Hi,
I’m pylon dependant to clear this 123 gr, my dps seems insufficient! Do i need more paragon?
How can i improve it? Waste ww spec 1600 para. Seasonal barbarian.
Well, to some extent, every build for every class is Pylon dependent. That said, you can definitely clear 123 provided you adjust your play style and try the Core build.
First, drop the Crimson’s pieces and go with the Core build, FnR, and Band of Might and Zodiac in the Cube. That will provide a more consistent damage output for most fights. You also need Area Damage on gear, and you’ll need to proc it with hard-cast Rends in big density. That’s where the Core build with Ancient Spear really shines.
For more info, check the stickied guide for Rend in this forum. It should answer all your questions.
What Free said, more AE and hard cast Rends, that’s what most players forget once they get passed the 120 mark.
Hi again, I managed to clean a 126 rift. Lots of AD as you said, but when i compare my gear to the top 130+ gr finisher there is no much a difference!
is it only gameplay then?
Nope…
- Gear - right affixes, even if that means legendary instead of ancient, or ancient instead of primal
- Paragon levels - more main stat gives more damage and higher armour
- GR maps - Festering Woods / Battlefields of Eternity are your friends
- GR mobs - which mob types and their affixes
- GR pylons - did you gather 4/5/6/more elite packs to a Conduit and did you get Power for the boss
- Player ability - WW/Rend at high levels depends a lot on spear ability to gather large packs of mobs, keeping up mitigation at all times with stomp and manually casting Rends for huge area damage, preferably whilst stood in an Oculus circle and, if using a CoE variant, during the Physical cycle
- Player awareness - Knowing when to move on to gather more trash, when to abandon a pack, when to just leave a GR and restart
If the planets align and all of these things to happen in the very same rift, that’s when truly impressive clearances happen. At extreme pushing, expect to throw a lot of GR keys at going that one or two more GR levels higher.
yeah indeed many variables, working on step 6 for now already making a difference!
Hi DarkNiven.
Not sure why you’re posting the video. At your Paragon, you should be fishing 140+ if you’re pushing, and 125 or so to speed-farm solo. A few notes:
- Why spam Battle Rage? That’s not going anything for you except dumping Fury, and since you’re using both IP and Swords to Ploughs, Life per Fury spent isn’t a big deal (especially at 6K Paragon).
- Why bother with Crimson? You’ll do more damage with the Core build since it’s ability to pixel stack with Stomp will benefit you much more in dense, open maps.
- Floors 2 and 3 should have been skipped–total waste of time. You have more than enough Paragon and DPS to clear that tier even with bad maps, but you don’t need to waste time with bad ones.
I noticed you linked Maxroll’s build guide, and I want to take this opportunity to point out why I advise against using them to fine-tune a build.
In the build Introduction, Rob writes:
Cooldown Dependency
Band of Might Dependency
No full Area Damage Benefit
So, this build, especially the Core build, is less cooldown dependent than many builds, but okay, I see what he’s saying. Yes, you have to manage your cooldowns. But “Band of Might Dependency” is bad? It’s literally the best defensive item in the game in terms of DR. And “No full Area Damage benefit”? Does he know that hard-casting procs AD, and does he know that AD is based off the huge Rend damage? AD is a crucial component of the build when pushing, and the build makes better use of it than many other builds. In fact, I don’t think there’s a Barb build that deals more AD!
Under Jewelry, he mentions Squirt’s, but doesn’t qualify that is only used for speeds (and even then, it’s debatable whether Flavor is better). Flavor of Time is far and away the best-in-slot amulet for the build. I have the same problem with his discussion of what weapons go in the Cube and stat priorities for equipped weapons. He lists “elite damage” but not “Area Damage”? Huh?
He prefers damage range on rings over CDR and AD?
What is going on here?
If you click on “Variants” and “GR Solo Push” he corrects most of this, and borrows some of the information from my build guide (and SVR’s Rend tests), but I’m critical of the organzation of info on the guide (why is “GR Solo Push” info buried under a “Variant” tab?). Yes, Maxroll is a step up from Icy Veins, but it still has problems in the organization and emphasis of its information.
My advice: use it to slap together speed builds, and not much else for Barbs.