My only, yet massive problem with PTR Patch Notes (S24)

I really think the new transmog should be unlocked for each item individually as soon as it drops, or there should be some easier way to get them. For a solo player, with not that much time to play, I’m honestly afraid it won’t even be possible to get all of them. I mean - having to solo level all the classes, gear up all of them, and then farm on each of them for ages and hope you’re lucky? This really sounds bad. Just thinking about it destroyed my excitement within 5 minutes of reading the patch notes. I barely forced myself to level and gear up 2 characters solo in the current season and it was tedious. I mean I can do it, I can level and gear them all up in one season solo, but I really don’t want to have to do that, it just going to be a torture, and even then - there’s still the low drop rates. I can’t even stress enough how awful having to do all of that with all classes solo sounds, and even worse - how awful it would feel to not get the new transmog just because I’m a solo player and there was simply no way for me to get them, which is what I’m afraid of considering the drop rates, limited time to play, and most importantly - playing solo, because let’s be honest here, D3 is 10 times easier and faster if you’re in a group and I feel like the achievement that gives you all that new transmog was only tuned for group play, and solo players were not considered. That’s the honest first impression I get.

Edit: Something has to change in my opinion, either the drop rates or the way you unlock the transmog. The best way imo would be to add a vendor to S24 that allows you to exchange any ethereal item of your class for any other ethereal item in the game. This would make the whole thing 10 times better imo. You’d still have to get 21 really low drop rate items which by itself sounds difficult. I don’t think anyone honestly wants to endure leveling all the classes. Is this really a good or interesting gameplay? It doesn’t sound like a good challenge, it just sounds like a chore, forcing players to level up all the classes just as a means to an end.

13 Likes

I personally would consider playing 7 different classes in season 24, but the transmogs rewards better be worth it!

agreed, i think it will be easy as clearing 100-105 nets you 1 primal/hour.

1 Like

agreed, i think it will be easy as clearing 100-105 nets you 1 primal/hour.

Lol I wish. Don’t legendary items have like 0.25% chance to be primal? And still even if farming them is easy - why force people to level up all the classes then? This isn’t organic gameplay imo. Just a needless boring chore.

The devs need to find a solution to both the massive RNG and the requirement to have essentially every class in order to get the achievement that permanently unlocks the transmogs, otherwise, this upcoming season can take a flying leap. Aside from limited character slots available to me, I’d have to fiddle with every class, and with drop rates likely leaning toward the abysmal side of the scale, there’s not a chance in hell I’m going to jump on that treadmill with it in this condition.

It’s bad enough that earning the ones on the class(es) you prefer to play doesn’t net you the transmogs. It’s bad enough you can’t transmog the items that do drop because they’re locked out from being made to look like anything else, and thus likely clashing with most transmog setups. It’s bad enough that the RNG side is looking to be a mind numbing chore. But to require finding them all during the season and thus necessitating farming with every class to avoid having to rely on the pitiful chance of a non-class item apeparing? Sorry, but I’m noping the everloving hell out of that slog. I’ve got enough chores to do in Shadowlands.

8 Likes

not going to delete any character and not even going to play next season… just stick on my nonseason stuff… not worth the time for just cosmetics

1 Like

I agree with everything you said TheTias, and it’s so funny to see you mention Shadowlands. I tried out WoW few months ago and progressively over time I understood the terms such as “Choreghast/Chorelands”. I have 4 days of my sub left and I’m not going to continue it until 9.1 comes out. I wanted to play S24 to escape from chores of Shadowlands, and then I realized how much time getting all this transmog would take, and most importantly, how needlessly boring and tidious it would be especially if I’m playing solo. I will still try to get them even if Blizz won’t change anything, because I really love Diablo, and I really, really like hunting for transmogs, but holy cow level, this is going to be the worst experience I’ve ever had in Diablo by far if nothing will change.

Assuming that the 21 ethereal weapons are divided up into 3 per class, they really should allow the transmogs to be retained for each class if you collect all 3 for the class.

