Blizzard’s mobile entry into the venerable Diablo series, Diablo Immortal, has just entered closed alpha. The test is limited to Australia only, will run for at least a month, and sees a host of new additions above and beyond what we saw in the well-received technical alpha at the start of the year. The Crusader, for instance, has been added to the four previously playable classes and the level cap has been raised to 55 (just shy of the max level of 60). Alongside the ability to reach higher levels are two new zones to put those character to the test: Mount Zavain, home of the monks of the Sanctified Earth Monastery, and Frozen Tundra, a snowy wasteland inhabited by scattered Barbarian tribes. The latter also houses a new dungeon: The Cavern of Echoes.
It has a more interesting update than the D2R recent interviews, and one part of the update caught my attention.
One of the main Immortal activities is Kion’s Ordeal, a 48-person PvE raid that, if completed, offers faction-wide buffs as well as rewards for the players. This raid splits people into four groups of 12. Completing it increases the Immortals’ dominance over the faction progression system.
48 persons PVE raid? That was insane for a mobile game.
I can’t wait to play Immortal, and I hope we will get one in this year.
This is what they told the investors on 02/04/2021.
On mobile, the first stage of regional testing for Diablo® ImmortalTM in December and January was met with very positive feedback and strong engagement metrics. More players will get to experience the game in further rounds of testing ahead of the launch planned for later this year.
The next investor call will be on 05/04/2021 @ 4:30 PM EDT