Mythic Item in diablo 4 and Primal item in diablo 3

Some people like the primal items and some people hate it.

People like that the current iteration does not create power creed and thus not a necessary item. A good rolled ancient item is as good as any Primal.

However, some people hate it because it is so rare, but yet it does not provide any significant benefit over ancient.

Diablo 4 introduces something similar to primal called mythic item. According to the developer, both items should have a similar rarity.

Mythic items can roll up to 4 legendary affixes. However, each character can only equip 1 and only 1 mythic item.

Do you think that it is a good idea?

How about let us try it out in season 22. Instead, of primal, Mythic item will start dropping after you clear GR 70.

I know that the itemization of diablo 3 and diablo 4 is different. It may also introduce a major power creep in the game.

But does this really rare and difficult to roll item worth it? And what form should it take? Should all the stat and legendary have ranged in a Mythic item? That means you want an item with a good roll on affix, legendary effect, and legendary range.

Besides, if each character can only use 1 mythic item, how would it feel when u already got a godly item for your build.

Besides, the developer said that for items in diablo 4. The less rare item like normal legendaries is freely tradable, ancient items will be limited trade, and mythic trade will not be tradable. Should we also try that out?

I think RMAH sounds really good on paper, but it has an unknown psychology effect after it was implemented. The effect ruins the game and leaves a bad impression on the game name. Maybe we should use diablo3 to test a certain aspect of diablo 4.

Testing out the core drop system will not ruin the freshness of diablo 4. However, if the new system is bad again, it may have ruin diablo 4.

So let try it out.

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To be honest, I don’t know how are they going to make Primal “attractive” to hunt without giving them more power.

Your missing the main point of a primal…it looks pretty with the red boarder!

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I don’t mind the mythic so much since you can only equip 1
It’s a little goodie to have fun with but I don’t need it also

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Any source on them having similar rarity?

So far, yeah, it actually sounds interesting enough. Hard to judge it without knowing way more about the itemization however.
4 legendary affixes on one item sound a bit silly, they really need to make a lot of different legendary affixes in general for the game to work. But if they do that, sure.

Tbh, they should move away from having large ranges on legendary affixes. And normal affixes as well.

That is part of what sounds interesting. Might give some difficult choices on which items to replace with a mythic.

Afaik, they have not said that. Hopefully that will not be the case.
They only said that some items will be tradeable, some bind on trade. Not that it would be normal legendaries and ancient legendaries (actually, they have said ancient legendaries wont exist).

I wouldn’t be against primals if it dropped and the rolls were always good, the problem is that they don’t be most of the time. Also Ancient legendaries are a thing in 4? Thought it was just legendary and mythic.

I’m more interested in the Mythic system, reminds me of the Exotic gear from The Division 2.

All of those info are from blizzcon.

What makes Primals more or less attractive is mainly because it’s only a better version of what already exist.
Legendary < Ancient Legendary < Primal Ancient Legendary

I expect the Mythic items to be something entirely different from a Legendary, such as the D2 Torches or Annihilus which beside being charms-class items it shares only few specifications with other charms.
A 2 slots charm which gives as much bonus than 3x3slots charms + 2x2slots charms could easy earn to have the appellation of ‘‘Mythic’’

D3 offers a very smooth scale of power regarding items, D4 should be around the same except about Mythic items which imo will give a big advantage like a D2 Torch.

I also think that ‘‘Primal’’ has been a way to extend the power progression without compromising what’s already in place.

Cannot be done in D3 without more items being added and it cannot be done as simply a test. That type of test is better suited to D4 and only D4.

The D4 mythic item tier sounds sounds exactly like Destiny 2’s exotic item system, which restricts players to 1 exotic armor piece and 1 exotic weapon (players have 3 weapon slots).

I like this approach to itemization because it allows developers to create powerful and unique items without invalidating lower tier items and requires players to choose how they want their character to play.

The only concern I have is that they’re being a bit too stingy in limiting equipped mythics to 1. If legendary items are interesting and engaging, then it won’t be an issue. If they’re bland, though, it won’t feel good.