Hears what it looks likes:
https://maxroll.gg/d3/d3planner/403528644
I went back and noticed Agnidox melts when the Fire rotation of CoE is active. Theoretically, the sweet spot for damage is when enemies are 15 yards away (No Escape) , but no further than 20 yards (Bloodshed). Just an observation.
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I have realized that late on a second thought.
Then it’s obvious, you should go back to Stricken at that case. It didn’t pan out well this time because seemingly I underestimated the snowball effect of Stricken and suggested you to go for raw damage. I thought stacking Stricken at one target at a time held you back, but I was wrong. I think this setup has potential if you tweak a little but it doesn’t worth finding out; I may give a good suggestion or two, but sometimes I may miss like that.
By the way I hope you didn’t use Battle Rage- Sword to Ploughshares like you linked here, you should have enough tools for rapid life sustain to negate damage vulnerability from Squirt’s buffs. No matter at this point, though.
Don’t waste any more time. I say, go back to old skill setup and Stricken, I think Squirt’s worth keeping but it’s your call. You should do fine if you keep yourself at the very edge of the monster crowd and ensure the last ricocheting axe hits a target farther than 15 yards.
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[quote=“naksiloth-1354, post:2, topic:66347”]
I may give a good suggestion or two, but sometimes I may miss like that.[/quote]
It’s a game of hit or miss (pun intended
).
I did, I figured BS is for close quarters…
I couldn’t clear GR 120 aftrer many attempts (about 10 and was over the timer 1-2 minutes) with Squirts. With Hellfire, I cleared 120 after three tries and the fails we’re much tighter. The addition of Hellfire passives seems to have better situational use. Squirts seem more limited.
I’ll keep my eye out for tweaks that will give me a better edge. I want to give Brawler to try to how well it synergizes with Ground Stomp.
Feel free to continue to make suggestion. Two heads are better than one.