Itâs not an MMORPG. Its not even an MMO. It just has a limited shared world. Nothing about D4 as it currently stands resembles an MMO outside of being online only and that you may see other people playing. It has way more in common with ARPGs, which is what it is than MMOs, which it is not.
Some people just need attention, I tried to warn him/her about this earlier today.
âIf it happens too many times you might lose your ability to post on the forum, is that what you want? The forum has guidelines, we cannot just do and say whatever we want, whenever we wantâ.
It appears that he/she did not care and is at it again.
I thought it was independent enough of a thread topic, its hard not to poke fun of the mega thread though.
I think the âmultiple diablo projectsâ was really marketing gold for blizzard.
D2 remaster would be pretty cool. Iâm not sure about number 4 though. Something about nudity in a dark fantasy is kinda grotesque. In fact if it isnât grotesque then it would be better suited for epic fantasy.
I tend to think that D4, and the diablo universe in general, would benefit from not trying to appeal to too many fans of too many genres.
What part of you can play the entire game alone and most of it is private do you not get? Yes you may see others in public areas after you finish the campaign, but you first go around and pretty much all endgame activities, dungeons, rifts, etc, will be private. Hubs and the maps(after you finish the campaign) and public event will be the only places you come across others. Even then itâs all limited. Unlike an MMO.
Pretty sure it was Immortal, D4, and looking into remasters. Since D4 went back to its isoARPG form, Blizzard may still be considering a 3rd person over the shoulder spin off. Also I heard rumors of a comic and animated show. Multiple projects doesnât necessarily have to mean games only.
The part where i cant do whatever i want with the game, because i dont own it. like tweak some numbers. Like i would buff rimeheart somehow if i could.
Then my suggestion is to move on because it never will be and frankly not worth the energy. Blizzard has made it clear they are selling services instead of games you can own and manipulate. Nothing outside of laws regulating ownership and offline modes will change this.
I know this will suck for many that like to mod and mess with games, but honestly at this point, your complaints are falling in deaf ears.
People tend to gravitate to the same 4 or 5 arguments; so there are plenty of things left unsaid. The principle thesis of no online mode for D4 seems to be based around optimizing profits and halting piracy. If advocates of online-only really cared about blizzards profits, iâd expect them to make supporting recommendations such as raising the price of D4 to $65 so that development costs can be higher and improve security. and marketing. You donât see this group employing their creative prowess to find new microtransaction models. LIke if D4 had several map RNG engines, that could be purchased that affect monster density, chest density, labyrinth complexity, etc. I also dontâ see online-onlyers Advocating for a P2W system to help blizzard make more money (many of which argue that it will make blizzard more money though).
Their principal defense is rooted in profits and maximizing profits, but they donât really seem to care about that. It was also suggested that making a D4 game fiscally optimal hurts D4 as a game and they didnât care about that either. So my take away is that they donât really care about D4 as a game and they donât care about Blizzard profits so they are really just trolling people who want offline-modes feature,
This allows me to reconcile why gamers would advocate to have less power and control over their game, which i concluded is because it is fun to troll people on the internet; more fun than D3 anyway.
It matters not to me. I just want something fun to play. If it is something online only that I may not have access to in 20-30 years down the road, I donât care. If itâs something I physically own, and collects dust with the 1000+ other games I have that have not seen the light of day in the last 20-40 years I donât care.
I used to think having a game to go back and play years later was important. Thatâs why I have every one of my consoles from the 2600 to current ones and all the games I ever owned. But in reality I play like 3 of those. 1 I will never touch again after my Dad passed last November. We would play Combat every Christmas as that was the first video game we had. FF4 and 6 are the only others I touch regularly.
I have contemplated selling my collection since it is a giant waste of space. So if D4 stays online only and MTXs keep it profitable enough to see multiple expansions and content additions for years to come but in 2050 I can no longer play it. So be it. I would easily get my moneyâs worth if I enjoy it for mor hours than dollars spent.
Sounds about right for the majority of users. Unfortunately if D4 ends up being that game that becomes a bonding tool between someone else and their father, saving it and re-experiencing the memories wonât be possible, due to the never ending updates online-only games undergo.
Memories fade, thats usually why people save keep-sakes to help valued memories feel more recent. Games can act as a keepsake; well unless its online-only and the game has undergone thousands of patches and a dozen graphical updates. At some point it becomes unrecognizable from the version that was special to you, or is no longer hosted on servers.
There is a bit of hypocrisy in my argument though, since i donât plan to use D4 as a bonding tool between me and my son. However, I also never planned on playing world of warcraft, and that game has eaten up years of my life because it resonated with me in ways i didnât foresee.