52 cleared solo 150s.
130 cleared 145 or higher.
This is by far the most ridiculous after solo Saders.
52 cleared solo 150s.
130 cleared 145 or higher.
This is by far the most ridiculous after solo Saders.
Why nerf good sets? Why not buff the rest to be competitive whit high end sets and builds?
Because there is a hard cap at gr 150 and there is nothing fun in pushing to get the best time. Before, you could either try to get a better time than your competitor at his grift level, or try to go one gr higher but do any time to beat him.
Now you are locked into beating a particular time, which means, as power creep progresses (because that’s what you’re pushing for when you’re asking for no nerf), a player will have less and less time to do his actions during the rift and pushing will turn into speed rifting… which we already have to do all day long for xp.
If there wasn’t a gr cap, it wouldn’t be an issue.
It is one of the most fun and engaging sets. It requires knowledge of both timing and positioning.
Because, theoretically, it should be easier to nerf 1 or 2 sets than buff 33 sets. Unfortunately, the fine tuning is terrible. This game has been out for 9 years. The balance is still very far off. They honestly need to pick a target, then actually balance around that incrementally.
Currently on US seasonal,
top Barb is 142, which drops to 130 at #10
top Crusader is 143, which drops to 132 at #10
Top DH is 138, which drops to 130 at #10
Top monk is 133, which drops to 128 at #10
top WD is 138, which drops to 121 at #10
top Wiz is 146, which drops to 141 at #10
top Necro is 148, which drops to 140 at # 10
Top necro is 15 GR’s ahead of monk, which is 8 times more power. This is completely broken. You will never get perfect balance, but this is nowhere near reasonable balance. If they are this far off on just the top builds of each class, what hope is there that they can bring up the five that are behind necro and wiz along with the other 28 sets that are underperforming for each class? and if they continue to buff, buff, buff to balance, every set is going to be doing 2 min speeds on 150.
I wonder if D2 would hold for so long if they changed balance all the time like in D3…
what are you talking about, last season when we got a shadow hook extra that boosted damage to outrageous levels? or are you talking about now, because you just labeled a couple numbers and added nothing towards your argument other than, its “ridiculous”.
Something I’ve always championed in any game. Stop asking for nerfs, ask for buffs and before you start talking about THE POWERCREEP, yeah okay when everything has trillions and quadrillions of whatever.
It barely even matters. I remember when they stat squished d3. I believe theyve done it twice. we are still here. thats what happens when a game lives for a long time.
it’s weird to see certain youtubers calling for nerfs to firebirds yet they say nothing about bone spear necro which is far superior. buff other sets up to these ones levels instead of nerfs imo.
No nerf please. Rather buf other stuff.
To hell with nerfs. Buff everything. More power creep is irrelevant.
Look, these top clears are done at very high paragon. To hit P5000 you need to do about 10,000 GR120s in a 4-man. Is more power creep going to give you the motivation to do 10k GR120s? No, only dedicated players get to that point or beyond. And just for reference, P7k is 29k GR120s and that number of required GRs just goes up the higher paragon you want to hit. Absurd.
Power creep has more benefit for those of us who aren’t anywhere near those paragon numbers, don’t have as much time on our hands, and allows more people to enter the speed group meta (which is where the real game is currently) and gain those precious paragon points.
Calling for nerfs completely ignores the massive time investment required to achieve these top clears already because of the paragon system. Buffs would at least somewhat make the overall playerbase’s paragon floor more competitive with top runners.
So yes, moar buffs. Do it Blizz.
(And buff Fleshrake while you’re at it too)
Indeed and that means nerfs also. You can’t achieve balance by just buffing things. Balance requires nerfs too and people really need to stop moaning about it.
GR130 at 5k paragon was supposed to be Blizzard’s target but things have gone way beyond that already.
It’s actually less then 29k for paragon 7,000. It’s roughly 22k and thats before getting exp from borns+cains if you so chose. With those, it’s around 20k. Then you got the pools of exp, if you got those consistently, also assuming you only benefit from it about 10% of the time, it’s around 19.5k. There’s probably other things I’m not factoring in as well. Latter half is less then 7k for level 5,000.
Ah, my bad. That makes it so much better. It’s only 20k rifts, not 29k. My mistake.
That is much easier than I thought and I saved a ton of purely theoretical time.
Consider silly me educated.
The problem isn’t balance it’s the poor excuse for mechanics the game has because “endless progression” and endgame."
Okay, so you want to nerf the build.
What’s your plan for the Solo Players?
If you nerf builds as they are, sure the Group players that then run solo leaders boards well do a couple of levels lowers, but the True Solo Player will fall further behind.
If you want a nerf, please include some kind of plan.
Thread about nerfing the DLC character to a downgrade while expansion character already does GR150s. You know this’ll be good.
It’s still a lot, but 33% less is quite a big difference. Pretend it took 1,000 hours, it now takes 667 hours. Sounds like quite a big deal to me. No point in being a **** about it. God forbid someone learns something, it’s not like I threw it in your face as if you’re a moron and pretended it’s a secret while talking in idioms.
You do speed GR120s with 4man while wearing Cain’s and Born’s as zdps?
I’m aware you just wanted to give good info, so it’s all good. I was being generally sarcastic at Blizz’s imposition of a significant time investment, not necessarily your comment.
I say nerf everything back down to GR80 level damage/toughness and redo the class balancing… But, make 150 impossible to complete in 15 minutes. 135-140 should be the highest possible to clear within 15 minutes with meta and the best possible gear.