Alternatively, if they really want to gate it, allow us to retain the transmogs upon completion of Guardian for the season journey. This way, if players want to keep hunting the transmogs, they can keep grinding.

5 Likes

thats the problem…its a transmorg, there is no “forcing” when it comes to use transmorgs, its not meta.

just 3, so its even more easy. problably will just take double the time guardian takes to be completed.

That’s the point!

Vs the current requirement that (it looks likely that it) requires farming with all 7 classes… i.e. at least 7 seasonal characters, something that most of us won’t be doing, at least this way we walk away from the season with some transmogs rather than none and we’ll play the season that little bit longer.

In the current implementation, many of us have no incentive to keep playing past Guardian as even if we do find all the ethereals for our class, we don’t keep the transmogs going back into NS or future seasons.

And yes, there are those of us who do spend time in NS. On my alt account, I’m basically back in NS gearing up my followers and leveling up aug gems.

IMHO, a good implementation of ethereals would be that once you find the 3 for your class, you unlock them permanently going forward. And make ethereals a permanent feature of seasons going forward… this way, players who only play one character per season have a chance to go back to unlock the transmogs.

3 Likes

sry, i dont get it:

Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play.

  • You only get to keep the ethereal transmogs if you find all 21 of them.
  • With smart loot, it’s looking like you will need to make one character of each class next season to find all 21.
  • Most of use don’t play all 7 classes in a season… one to three seasonal characters is it for most players.
  • So most players will effectively NOT be keeping ANY ethereal transmogs past S24
3 Likes

i did not get why you was saying that we “don’t keep the xmogs going back to NS” when the patch preview said exactly the opposite…sure it can be hard but its still possible.
but you mean effecctively i see…well if its hard, its not supposed to everybody accomplish it.

isn’t there a wing or so for doing all class set dungeons?(never bothered to get it tho).

There is… but you don’t have to do it all in one season :wink:

You can do it with a combination of seasons, NS and even between HC and SC modes and doesn’t have an end date as to when you need to do it by. It’s a lot more flexible to achieve.

Ethereals is looking to be a S24 only thing… had it been spread out over several seasons it wouldn’t have as many people here complaining.

2 Likes

I believe the goal here though is to keep the season alive for a lot longer than it normally is. How long does your traditional player base last? With 21 weapons to get, depending on if difficulties increase the drop chances, or if smart loot plays a part, this could force obsessive collectors to spend a hundred or more hours more than they typically would for a season. And just in time for D2R to come out.

1 Like

There’s no denying this is one of their aims with why the reward for keeping the transmogs is set high.

But I’d say they’ve gone past where they should have been aiming and will get diminishing returns. I certainly won’t be creating 7 characters in a season (I don’t have the space to store stuff in NS in order to have 7 seasonal characters). Nor do I want to work on 7 classes in a season either.

If they decide to turn off smartloot for ethereals so that we can play the one character/class and be able to drop all ethereals, that might make it feasible for the masses to keep grinding… but then getting an ethereal for your class and getting a leg affix and passive that’s good might just take till the end of the season for the average player.

If it’s not smart loot, getting all the items is going to be much harder. With smart loot, I’m estimating anywhere between 10 hours and 200 hours to collect them all, depending where it lands on the percentage.

It also depends on how long it takes to get a set for each class and power level them to get it solo. Could have someone carry you, but how long will that last? How many duplicates you gonna get? etc.

but you can, right??

You can yeah but it’s going to stress you out. You need to farm 24 sets, along with other class specific items, some immunity amulets to make the runs smoother, and get familiar with 24 different play styles. It’s just better to do it in your own pace, like for example, for the class that you play this season you can go and do all of these dungeons and next season, with a different class you can do 4 more. Also people without necro dlc aren’t locked out of this cosmetic. Since you need the other 6 classes to get it. The ethereal achievement seems almost impossible without the necro dlc.

2 Likes