Since there was almost no information from Blizzard regarding how Cooldown Reduction (CDR) works in the new follower system, I decided to do some experimenting to better understand how CDR works on followers.
First, the information already discovered amongst the community:
- The only follower that benefits from gear based CDR is the Templar
- The only Templar skill that benefits from gear based CDR is the Templar’s Heal ability
I could not find any information on how the cooldown of Heal is actually affected, so I experimented myself. I tested this with a templar wearing an immortal relic, and I geared the templar with varying amounts of CDR gear from 50% to 100% CDR. I allowed T16 mobs to drop my health below 50%, which is usually when a 25k strength Templar will cast heal. As soon as Templar Heal was cast AND the health on my globe ticked up, I started a stop watch. I then took 50% or greater damage ASAP, and then ran around the area until another Heal cast registered, and I stopped the clock once the heal registered.
These are the results:
- At 50% gear CDR, Heal’s CD is reduced by approximately 40% to 18 seconds
- A 10% offset from expected vs actual
- At 66% gear CDR, Heal’s CD is reduced by approx. 50% to 15 seconds
- A 16% offset from expected vs actual
- At 100% gear CDR, Heal’s CD is reduced by approx. 66% to 10 seconds
- A 33% offset from expected to actual
While I did not keep track of the data between 66% and 100% CDR gear, I did test it, and can confirm that the effective CD of Heal did decrease between these CDR points.
The relationship between Heal CD Time in seconds as a function of Bonus %CDR from gear seems to follow an inverse square curve, with 10 seconds being the lower boundary at 100% bonus CDR.
I also performed a 100% gear CDR test using a 50% all-skill CDR relic, to see if there was any benefit. This further reduced the CD of the Heal ability to approximately 5 seconds. This is a 66% CDR from the already 15 second Heal CD while using the relic, and confirms the data from the previous tests.
If you are playing a glass canon class solo, the benefit of Templar heal is substantial. At 25,000 strength, the Templar’s Heal ability heals for about 425k health. If you are able to get that every 5 or 10 seconds, especially when running with something like a squirts necklace where you are likely to suffer massive damage up front, rather than spaced over time, being able to immediately rebound from that damage consistently can make your GRifts a lot smoother. I use this for my GoD demon hunter.
Hope this helps.
Blizzard, PLEASE ADD WEIGHTED, REAL VALUE CDR TO THE FOLLOWER STATS PAGE SO THAT WE CAN JUST SEE THIS INFORMATION WITHOUT HAVING TO SEARCH THE INTERNET FOR IT, OR SPEND OUR TIME DOING PLAYTESTS ON A NON-PTR VERSION OF THE GAME.
EDIT PER NEW INFORMATION FROM IRIA
The information regarding my posturized “relationship” above is negatable, per the exact formula provided by user Iria in the comments. You may use this information to calculate your own exact CDR% based on equipped gear so you will know what to expect from your follower heal.
That being said, from what I have found in gearing Templar, maximum CDR from gear is 103%. This would include a 100% bonus Leoric’s Crown with Flawless royal diamond, max 8% CDR necklace, rings, gloves and shield, max 10% weapon, and 20% from 2 pc Captain Crimson’s Trimmings.
Following that formula with the above mentioned pieces yields a maximum effective CDR of 67.3% to your Templar’s Heal. Near equal to the approximate 66% I provided for 100% gear-CDR above.
Thank you to Iria for clarification!
Hope this helps,
Karn