBBBEEEEE that gem would be minimally useful if it was just a flat damage buff, but the fact that the buff ONLY applies to elites makes it worthless because you wouldn’t be getting any faster at killing trash mobs. You’d be wasting a ton of time trying to build up a buff - time that could be better used just…dealing damage to the elites without the buff - that will ultimately drop off the moment you beat the elite anyway. Any stacks you’d be getting just from proximity kills (kills you get on trash naturally while fighting elites) wouldn’t amount to much, would be very unreliable, and, again, would fade the moment you killed the elite, anyway, causing you to be underpowered.

Actually, BotS is LITERALLY only usefull against Rift Guardians, Act bosses and Ubers. Any other DPS gem will give you more output for any other part of the game.

Even on bosses, it starts off as nothing and has to be built up, meaning it’s still pointless at lower level GR’s.

Your gem needs to be on par with BotT with a different, easy to achieve, condition.

That’s my opinion anyway.

BotS is LITERALLY useful on anything that takes longer than 10 seconds to kill, and on higher Grifts, elites can take upwards of 30 seconds at times. 1.5% more damage per hit stacks very quickly. Especially on builds like Archon that rely on quantity of hits over quality of hits. Within all of 5 seconds, 20 stacks could be built up, and that’s already 30% more damage. It is MOST useful on RGs due to their massive health, but it is not ONLY useful on RGs and bosses unless you’re one-shotting everything anyway - in which case, your legendary gems likely aren’t that important to your damage in the first place. Why would someone be relying on LGs outside of Grifts? You mention “any other part of the game”, but where else except Grifts do LGs make any meaningful impact on damage?

Again, if you’re OHKOing things already, then why are LGs being talked about? I don’t understand what you’re trying to say with this.

…How is “per kill” not an easy-to-achieve condition? And if you want it to be “on par” with BotS, then just buff the effect to something like .1% per kill and going up .005 per level. .6% per kill would lead to a 480% buff by kill 800. a Level 100 BotS can reach 500% easy on RGs. You say you’d change it, but how? That was vague and unhelpful.

Usefull yes, but definitely not the best option when other gems give the power immediately, or stack up quicker.

You were saying BotS has no conditions, when it’s only usefull in GR’s, and mainly shines against bosses with its huge passive 25% dmg increase. That’s the only “always on” part.

As for elites, unless there’s no other option, it’s still sub optimal compared to even BotP which is a constant damage boost if you are killing elites in 20 secs or less.

So again, only place it’s very usefull is for pushing GR’s at your limit.

It is. I think you got my point with this though. I was merely suggesting if the condition is so easy to be met, then that’s about the power level you need to look at to make it neither mandatory, nor pointless.

Never said it was a bad idea.

I think you got my point, so it must have been somewhat helpful. As for vague, not really… What I wrote was my only critique on your idea. It’s not a bad idea at all.

The rest of my post was about your view on BotS specifically.

Wasn’t meant as a troll, sorry if it seemed that way.

…Are you slow? Either I’m not making myself clear, or you’re just dense, and given that I’ve said the same thing multiple times…I guess I have to say it again. I’ll even full-caps it this time to make it even clearer. Aside from the odd exception in Boon of the Hoarder, LEGENDARY. GEMS. ONLY. MATTER. IN. UPPER. GRIFT. LEVELS. That just comes off as rude, but apparently it’s necessary. If your build’s viability at T16 lives and dies with Bane of the Trapped being equipped, then your build is horrible. That “condition” of being useful in Grifts isn’t a “condition”, it’s a given. Other than Boon of the Hoarder, what single LG makes and breaks any single build’s viability by itself? Which build CANNOT function when doing bounties without a specific LG? If we’re talking about LGs, then we’re talking about Grifts. How is that not already obvious?

I get the feeling you haven’t played many games since you don’t seem to recognize the distinction between player buffs and opponent debuffs. “Uptime” doesn’t exclusively refer to player buffs. It refers to the sustainability of ANY effect, within the context of it’s effect. If it’s a self-buff, then “uptime” refers to how consistently that buff can be kept on the player. If it’s a debuff to the opponent, then “uptime” refers to how consistently that debuff can be kept on the opponent. The L25 effect is a self-buff, but the main effect is an enemy debuff (since the effect is applied to the thing being attacked, not the player).

/Commencemockery IT, IS, ALMOST, LIKE, DIFFERENT, GEMS, HAVE, DIFFERENT, USES, AT, DIFFERENT, GRIFT, LEVELS. (Insert “OH MY GOOOOOODDD” meme) /Endmockery What exactly were you even trying to prove here? If you’re trying to say that different gems have different uses, then you’re contradicting your earlier point:

Suggesting that BotT is somehow the best gem (Ha), but more importantly, suggesting that a new gem idea that’s intended for Grift-pushing has to meet the standard set by a gem that’s mediocre in Grift-pushing. Earlier, you suggested there is a single, all-encompassing standard to meet, but then later, you say that one gem is better at higher Grifts then lower Grifts. Make up your mind. Do LGs have specific uses for specific scenarios, or is their value calculated on the same, unchanging, static condition? Choose one, then explain how everything you’ve said fits into that answer. I’m curious how you’ll explain that.

…What? It’s NOT a bad idea, but it “needs to be different”? If you’re going to say you’re not contradicting yourself, you need to explain yourself better. I’m trying to understand what you’re saying, but when you keep flip-flopping, how can I not think the worst? I’m not trying to be rude with anything I say, but I’m not getting much else to work with, here. I know I’m SOUNDING like I’m angry or trying to offend or whatever anyone wants to call it, but I’m honestly just severely confused by the lack of clarity. From my perspective, the conversation has gone as follows:

A: “Green.”

B: “Red, but not actually. Actually, it’s blue.”

A: “What? That makes no sense.”

B: “I disagree.”

A: “…With what?”

B: “With you. It’s obviously green.”

A: “That’s not even what you originally said. Also, I SAID green. You’re not disagreeing with me.”

B: “Yes, I am. You said green, and I said green, but you’re wrong.”

How is A supposed to make any sense of B’s constantly-changing mind?

Taken at what you said, your “point” begins and ends with “I disagree”. Nothing else was stated. Criticism is when someone only says what is wrong with something. CONSTRUCTIVE criticism is criticism, but with a suggestion of how to fix the thing. “Your building fell because it was poorly-built” is criticism. “Your building fell because it was poorly built. If you use better, stronger materials, it will be sturdier and less likely to fall” is constructive criticism. What YOU said was more like “Your building will fall.” No mention of why you think it will, how it will fall, or even whether or not that result is the buildings’ fault at all. It’s simply a conclusion with no information attached to it. Even if I understand that your POINT is to inform me of the outcome, you’ve done nothing to HELP inform me of ways to avoid that outcome. So yes, I got your POINT, but it was not HELPFUL.

Alright. Prove that. You claim that your critique was not vague, so list 3 bits of specific information it communicated to me that could have been used to help improve the idea in any mathematical, mechanical capacity that would distinguish the resulting product from it’s source material in a side-by-side comparison.

Bane of the Powerful sounds just like that…

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