I remain convinced Diablo 3 fails to deliver an optimal multiplayer experience and will explain my observations, thoughts and suggestions for Diablo 4.
First of all and the most obvious is the plain fact so many players ask for an offline mode, implicating they aren’t fully satisfied with what multiplayer offers. I don’t hope for any effort done in regards to offline D3/D4 because it wouldn’t be supported anymore by Battlenet and become hackable, piratable, seperately patchable and far more uncontrolable for monetisation purposes.
Would we players rather keep-on urging Blizzard to break their own well established rules and goals or else support their work by guiding them through what a Multiplayer only mode should be ?
I set an exception for all players suffering from unstable internet connection but would others like to share their thoughts about this ?
Multiplayer features and their flaws :
- High level Grift Metas are locked into few builds offering a boring leaderboard and offering rather a challenging gearing pattern, boring parangon leveling, boring gem upgrade, boring gear upgrade and all these time grinding requirements don’t really require Multiplayer. I believe D4 tries to solve the Grift experience, no clue how the Metas, leveling and gear grinding experience will be improved.
- Rifts are sadly very poor and over-redundant with Grifts as experience with slight gear tweaks and the worst imho is allowing speedfarmers and slowfarmers in the same game. One player rushes and closes rift while the other player stays far behind and wants to clear it slow. Shouldn’t both of these players be allowed to seperately experience the game with players that share their game vision ?
- Bounties seem like a well balanced Multiplayer feature allowing all players to provide and benefit from others. The problem is AFK players, ungeared players and maybe the bounties could be more difficult and rewarding instead of the same boring grinding experience.
- Helping newer players to level, gear and progress towards Grift Meta is one of the most important Multiplayer aspects of the game with nothing supporting it, no advantages for the helper and empty ghostowns chat channels where some very nice souls sometimes accept to help. Maybe a player sponsoring feature could add a pleasant experience to all of us.
- I’m mentionning Trade here and wasn’t happy with it in D2 or D3 and would really enjoy complexe crafting to give D4 a better experience trading.
Lacking Multiplayer features :
- PvP with several different experiences within openworld or arenas.
- Clan emphasis : Leveling, events and just about any feature worth playing with a friend or to make new friends through a shared gaming experience.
- Challenging world boss events or basically any high level only content.
- Early game, low level only features that would give new characters or even class only dedicated content. Instead of or in addition to Set Dungeons a feature allowing classes to use every newly unlocked spell in a mini dedicated dungeon.
- Metas lack usefull Tanks because screens are overcrowded with elemental dmg DOTs or AOE and not enough elite/boss game mechanics complexity. I rather kill a difficult enemy using skillfully planned tactics rather than just letting my gear stats calculate the battle outcome.
Solo features dominating the game :
- Campaign mode is dead and never should have died. The feature is way too heavy and slow leading us through a story overcrowded with videos, dialogues with NPCs and boring tasks to accomplish burried somewhere in the stonage of Bounties. Adding a speed-campaign Conquest was a good step but once again stepping away from the Campaign pace. Make it lighter in interractions story related and let the story reveal itself by the actions we perform, the places we visit and the enemies encountered. Give us a NPC diablo-encyclopedia Deckard-Cain style instead of shoving it on our screen. Videos are wonderful and should be used as transitions like in D2 between Acts or enterring a boss fight for the first time only and skipable forever after.
- Not enough usefull sinks for more or less anything starting to stack sleep in inventory.
- Some of the Kanai Cube recipies should be more difficult and rewarding. The Cube itself has too many random features when it should concentrate on a few unrelated to Artisans or Kadala maybe runes only in D4 ?
- Kadala is only a low % chance to add a usefull item and her mechanics could somehow add up to a upgraded grindrewarding Cube.
- Crafting is bound to Bounties and should be a seperate feature of the game allowing any player to find something usefull aywhere, anytime and unrelated to gear.
Useless or exagerrated features :
- Achievements seem to me exaggerated because they fill your screen sometimes overlapping for whatever reason and I’ve always hated being applauded for gaining a level, gearing or killing a one-shot boss. The Achievements are a relic from Campain mode where everything was set for a slower progression and are unrewarding.
- The player’s flag/banner feature is fine with me but there are too many random designs that fail by their unrelated, childish or basic art and theme. I like marking the map and dropping the flag when pressing G.
- The Chat Channels are fine though allowing players to create and host their own Channel should come second after a list of Blizzard hosted game aspect related Channels are preset.
- Upgrading the Blacksmith, Jeweler and Mystic with so much work on each level of upgade was such a waste of time besides they don’t gain much to offer and would’ve deserved receiving the Kanai’s Cube features distributed to them.
I must’ve forgotten many other features you may want tomention below in your comments.
Feel free to express your disapproval of what I’v written above it’s all a matter of opinion.
Thanks for reading.